Codename Condor, a part of the Control franchise, moved to full production meaning it has reached the final development stage before a game is launched. Based on wide internal playtests, we can see that the core loop is engaging, and the game brings a unique Remedy angle to the genre.
Control 2 team has focused on finalizing the proof-of-concept stage, in which the game world, game mechanics and visual targets are proven. We expect the project to advance to the production readiness stage during the second quarter of 2024.
Max Payne 1&2 remake continued in the production readiness stage. The game is expected to move into full production during the second quarter of 2024.
Codename Kestrel continued in the concept stage. The team works to refine the game concept.
Great game but you need to go in with the expectation of a Devil May Cry-like and not a traditional Final Fantasy. If that doesn’t sound like fun, this should probably be a skip.
Also, Star Control 2, which recently got a free release on Steam. Though, I’m not sure what happen with the Star Control franchise, since that specific game is now open-source.
They’ve been working on a sequel for quite a while, including doing regular hours-long YouTube videos although I’ve never followed closely enough to get a feel for how far along they are or what their plans really are. Most of the posts are pretty abstract and the videos seem mostly like futzing with assets and tweaking melee modes and things.
Tangent: SC2 is possibly my favorite game of all time for different reasons. And honestly I liked Star Control Origins a whole lot, for anyone who hasn’t played it but liked SC2. It’s rough and dirivitive in some ways, but excellent in others, and improves on a lot of things in SC2 (including a bunch of quality-of-life stuff). And the writing and voice acting and things is pretty good. Actually, 3 of my favorite races come from the game.
Spyro Reignited is a beautiful remake. The vibe and ambience of some of those levels is absolutely unreal. This has to be my favorite one, hands down. Spyro 1 was on an entirely different level in terms of mood. 2 and 3 just don’t hit the same, but there is still some great atmosphere.
Totally agree. There’s something so focused about the first one. Two and three are good in their own ways and obviously much more expansive, but the in the original you just go.
The sequels just felt too busy, as though the developers tried to jam so many activities and variance into every inch of the map that it wound up feeling extremely chaotic as a result. Even the soundtracks of 2 and 3 seem to reflect this feeling. It’s like they had a lot of pressure on them to deliver everything bigger and better than before, and it took a lot of focus off of what made Spyro so charming in the first place. The games have no chill.
Spyro 1 levels felt like mystic worldspaces to explore, with room to breathe and pretty sights to enjoy. 2 and 3 just feel like dense puzzles, with ladders and layers and tunnels and ledges, and this thing tieing back to this thing, and this thing opening up later once you get this other thing, and it just didn’t feel very organic or authentic. It was like running around in the inside of a clock.
Honestly, I had forgotten that some of these games had come out this year. It just feels like there's been so many in 2023. Also pleasantly surprised to see People Make Games get nominated for Content Creator of the Year. I don't think they'll win but it is nice to see their documentaries/ deep dive investigations receive some recognition.
I actually liked 2 more than one for the gameplay, but I thought 1 had the by far better atmosphere.
I do hope however, 3 comes out of the gate with more content for end game. I think both struggled a bit at launch and took a while for more content to show up and lost a lot of players because of it.
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