I don’t care how fast it sells - I’m not an investor. I care about whether it’s going to blow my balls off with how awesome it is. How many copies it sells on day one is more a function of marketing than quality.
The problem is, we must care if the game is to have any sequels, follow-ups, or lasting legacy. If the game is awesome, but doesn’t sell well, then it probably won’t get sequels, and will be forgotten to everyone except Wikipedia & Moby Games over enough time.
We don’t have to care though, paying attention to the sales numbers doesn’t affect them. The game sells or it doesn’t, and you are only going to affect that number by one.
Hey if a company making lots of money excites you, more power to you. But, of all the things one could get excited for about a game, this seems like pure spin. Is it fun? Revolutionary? Iteratively better than it’s precessor?
Diablo 4 sold like hotcakes and it is certainly not any of the above, so I’m pretty skeptical about the usefulness of this particular data point. But again, if this is what excites you about the game then have at it.
Which means I'll always watch on YouTube. Being able to pause, rewind, and play back at 1.25x speed to catch back up is such a critical feature that every other streaming site needs, but Twitch's exclusivity has made it difficult for streamers to utilize. Unfortunately, discovery on YouTube is horrendous, so maybe I find a streamer on Twitch and then watch on YouTube.
I didn’t get how this could be news but as it happens, this is the sequel of the game also called Lords of the Fallen released in 2014. Why they didn’t think it was a bad idea to give it exactly the same title is beyond me, however.
this one honestly sounds like a pretty solid entry in the soulslike games. people really seem to enjoy it and i’ve read multiple comparisons of this to DS1
Yeah I am really enjoying it. Had a great year for soulslikes with lies of P and now this. I am playing on ps5 and performance is pretty good but framerate drops do happen and some areas are pretty rough. I don’t really have any problem with the enemy placement except where I am currently stuck fighting 3 mini bosses and a bunch of dogs/ranged attackers in a row which is a bit much. I recently recently replayed all the souls games and think the comparison to ds1 is probably correct but its parry combat is closer to sekiro though not quite as snappy.
The devs have honestly done a great job following up with updates and hotfixes. They say the next patch will address the enemy density which is one of the biggest issues. They’ll reduce enemies overall and will move the current enemy placement to NG+.
I read this post (without knowing the game yet but having it on a wishlist to get in a few months) and can’t stop thinking how lucky we were with the quality of Dark Souls, Elden Ring, BB and Sekiro.
It really does look like they’re putting in the work and I’m excited to check it out. I’m just waiting to hear that the performance has been ironed out to pick it up.
Fuck redemptions anyway. It’s time to make some examples out of some games. I’m sick and tired of games launching as broken and empty pieces of shit, only for them to finally become somewhat playable months or even years later and have the internet call it a “Redemption Arc”. It’s becoming a standard.
Gave the game another try after the update and I’m actually enjoying it now. Gotten to the 2nd map and there are a ton of enemies fighting everywhere now. They really did increase the amount of NPCs you see around the map.
Wanted something moody/dark to play during October and this has scratched that itch.
Only played solo but I’d rate it as a 6.5/10 now. The original version would be like a 5/10 to me.
It doesn’t matter if a game with microtransactions makes them easier to get or even free. If a game was designed with microtransactions in mind, the game has to be made tedious, grindy, and/or or frustrating completely on purpose to incentivize buying things.
To me, updates and DLC serve different purposes. Updates are for bugfixes, new features, feature enhancements, etc. DLC is new game stuff, like additional characters and levels and so on.
I agree with your interpretation, but I really wish publishers would go back to calling additional levels or story content an "expansion" instead of DLC. It's a lot more clear and differentiates from other types of content like a character costume or a soundtrack.
In a statement posted to Steam, developer Shiny Shoe said […]
What a sloppy and lazy article. They don’t even bother linking to the statement from the devs. Seriously, that would have taken less then 1 minute to add.
Microtransactions in general are the reason I avoid the majority of games like the plague, if you have to purchase the title and it’s on PC. The only exceptions I accept is the one RPG series I play and the spin-off auto chess card game. They have it figured out, at least, that shoving the paid features down your throat is bad for the player.
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