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NutWrench, do gaming w Star Wars Outlaws doesn't let you free aim and fire from your speeder because Massive didn't want you to "feel as if you can ride in and assault people"
@NutWrench@lemmy.zip avatar

The point of an RPG, especially one that involves shooting is you let the player pick their own moral take on how to play the game. You don’t choose FOR them.

Put real consequences in the game if the players choices actually matter. Don’t nerf the game mechanics for no reason.

Eggyhead, do gaming w Star Wars Outlaws doesn't let you free aim and fire from your speeder because Massive didn't want you to "feel as if you can ride in and assault people"

I figured there was enough already to complain about, but if this is now what we’re complaining about, I start to think the game isn’t as bad as it’s being made out to be.

PunchingWood, (edited )

It really isn’t a bad game.

I’m 7 hours in and having a blast (pun intended). It’s an alright game if you’re not into SW, it’s an awesome game if you are. Reminds me a lot of Hogwarts Legacy, the game didn’t bring anythinbg new to the market, but it’s fun if you’re into the theme.

There have been a few technical difficulties but nothing as bad as games I played before, which got much higher ratings and didn’t get blasted for it as hard as people do with this game.

People just really let their hate for Ubisoft take over and jump on that social bandwagon for internet points, even though the game plays barely like any other Ubisoft game I’ve played in the past 30 years.

I bet later today Metacritic user reviews will be flooded with people who haven’t even played the game and just base their entire opinion on a few buggy game clips.

Melonpoly,

Why do you assume that any bad review is from someone who hasn’t played the game? People are allowed to have negative opinions just as much as people are allowed to have positive ones.

Just because you are enjoying the game doesn’t mean that everyone else has to too.

PunchingWood,

I never said I assume that every bad review is from someone who hasn’t played.

But you can’t ignore the insane amount of hate Ubisoft is getting for the most insignificant non-issues just because they’re Ubisoft. It takes like a few seconds to notice how the troll armies are linking stuff from various clickbait YouTubers and streamers on social media, and no doubt a vast majority of negative feedback is coming from there.

I’m not ignoring the legit issues this game has, because they are definitely present. And I’m doing my part in reporting them to Ubisoft, instead of making trollposts about it on social media, so we can all enjoy a better game. Sadly that isn’t part of the majority’s crusade against Ubisoft, they’re just out there farming internet points, banking on the circlejerk hate.

I can almost guarantee that the upcoming Metacritic user reviews are a prime example of “Hue hue Ubisoft bad”.

Melonpoly,

Why do you feel the need to defend a large company from a negative image that they have created for themselves?

PunchingWood,

I’m not defending a large company.

I’m expressing my enjoyment of this game. I do not care what company is behind it.

The problem lies with the people that let their entire opinions be molded by the large company behind it.

Melonpoly,

So are you fine with people not enjoying the game if it’s got nothing to do with Ubisoft? Because a lot of the reviews are just that.

PunchingWood,

It takes only a minute to check on Metacritic what the majority of negative reviews are about.

There are a few legit ones, but most are just trashtalking Ubisoft. Or saying horsecrap like “looks like PS3 games”, which it clearly doesn’t. Or every positive review is “paid by Ubisoft”, and people even complaining about it being a woke political agenda, fucking lmao.

I strongly doubt these trolls even installed the game.

Melonpoly,

Most? Have you read all 600+ negative reviews?

Ubisoft has clearly made a name for itself by making mediocre content and this game has only reinforced that image but being upset about that is wrong apparently.

The game clearly doesn’t appeal to the majority of players and that makes you upset. Blaming the “ubisoft haters” or the “anti woke” just sounds like you’re trying to find a convenient scapegoat for why the game isn’t doing well. If the game was good people would play it regardless of who the publisher is.

Lightor,

Honestly, about 5 hours in and I love it. More depth than I expected. Actual stealth with multiple mechanics around it. The gang rep system. It’s great. I have mixed feelings on Kay as a person, but I’m curious to see where it goes.

Fun fact, you can still shoot on the speeder once you fill your adrenaline by driving a bit crazy, then you do a red dead slow down, target selection style shooting.

Zoidsberg, do gaming w Star Wars Outlaws doesn't let you free aim and fire from your speeder because Massive didn't want you to "feel as if you can ride in and assault people"
@Zoidsberg@lemmy.ca avatar

The other part of this decision is just that if we made it so that you can free-aim and shoot from the speeder then we’d also have to then make the speeder drive nicely when you’re not looking forward, which is actually a really hard thing

  • Fredrik Thylander, lead gameplay designer

Is this guy for real?

aStonedSanta,

It’s pretty shit on controller to have to drive and aim at the same time. Keyboard also has its issues as you only have wasd for movement.

luciferofastora,

I mean, go ahead and implement it if you think “That’s pretty hard to do, so we opted not to put significant development resources into one feature” is a poor excuse. If the team is working under pressure already, they’ll have to prioritise and I assume this got shoved down the lst.

EighthLayer, do gaming w Star Wars Outlaws doesn't let you free aim and fire from your speeder because Massive didn't want you to "feel as if you can ride in and assault people"
@EighthLayer@lemmy.world avatar

But it’s called Star Wars Outlaws.

BruceTwarzen,

Disney outlaws.

Hadriscus,

Star Wars In-Laws

Melonpoly, do gaming w Star Wars Outlaws doesn't let you free aim and fire from your speeder because Massive didn't want you to "feel as if you can ride in and assault people"

Why the fuck theme it around bounty hunters then?

TallonMetroid,
@TallonMetroid@lemmy.world avatar

Are they actually bounty hunters? The trailer made it seem like they were gladiators competing in a blood sport league.

Alexstarfire,

Does that change the ridiculousness in this statement?

TallonMetroid,
@TallonMetroid@lemmy.world avatar

Maybe not this specific statement, but I think it certainly highlights that everything about the game in general has been kind of a mess.

Devdogg,

That’s a different game called Star Wars Hunter.

Lightor,

It’s around Kay, who is a scoundrel , not a bounty hunter. VERY different.

Melonpoly,

One of the definitions of scoundrel is “A wicked or evil person; someone who dies evil deliberately.” Bounty hunters can be scoundrels too.

If Key was an actual scoundrel it would’ve made the game much more entertaining. The unconfident scrawny teenager Kay is now doesn’t fit in with the outlaw world at all.

Lightor,

You’re using the dictionary definition and ignoring Star Wars established lore and terms.

starwars.fandom.com/wiki/Scoundrel

And she very much fits the mold of a Scoundrel. Have you ever watched Star Wars lol?

Melonpoly, (edited )

I see, I didn’t know that the word meant something different in Star Wars.

And yes I have.

Why does being a scoundrel excuse not having the option to shoot from a speeder?

Lightor,

I doesn’t really, I know they explained why they made the choice. Dunno if I %100 agree with it but playing the game it doesn’t feel like that big of an issue, for me at least.

My point was more to say that she wasn’t a bounty hunter. A BH might be more aggressive and lean into combat more, where a Scoundrel is going to try to use tricks, smooth talking etc.

Melonpoly,

Fair enough, thanks

L0rdMathias, do gaming w Star Wars Outlaws doesn't let you free aim and fire from your speeder because Massive didn't want you to "feel as if you can ride in and assault people"

Perfect example of how hopelessly out of touch these suits are. Normal humans see a speeder and think “oh nice, hoverbike thing that’s sweet”. These executives watch the movie, see that the bikes are used sparingly pretty much only during chase scenes and think “oh chase scene, that’s what people love about speeder bikes, the chase scene.”

BearOfaTime, do gaming w Star Wars Outlaws doesn't let you free aim and fire from your speeder because Massive didn't want you to "feel as if you can ride in and assault people"

Just reduce accuracy while in a vehicle?

dan1101, (edited ) do gaming w Star Wars Outlaws doesn't let you free aim and fire from your speeder because Massive didn't want you to "feel as if you can ride in and assault people"

Is unnecessary for me, I suck at driving the speeder.

ETA I figured out 2 things, one is I had a setting that was making one key press count as full throttle instantly, the other was if you hold down right mouse button then that let’s you control the camera instead of it fighting you constantly.

HawlSera, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

Don’t sell? Bukllshit

yamanii, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"
@yamanii@lemmy.world avatar

Reminder that Arkane was on bad waters before Red Fall, immersive sims just aren’t that popular with a lot of people, and these companies want to do AAA with everything.

ByteOnBikes, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

“We can’t make those games because they don’t sell”

“We” as in Irrational Games? Or “We” as a industry?

Small 20 ppl studios are cranking out some really cool games that don’t need AAA budgets. They will be the ones making the next BioShock.

Donkter,

And AAA budgets could crank out fantastic games if they put all their money into think-tanks full of designers instead of thinking graphics hit as hard as they did 10 years ago.

ThatWeirdGuy1001,
@ThatWeirdGuy1001@lemmy.world avatar

Or microtransactions/battle passes/dlc.

HawlSera,

The companies that made your favorite games aren’t privately owned anymore, they’re publicly traded now. That’s why it all sucks.

Etterra,

Yeah it’s amazing what you can accomplish when you’re not blowing millions of dollars on the salaries & golden parachutes of completely worthless executives.

Mango, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

Make them good instead.

yamanii,
@yamanii@lemmy.world avatar

Is Prey 2017 bad? It flopped, as did Okami.

Mango,

I just got it, so I guess I’ll find out.

BroBot9000, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"
@BroBot9000@lemmy.world avatar

We can’t make art because of capitalism. Fucking sad.

They don’t sell because no fucking company wants to market a product that they can’t milk every fucking cent from. They aren’t producing anything of value, only subscriptions, game passes and addictive gambling loot boxes.

Games as a service is a scam. Stop preordering the latest AAA wank and support indie devs.

More standalone experiences that are unique and creative instead of factory produced sludge.

morphballganon,

There are still good AAA games. The trick is to wait for reviews with gameplay videos and only buy the good ones.

BroBot9000,
@BroBot9000@lemmy.world avatar

Yeah, buy them two years later once the bugs have been finally patched and the DRM is ripped out and gameplay doesn’t stutter anymore.

Or just 🏴‍☠️ AAA and give that money to indie devs that are actually trying to produce a unique and creative experience.

HawlSera,

Bro, most of the games I’ve been playing are ports of older titles, Indie Games, or straight up non-profit fan games (Dr. Robotnik’s Ring Racers is the kart game of the ever btw)

xavier666,

I only buy games which are 5 years or older at this point.

HawlSera,

Valid, gotta know which games won’t run on FOMO and if it’s going to be a case like Overwatch where it starts out as a good game and quickly devolves.

Mango,

Try space station 14!

magic_lobster_party, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

It must be some mismanagement issue going on in the games industry. Wrong stakeholders who have no idea of game development influencing the wrong decisions.

sharkfinsoup, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

Marketing is a big money drain for a lot of games too. Cyberpunk 2077 and GTA V are two games with marketing budgets big enough to finance a dozen other games. I guess a new title like cyberpunk would need more marketing (still not $142 million worth of marketing) but GTA was already a well established franchise that probably didn’t need as much marketing as it had.

Even games like call of duty and assassins creed which have a core fan base that can expect a new game on a regular basis don’t need to market as much as they do.

magic_lobster_party,

I think marketing is always important no matter how established you are. Coca Cola aren’t skimping on their marketing budget even if they’re the most recognizable brand in the world.

It’s about constantly reminding everybody “hey, I exist! Don’t you want to buy me?”.

OneOrTheOtherDontAskMe,

I was just talking about this the other day. I think Coke and some companies have reached a saturation point that makes advertisements useless.

I dont know if we have any data to model off of, but I’d love to see if their profits dip by any meaningful amount if they stopped advertising for 3 months straight. Let the movie theaters, and the restaurants, and the culturally embedded soft drink preferences do their thing and see if the dial moves.

magic_lobster_party,

I don’t think they would keep investing in marketing if they didn’t know if it worked. I’m just guessing, but I believe there’s a noticeable bump in sales after a successful marketing campaign.

OneOrTheOtherDontAskMe,

And that’s what I think they’re failing to measure. I think they’re unable to accurately divorce the increase in sales from other incentives/market forces, and so they’re just doing what they’ve been doing regardless of actual merit, or the merit is being improperly evaluated

skulkingaround,

Coke keeps running ads because that’s how they keep the brand as a cultural staple. They aren’t trying to sell more coke right now, they’re making sure that people in 50 years will still be buying it.

sharkfinsoup,

I’m not saying they shouldn’t be marketing at all. Just that marketing budgets for many AAA blockbusters have become so bloated, they can account for nearly half of the development cost. As someone with very little knowledge as to how games get made, it seems like some of that money could be better used

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