This was such a hopeful game at one point. The re-emerging of the space sim genre in a way that would be more approachable than EVE or the X series. It’s kind of sad to see it go the way it has; on the one hand there are hints of what could be a great product and on the other most likely through fault of poor management and prioritising revenue raising, it will probably never be fully completed.
I’m still interested in seeing where Star Citizen goes but I think it’s already a far cry from the product that was pitched in the original Kickstarter.
It will never be even half completed. The list of features they'd promised for "release" versus what they are on track to complete in the next several years is astounding.
They don't even have the foundations set for 75% of the features to be done. After 12 years.
I bought the game in 2013, refunded it in 2017. When i bought the game was because i wanted a spacesim and star citizen was basically my perfect game. I expected the game to be out by late 2016 or 2017, at least the singleplayer story.
Even now, i am still hopeful. I refunded because at that point they didnt need my money and it was ridiculous how the game was still nowhere near release. Also the game run like shit and the fun factor was too low, it was too much of a simulator.
I dont think it is a complete scam. It is obvious there has been an insane amount of effort gone into this game. Maybe part of the funds have been abused but they have been developing this game for over 10 years with 500+ devs and that is really expensive.
If this turns out to be exclusive, I’m pirating it in show of support for the PS community. Gamers shouldn’t have to miss out because of BS corporate wars.
If you hate the practice of exclusivity (or the version of it that Microsoft or Sony have these days), the more effective action would be not only to not buy it but also to not play it. When you play it, you can discuss it on forums, share word of mouth, and other things that encourage other people to buy it. When you don't play it, you're probably supporting some other game that needs the support more and abides by your values.
Which stinks for broke boys like me but is understandable…esp since we can’t get rid of capitalistic greed in so many other industries where it’d help to be able to afford shiz like this again…
The top comment is a meme, but the free trial indeed is not time limited. It’s kind of like a “free to play” version of the game.
Most of the limitations are purely social - can’t send friend requests, party invites, or trades and similar. (There’s a full list somewhere) But, you’re still on the same servers, you can still use matchmaking, party finder, and paid accounts can send friend request and party invite to you.
What is there is going to be basically 100% of the story, side quests, and raids up to the level limit. And it will all be completable through the various matchmaking systems or NPC parties (where applicable).
It’s just a mild bit harder than the regular game (since, as an MMO, it is a social game) - and much of the issues you can “solve” if you know someone that has a paid copy, or make friends in game. For the party invite specifically, I know I’ve seen requests go by occasionally for adding two free trials to a party - which the paid account can make and doesn’t have to stay. In my free company (guild) there’s a few random free trial players we’ve “adopted” and have in the chat linkshell, but who can’t accept invite fully.
Source: I’ve played on both free trial to level 50 and paid to level 90.
Oh I know…part of what’s not in that comment is I have played it on free but ended up paying until I couldn’t bc life sucks. Was on the second expansion too but yea life has been weird…
Me neither. PS4? Sure. PS5? Technology hasn't advanced so much for that to be likely. PS5's are huge and need a lot of cooling. It would also cost a fortune. It's not something that fits Nintendo's approach to new hardware.
What do you mean? I thought the first one was one of the most "grounded" city builders ever made. Do you mean specific mechanics or maybe visual styles?
They've got that this time, and it is modeled, at least a little bit, off of real world things like people deciding to go somewhere based on parking availability and such.
irl when you make an apartment building the ground floor is used for commercial purposes (you can have banks, restaurants, clothes stores, butchers, surpermarkets, whatever...) as you can see in the photos I linked.
Even more, you can buy (or rent) an appartment and make it an office for your business, so, appart from industrial zones, everything is mixed irl
The developer is European idk why the game focuses only in american style city planning that are highly inefficient and car-centric. You barelly need a car when you have access to all kind of services at 10 or 15 minutes walking
The ingame "High density residential zones" should include some type of commercial activity in the city to be more realistic
Funny you mention it, I just finished the 4th and final weekly for Origins this morning. Though after 110 hours to 100% it, not sure I'll be moving on to Odyssey too soon.
I have enjoyed the last couple (no, I don’t buy anything from mtx, and I’ve only gotten the games on deep discount or used). But there is definitely a point in all of them where you hit that Assassin’s Creed grind – the grind that is intentionally made grindier to try and entice you to speed it up by purchasing an indulgence. When it starts to slow the game down to ridiculous levels, that’s normally when I stop playing.
It’s a shame too, because there is a lot to like otherwise. Not the deepest games by any means, and they’d be leaps and bounds better without the microtransactions and the related adjustments to game balance, but still a lot to like.
I guess it can be different for different people. Maybe I just never reached that “endgame point” but my progress was always marked by custom dialog and new quests in Odyssey, even if that sometimes meant a side quest rather than main quest.
The term ‘grind’ can be either a positive or negative depending on how much someone likes the core game loop. For something like Monster Hunter, it’s used in an appreciative way.
I think just artificer. A lot of subclasses are missing, but Baldur’s Gate basically just has the core players handbook content. Artificer wasn’t added until Tasha’s.
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