Finally! I haven't played an Assassin's Creed game for Years because they were too long, repetitive, and filled with boring timesinks. And I used to be a huge AC fanboy back in the day. Starting from 1, I played each release every year until Revelations + 3 burned me out. Took me years to recover enough to play AC 4 and Rogue. Never even touched Unity, barely tried Syndicate (and only because I got it for free), and all the new ultra-long ones starting with Origins I didn't even bother starting, except for Valhalla during a free play weekend on Steam. Valhalla annoyed me enough over that weekend that I just didn't bother buying.
I've been waiting for a "back to basics" game like Mirage for a while now, and the fact that it has callbacks to the gameplay and setting of AC 1 is a big plus for me. I'll wait for reviews, but it's the most interested I've been in an AC game for a long time.
During what I still consider the golden age of gaming, which is 1997-2004, most single player games were aiming for 30-35 hours. That has been my sweet spot ever since but it doesn't mean a game can't be satisfying with less than that.
I personally don't find anything shorter than 10 hours enough of an experience. 25-30 sounds very reasonable.
But while The Blood of Dawnwalker won’t have a main quest in the sense of a main storyline that pulls you through the world like an invisible rope, it will have a very clear and overarching goal: for you, Coen, to save your family before 30 days and 30 nights go by. And every significant thing you do in the game world will have a time cost.
The only reason I got a PS5 was because my PS4’s HDMI port got damaged somehow. The controller is a significant upgrade if games use it, but not a lot do. Looking back, I probably would have been fine without it at all since I have a Steam Link and that works great in the TV
The main reason why I got one was because my PS4 was on its last legs after the hammering it got during 8 months of covid lockdown and furlough, and the whole console was cheaper than a new graphics card for my PC (+the other upgrades it needed to accommodate it).
The new controller is epic and that astrobot demo game really showcased its capabilities, but no other games have used it, even other exclusives like god of war. Wasted opportunity.
At that point, why not just made the entire bottom of the control a touch pad (akin to PS5s top) - seems a little silly to have to source two pads and have those squares…
The record is for time from announcement to release. ES6 was announced 7 years ago, so we’re getting there but not quite. It might still break the record by the time it comes out…
A spinoff or spin-off is any narrative work derived from an already existing work that focuses on different aspects from the original work.
If it takes place in the Oldest House, a narrative location that originates from Control, it is a narrative work derived from an already existing work. ie. a spinoff
In our post-Cinematic Universe media landscape, I think it’s easy to forget that we used to just call all of these spinoffs. I guess the difference between “cinematic universe” and “spinoff” is scale?
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