bloomberg.com

afansfw, do games w Microsoft Plans Major Job Cuts at Xbox Gaming Division

I hate this Microsoft cycle so much: buy gaming studios, do fuck all with them, fire all staff, close studios, rinse, repeat. So much talent and so many great IPs down the drain because MS can’t decide what the fuck are they doing

KnitWit,

They know exactly what they are doing, they are reducing competition.

ampersandrew,
@ampersandrew@lemmy.world avatar

That narrative doesn’t make much sense. There’s far too much competition in the industry, and you’re not reducing competition by shutting down the likes of Tango Gameworks.

KnitWit,

It’s how these large corporations operate though. Ignore, buy, or bury, that’s how they all operate. They may have ‘plans’ to use the studio, but for them if all they get are the assets and a less of a threat from the old ip, then that’s enough. I don’t think it makes any sense either, but it also absolutely something microsoft has done for years in their larger business model.

ampersandrew,
@ampersandrew@lemmy.world avatar

From past articles on why this is happening though, it’s that they had a growth strategy for years, with Game Pass, with Xbox consoles, with studios. Then what changed was the general state of the economy and Nadella’s goals. Game Pass plateaued, the old console model is clearly headed toward obsolescence, and they bought the world’s largest publisher by market cap. Suddenly Nadella decided that you can’t spend what you were spending, and it’s time to take profits.

KnitWit,

Well, perhaps I’m just wrong then. But for me, I see twenty tears of MS buying up studios, sitting on them, and closing them with some sort of excuse about changed plans. It’s always the same though, studio performs well, gets bought, makes no games or games out of their genre, and closes. Call it whatever you want, I call it business as usual.

Quetzalcutlass,

There was also COVID screwing up sales projections for the last few years. People were stuck at home for months and ended up buying a ton of digital media such as games to stay sane. Executives are stupid and were somehow shocked when numbers dropped after quarantine ended and people went back to their regular lives. Since then, a bunch of projects or even entire studios have been axed due to “underperforming” because they couldn’t compete sales-wise with a period where the entire world was a captive audience.

NuXCOM_90Percent,

It is not something people could really predict.

Games and media sales did indeed go down. But movie theatres (and a lot of live entertainment) never actually went back up. People didn’t “go back to their regular lives”. We got a new normal

Which is why trump et al are working so hard to trigger doom spending and likely another pandemic or three if rfk gets his way.

But the bigger factor is funding. Plenty of indie studios have talked about how hard it is to find funding. Because economic uncertainty means that even a 2-3 year investment is a LOT riskier than it used to be. And that is a death sentence for indie devs but also very alarming for the major publishers who have to answer to investors.

Fuck microsoft and all their bullshit. But this goes way beyond “they bought too many studios and mismanaged them”

pinball_wizard,

That’s the official reason, yes.

It has also been the official reason for every illegal merger in the last 50 years.

And somehow almost every merged organization ran into tough financial times about 5 years later (or less), and had to reduce staff, disperse the previous competition’s staff, while filing away the dangerous intellectual property safely out of sight.

But sure, we could assume that Microsoft meant to do the right thing, and that it just went wrong this time.

ampersandrew,
@ampersandrew@lemmy.world avatar

It was the reporting from Jason Schreier, not the official reason. The official reason is something like “difficult economic conditions” and “we were about to topple over”. The behind-closed-doors reasons were that Nadella made a sweeping change across all of Microsoft that was antithetical to what Xbox had been working on for years, and that Xbox had a much larger spotlight on them after making an acquisition as large as Activision.

afansfw,

Maybe they forgot they have to compete as well then, because it doesn’t look like they know how to do that

Yermaw,

They had the Kinect which (ignoring all the negative press surrounding it) fucking slapped, and could easily have been integrated with a VR headset for full-body VR.

They have Blizzard which im pretty sure means they can put WoW on xbox but don’t even seem to have started.

They’re positioned to have the greatest console of all time and they’re just fucking around instead. It’s maddening.

EncryptKeeper,

I remember being the lone voice against GamePass and Microsoft buying up all these studios. These idiots kept saying “It’s pro consumer bro! The more studios they buy the better the GamePass value gets bro!” “So many games for one low monthly price! Let’s see greedy Sony do that!”

As if they didn’t live in the same world where Netflix exists. We’ve already seen this bro, it’s a classic. Yeah man it’s great deal now while they desperately need your buy-in. But a few short years later and very predictably we get nothing but layoffs, award winning studios shuttered for no reason, formerly third party games becoming exclusive etc.

I’m no corporate simp for Sony or any other corp out there by any means. But the Microsoft grift was so blatantly, obviously an unsustainable market grab that would inevitably go south and make the industry worse for all of us.

afansfw,

Yeah, it kind of what it was in the beginning, wasn’t it? I remember telling people that it was just like Netflix for games, both in the positive and in the negative sense. And Netflix was still viewed more positively at that point.

MyDarkestTimeline01, do games w Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio

Honestly all this reads to me is “The people who made the BioWare games you liked left long ago, and the new people can’t hack it.”

propitiouspanda, do games w Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio

If you look at it critically, Dragon Age Origins and Awakening are really the only good games in the series.

It went to shit, fast. Now they’re just pandering to the wrong people expecting it to save their game when everyone who was interested in the original has long since moved on.

Crankenstein,

Only slightly disagree.

Inquisition and Veilguard aren’t bad games. They are each fun in their own ways and cater to certain audiences.

That audience just so happens to not be in any way related to the Dragon Age fandom.

cyd, do games w Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio

there may be strategic reasons for EA to keep supporting BioWare… In order to grow, EA needs more than just sports franchises… Trying to fix its fantasy-focused studio may be easier than starting something new.

Ironically, EA grew out of Origin, one of the original grand-daddies of computer RPGs and the maker of the Ultima series in the 1980s-1990s.

seat6, do games w Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio

This game felt like it was written by 2 different groups of writers, who also hated each other. The first group wrote about a world where everything was dying and dark.

The second group was a PR team, who wrote about “wouldn’t it be fun to go camping!” And “the pirates and assassins are unambiguously good”.

cyd,

According to the article, that’s exactly what happened ;-)

propitiouspanda,

It’s the safe reddit-writing that has become very prevalent in western studios.

These people would be better off writing fanfic because they don’t care about the universe; only their agendas.

samus12345, do games w Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio
@samus12345@sh.itjust.works avatar

Veilguard was…okay. But coming out after Baldur’s Gate 3, the series that DA was inspired by, really showed the massive gap in storytelling and character quality. I pirated it and was glad I did, as it was NOT worth anything close to $70.

60d, do games w Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio

tldr; EA does EA things. Tries to make Dragon Age: Fortnight edition. Fails miserably again lol.

cyd,

It’s on Bioware not EA. This is the third flop out of Bioware, and the post mortems for the past failures have all indicated that Bioware’s management has a dumpster fire for years, with EA often uncharacteristically serving as a voice of reason to protect them from their own mistakes. For example, it was EA that got them to include the flying in Anthem, the only fun part of the gameplay. Unfortunately, in the case of Andromeda and Dragon Age 4, EA’s mistake may have been giving Bioware’s management so much rope that they hung themselves.

propitiouspanda,

Honestly, closing down bioware would be a mercy-killing at this point.

This is what happens when creators let people who don’t care infect their art.

60d,

“EA said, ‘Make this a live service.’ We said, ‘We don’t know how to do that. We should basically start the project over.’”

I read this article as EA interference to the point that the games were made to suck ass.

We’re past the point of adding gambling and live service. Consumers are more savvy imo.

catalyst, do games w Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio
@catalyst@lemmy.world avatar

I wasn’t aware they tried to make it a live service game, but that’s also incredibly unsurprising. It explains so much.

commander, do games w Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio

I don’t get EA/Bioware. Fantasy is consistently more popular than scifi. Inquisition was their best selling game. Yet DA was never treated like a heavyweight like Mass Effect. My expectations tanked when David Gaider left

ampersandrew,
@ampersandrew@lemmy.world avatar

Looking through each series’ Wikipedia articles, it looks like Mass Effect sold about 50% more than Dragon Age 1 and 2. And that tracks with my experience. I know far more people who’ve played Mass Effect than Dragon Age, and I’ve never played Dragon Age myself.

Gerudo,

I agree, Mass Effect was/is gaming pop culture at one point. Almost every gamer I know has played or at least very familiar with ME. That number is maybe 1/4th for DA.

propitiouspanda,

Inquisition was their best selling game.

Was it? Even if it was, you have to consider the cost and time that goes into making it.

Also, where’s the post-release monetization? Like it or not, fantasy games made for smart people unfortunately are held to the same standard as sports games made for morons.

Stovetop,

One factor might be just that Mass Effect came out first and was also Bioware’s last game before EA bought them.

The rest is just my opinion, but I do believe that Mass Effect simply told a better story (multicolored endings aside) and had a better cast of characters. Not to mention the fact that it was a single narrative across the three installments helped keep engagement up. And shooters were incredibly popular at that time.

ZeroHora, do games w Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio
@ZeroHora@lemmy.ml avatar

Basically confirming what I suspect.

I just don’t like the tone of putting the blame on EA, 80% of this mess is Bioware’s fault alone.

ampersandrew,
@ampersandrew@lemmy.world avatar

How do you figure? That’s not what I got out of this article.

ZeroHora,
@ZeroHora@lemmy.ml avatar

Search for the story of Anthem and David Gaider opinions about how they handle their writers, they fucked that up on their own.

And reading this article is basically: The DA team blames the ME team for diverting them to Andromeda. Then they blame Anthem. Then they blame EA. Then they blame the pandemic. Then they blame EA. Then they blame the ME team again.

The only moment that they actually put some blame on the DA team is with the tone of dialogue and they quickly blame EA for saying “you guys doesn’t have time to make changes”. The ME team made changes, it’s because of favouritism from EA or the ME team just has better management and know how to negotiate?

ampersandrew,
@ampersandrew@lemmy.world avatar

A good portion of that comes from how the teams are treated by EA and how many resources they’re granted though. I’m not about to assign a percentage to the blame, but of course the DA folks will be resentful of the ME folks if EA listens to one of them and gives them the time and money they ask for at the expense of the other. “Knowing how to negotiate” can often just come down to how much one game sold versus another, which isn’t really something the developers are responsible for.

ZeroHora,
@ZeroHora@lemmy.ml avatar

I could believe that if they didn’t have a history of poor management and lack of leadership and unified vision as demonstrated during the Anthem development.

ampersandrew,
@ampersandrew@lemmy.world avatar

But even that is a mess of causality for blame. EA wants to save money and mandates a nightmare of an engine for development; managers get incentives from EA to build a type of game that their studio doesn’t usually make; etc.

ZeroHora,
@ZeroHora@lemmy.ml avatar

I could argue in favour of EA’s decision regarding the engine. Their previous engine was also a mess, but they mishandled the change. They didn’t give the studios the necessary time or support to implement it properly. But at the time of Veilguard they already had plenty of experience, the game performs really well and they release the game practically bug free.

The part of EA forcing them to build a type of game that they didn’t usually make I’m particularly not inclining to believe it’s was a problem. Bioware developed and maintain Star Wars Old Republic, an MMO, MMOs have many similarities to live services(it’s a type of live service), they already had experience with that. They also released Anthem, and looks like the idea of a multiplayer for Anthem came from Bioware.

The idea of a multiplayer Dragon age to finish the story is completely stupid but Bioware had the expertise to work on it. It’s a different case for Fallout 76 as Bethesda has never developed a multiplayer game before, TESO is a completely different studio with its own team, SWTOR is from a team within Bioware.

lustyargonian, do games w PlayStation Executive Jade Raymond Leaves Studio She Founded

I wonder if Microsoft’s shopping spree induced FOMO in Sony and they ended up buying shit. Sony already had the best studios but they chased live service for no reason.

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

no reason

money

lustyargonian,

So how much did they make?

ampersandrew, (edited )
@ampersandrew@lemmy.world avatar

Negative hundreds of millions of dollars. But the point still stands that they believed this was a rational way to make a boatload of money. With hindsight, we’re all geniuses, but yes, this was a stupid move.

Dudewitbow,

i think the funniest part is ontop of bad acquisitions, Microsoft was only able to buy blizzard activision partially because sony had a history of making non PlayStation versions of games inferior to the PlayStation version.

had Sony actually played fair ball, none of this would have probably happened.

RizzRustbolt, do games w Players Have Too Many Options to Spend $80 on a Video Game

Pugstorm’s new game is going to be just 20 bucks. (It’s being published by Chucklefish so I’ll still be pirating it, but it’s nice that they’re still keeoing it indie)

rickrolled767,

Honest question. What’s wrong with Chucklefish as a publisher?

RizzRustbolt,

They are run by some if the worst bigots and transphobes. Who also exploited their “workforce” of volunteers. Just some all around shitsacks, and they don’t deserve any of my money.

Elkot, do games w Players Have Too Many Options to Spend $80 on a Video Game

I still have so many games I’ve picked up on Steam sales that I’ll happily wait for those $80 games to go on sale while going through my back catalogue

DicJacobus, do games w Players Have Too Many Options to Spend $80 on a Video Game

Bruh it’s 2025 and I’m still on a spin cycle of mostly 10 years old or more games

GreenKnight23, do games w Players Have Too Many Options to Spend $80 on a Video Game

yes, because the real problem is too much choice.

fuckin finbro bullshit.

I remember paying $10 for an Atari game. I know it’s not a great comparison, but I got hundreds if not thousands of hours of gameplay out of Qbert. Can any of the leading games in the last decade do that?

It’s funny I mention Atari. They had so many games to play. the choices you had were bonkers. best part was you could take your carts to a friends house and trade or share.

can’t do that today since most games are digital downloads that need 32gb day-0 updates.

perhaps the problem isn’t the gamers, but instead it’s the greedy corporate interests that are poisoning the game industry requesting $80 single owner games.

rumba,

$10 in q-bert days is like 50-60 now :)

Can any of the leading games in the last decade do that?

Satisfactory, Dyson Sphere project, Factorio, Minecraft, Dreamlight Valley

Arcade games were great because it’s what we had. Sit a kid in front a Q-Bert now and try to get 1000 hours out of it.

Stuff is getting too big, there’s too much emphasis on making it pretty to sell it rather than making it fun, but I don’t know that we could go back to arcade games. I fear our nostalgia is a half-dose of Stockholm’s syndrome.

wellheh,

$50-60 based on what? Adjusted for inflation in 1982, it’s more like $33 and distribution costs are way lower than back then. Truth is you just need to find a compelling gameplay loop but companies don’t like taking risks- not every game needs to be a massive endeavor like skyrim. Look at games like slay the spire and see how a cheap game can be compelling without having to be a AAA behemoth. And at that note, is there even anything wrong if a game only takes your attention for a hundred hours? I don’t see the need to extend the player’s attention with poor side quest grinding. These things add unnecessary cost

rumba,

The $10 games were trash in 1982. You’re going to spend 30 on something like Q-bert polygon.com/…/atari-et-ads-commercials-videos-198…

www.usinflationcalculator.com

in 2025 Money, that’s $99, assuming you got it used I gave you 50-60

is there even anything wrong if a game only takes your attention for a hundred hours

I don’t think so, but you’re the one who mentioned it :)

but I got hundreds if not thousands of hours of gameplay out of Qbert. Can any of the leading games in the last decade do that?

wellheh,

Wow, shift goalposts much? You said “$10 in qbert days” which was the 80s and now it’s not $10 it’s $30. You can just admit you got it wrong and it was never $10 (though I do think prices right now are actually well aligned at $60 because of the far lower costs in distribution and marketing). Also I’m NOT the OP who played thousands of hours on qbert. Great job quoting someone else.

NikkiDimes,

I don’t disagree with you, but there’s no way you have thousands of hours in Qbert. Even hundreds is impressive.

MufinMcFlufin,

The other thing is that there was simply fewer games back then so you either continue to play the good games you own or you don’t play games. I loved Ocarina of Time, but I’m not going to pretend it was God’s gift to mankind just because I played it tons in my youth. I played it tons in my youth because it was one of the best games that I owned, and even then I had plenty more options than I’m sure this person had on the Atari for good games

GreenKnight23,

I was a poor farm kid and winters were long.

I was still playing our Atari 2600 when the PS2 launched.

NikkiDimes,

Daaamn haha. Fair enough.

Krudler,

That really dramatically takes the steam out of your argument though.

If the same conditions for you existed today, any modern game would blow qbert out of the water, and indeed you would put thousands of hours into it.

Also, Atari games were $20 when they were new not 10. So with inflation it’s about the same as an $80 game today.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • muzyka
  • NomadOffgrid
  • fediversum
  • rowery
  • test1
  • tech
  • FromSilesiaToPolesia
  • healthcare
  • esport
  • m0biTech
  • krakow
  • Psychologia
  • Technologia
  • niusy
  • MiddleEast
  • ERP
  • Gaming
  • Spoleczenstwo
  • sport
  • informasi
  • turystyka
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • Radiant
  • warnersteve
  • Wszystkie magazyny