I only heard that it was not advise / that it did not work well, and I actually tried it myself instead of using rclone sync to upload the content to the storage, mount it on my local machine. qBitTorrent downloaded everything, but the content was never reflected on the storage.
You might have setup something wrong then. It should work. The problem with torrenting on 1 server and saving the data to another directly via smb/NFS is that every write is at the behest of uploading to that network storage.
What would be better might be that you:
add categories
mount /completed/tv/ as a network share to hetzner-storage
then only when the torrenting is done does it auto copy the data to the SMB share
I have this all done internally. I torrent on one box, it’s finished and gets moved via NFS to the storage server. Which sonarr/radarr file away. They notify jellyfin to resync the library. The jellyfin box has the storage box mounted via NFS.
If you can test with small files, IE copy a 100m file onto the SMB share and then see if that was replicated to the storage box then you will have the basis of the solution.
Haha maybe it’s just me, but I feel like the good guys have a really cool look in this picture, different shapes and sizes, unexpected designs and cool details on their clothing! The bad guys are not bad, but it’s mostly the same armour as always
All I want is a way to rent PC games before I buy them. Gamepass kinda works for that, but I REALLY don’t want yet another subscription service. I suppose I could buy them from Steam and request a refund if I don’t like it, but I hate paying that kind of money up front and downloading a 100 GB game just to turn around and refund it.
I know, right?! I remember downloading a demo (or popping in a demo disc) that let you play like one mission or a set amount of time in a game. In the era of 120 GB downloads why can’t I download like 5 GB of the game and try it first?! The only answer I can come up with is that, much like the charlatans of old, they know a lot of it is shit so they have to grab your money and run.
The games that end up that large are probably all the AAAs with big deadlines that end up released half-finished anyway, I doubt the companies in charge want to justify the extra cost of releasing an optimised demo if they don’t think it’s going to be worth the effort.
A good demo for a good game was minor advertising that was dwarfed by good press. If every player wont shut up about how good the game is, their friends would skip the demo and buy anyway.
A good demo for a bad game was good advertising that bit you later. You got more up front sales, but got harder drop offs once word gets around that the demo was all you had.
A bad demo for a good game stuttered sales. Some people would turn away and maybe never come back, and it took time for word of mouth to tell everyone to skip the demo and just buy the game anyway.
A bad demo for a bad game was shit all around.
In the end, this punnett square made it pretty clear that the best option was to make a really good demo if youre game was shit, or you thought you needed the help finding an audience. but if you knew (or “”“knew”“”) your game was good? The demo was wasted time and effort. Either it was a smaller ad bump you werent upset to cut costs for, or you were slowing sales by accident.
Demos are good for us, but suck for the company making them. So they largely stopped making them.
PS+ set forward a theme of letting people have game trials - you can download and play for a few hours before needing to buy. I think they want that tied to some kind of invested subscription setup just so that people wouldn’t abuse the system.
It’s easier to avoid abuse if every game has demos coded to end after level 1, but as many old analyses have shown, that takes a huge amount of developer resources.
The issue of downloading 100 GB is something that some publishers have tried to solve with cloud gaming. If you’re only mildly interested in a Game Pass game, you can play it on cloud, and then if you enjoyed your first session, download it locally for the next one.
Worth noting that game trials on PS+ are kept behind the highest tier of PS+. Outside of that, there isn’t too much of interest encouraging you to pick up that subscription in my books since the classics Sony’s been putting publishing there aren’t really that good. Streaming PS5 games sounds nice but is highly dependent on your internet connection. Not sure if I’m missing anything.
Oh, you want only good reviews? It’d be a shame if people reviewed your game like “I apologize, I have nothing to say - I am under contract to say nothing bad about the game, and I have nothing good to say about it either.”
Holy crap, that’s dedication. Were you using savestates at all?
My late uncle let me play his copy when I was a kid, and when he told me I caught some pokemon he didn’t have. I got really proud of myself. I remember always trying to get the Master Ball, but it was too hard on the Red table, so I’d always play blue.
Why go all this way to build this stack on German hardware under the constant risk of being found out by copyright holders and being fined hundreds if not thousands of euros - when you could just get a seedbox that’s automatically configured for exactly this purpose and can run all the apps you need? Look at ultra.cc for example, they just work, don’t cost a lot of money and don’t annoy you with DMCA notices. And if you dislike their price or anything else, there’s limitless options out there.
Ultra is what I personally have been using for a while now without a single problem. But as I already said, there are plenty of other hosters with the same featureset, though I cannot make specific recommendations - but the seedboxes community on reddit may.
Regarding the DMCA, usually these hosters base their operations out of countries with lax or nonexistant copyright laws, allowing them to simply disregard incoming takedown notices. In Ultra’s case, they claim to forward copyright notices to the respective server owner, but I have yet to receive a single notice. Though I’m also exclusively on private trackers, maybe thats a reason too.
How should they even know? How should they prove that you are in posession of that data? Yes Hetzer most likely has to respond to reports but again how should the rights holder find out? Just because they find a jellyfin server in the wild? Even if the site is not SSL protected they are not Man in the Middle the traffic.
I’m playing it now and it’s fucking embarrassing. That’s not to say it’s not fun. There’s plenty of stuff to enjoy. But holy shit, the personality of the game is just embarrassing. I can’t possibly imagine this is anyone’s idea of cool or funny. It feels like they were trying to sell this to 9 year olds. It’s not just the fact that it’s sanitized (although that’s certainly a complaint), it’s also corny. The first few minutes has the characters enthusiastically planning karaoke and “mug-mosas.” I know the series had been moving in this general direction for a while, but I was really hoping that with the reboot, they’d pull back on the club kid/social media influencer type of personality.
I read everything you wrote there and couldn’t, for a moment, understand what your complaint is. You don’t like that the characters are planning karaoke? Is that it?
I don’t like the characters, full stop. This is a pretty common complaint about the game. But if you found them to be entertaining, then bully for you.
I haven’t played it, I know I don’t like these kinds of games, so I just say, “Oh okay, not for me then.” Same with the other saints row games. Thought I’d find some interesting discourse on what people enjoy but found a rant about karaoke. Was weird.
A guy at a yard sale about 2 years ago at a beach town. Ive used it for retro gaming like crazy. I have a HDMI to AV adapter that ive had for years and it works without any fuss. Its a great setup.
The TV has better speakers than any other TV in the house.
files.catbox.moe
Ważne