Yeah this seems like a smoking gun of intent to reproduce the IP. Hard to claim it was done in ignorance if Sony has documentation on this licensing pitch.
I went to the game’s website to see how they portrayed the game as opposed to taking whatever cherry-picked similarities Sony chose to use as their argument.
Wow. It is fucking identical. Maybe the gameplay is different, but the art is indistinguishable.
The world needs to be fleshed out so an RPG would actually be pretty good. The problem is it’s a pretty world but it isn’t really very interesting. The humans who occupy the world are frankly boring and you can only fight so many robot elk before you want to do something else.
A prequel would be interesting, detailing what happened and maybe explaining how things ended up the way they now are.
Yeah I don’t have the greatest love for Sony but they have a really good point with this.
It’s basically the same game; Robot animals have taken over the world because reasons, Humans survive in small groups and have reverted to some kind of native american inspired spirituality for some bizarre never explained reason, you play as hyper athletic female warrior type who has to fight said robot animal things, your mission is to acquire some long lost secret technology from before the world was taken over by robot animals.
Seriously, it looks like they took a slightly different build of the game, pasted a new face on Aloy, added a few animals, and literally changed nothing else at all. Like not even scanning effects. Doesn’t the last one even have hanggliding?
That’s not to say it looks bad, it could easily just play like a spin-off, but even the regions look similar.
Tbh, though, I really hate how Horizon scaled the combat difficulty with unending spamming AOE attacks.
Horizon 1 was excellent, part 2 was too much. Kinda like Jedi survivor, we went from a somewhat small game to one 10x the size. I couldn’t even finish it
I liked pretty much everything about it except that harder combat just meant spamming meteors at you, like Thanos and Iron Man. If they throw another moon at me, Im gonna lose it. It’s such damn lazy design.
Unless you need the touchpad and resistance triggers I’ve come to prefer the Ultimate 2 wireless over the dualsense.
Has TMR sticks, extra bumper buttons, back buttons, and charging dock. Got firmware update to allow the extra buttons to be remappable through Steam Input too.
Don’t see myself considering a PlayStation controller on the PC unless future versions start coming with hall effect or TMR sticks, and even then with them charging double the price for paddle buttons it is a hard sell over third party controller options on the PC.
I find this annoying. I have three different 8bitdo controllers hanging around my house. I have the original 8bitdo sn30 pro, the pro plus, and the pro 2. After I bought the pro 2 they came out with the Xbox variant. The difference between the pro 2 regular and the pro 2 Xbox variant? The additional rear buttons on the Xbox variant work and are mappable in steam os. Where the ones on the original pro 2 are not. Do both of these controllers have the ultimate software? Yes. But unfortunately one of them doesn’t contain the hardware to make those physical buttons work as physically and programbaly different than the other buttons on the controller.
I can buy this. I could buy the Xbox variant pro 2. But I don’t want to have to keep buying essentially the same controller to get functionality it should have had in the first place.
Similar story here with my SN30 Pro+. It was great the first year then the Bluetooth stopped working consistently, then the wired mode also stopped working consistently a year later.
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