Don’t bother. Private trackers suck. You have to maintain a certain ratio, which is much harder to do than you think when every single popular file has no leechers cause everyone’s doing the same thing. So more often than not you have to download a bunch of random BS that no one wants and seed it forever just to build up a high enough ratio to finally download what you actually want.
If you’re going to pay for torrents, save yourself the hassle and just sign up for Real-Debrid instead. You get direct downloads at up to 1Gbps, so it’s just as fast as a private tracker, and there’s no worrying about seeding since all the most popular torrents in the world are stored directly on their servers. (You can also easily add torrents that aren’t already on Debrid, in which case it behaves like a seedbox.) ~$17.50 for 6 months.
Just start with freeleech torrents until you build your ratio. On my tracker, any torrent over 10gb does not count towards your download so everything uploaded from it is a bonus. For example, if you’ downloaded starfield today, by the end of the week you would probably have a decent amount of upload credit (its 90gb and people leeching constantly).
Pair this with a few of the most popular TV seasons and you’re set. Just leave those torrents seeding forever and you have little to worry about. If any slow down, replace them with something fresh. After a couple weeks you will probably be at the point where you never need to consider your upload/download ratio again.!
Add your torrent client to windows startup so you have to remember to stop seeding, not to start seeding.
Buy a cheap 2TB HDD and seed forever.
Download things when you need them not just because you can Be smart, not greedy. Share back. It’s really not that hard you just need self control.
Its also important to set up your torrent client properly, any good tracker will have a guide for this. Your upload won’t count if it’s not set up correctly, this is where a lot of people fall.
But be aware that most of these sites will ban you if you don’t keep your ratio, but most will let you “donate” to get back in.
I’m not an expert but i’m happy to answer any questions.
Real debrid and usenet seems awesome, but I never tried that just because private trackers are working perfectly fine for so many years. Building ratio is not easy on every tracker, but some of them are a joke. Lot of them reward you with points if your torrents are just active and then you can buy upload with points. OP didnt ask for movies or tv shows source, but most likely its their interest. Private trackers can provide more than just a video content, but yeah if you dont want to keep your PC online to keep seeding its probably not best option. Id rather pay for VPN and donate to trackers that share loot for free tbh, but its not for everyone
how about the absolute top private trackers like BeyondHD or PTP are they so lenient or even remotely possible to join? because those are the only ones worth joining IMO the lower tier private ones are stupid since i can grab everything they have from elsewhere
PTP is having some troubles right now, but I believe you can join almost anything with good reputation. Even lower tier trackers are better than public trackers IMO, people still care more and feels better to contribute, its probably bit more safe as well
be more specific: how difficult is it to join the top trackers that i mentioned? because ive seen plenty of people say those top ones are completely sealed up for years and i havent been able to dispute them. lower tier private trackers are pretty worthless to me
With a seedbox plus freeleech torrents and bonus points you generally don’t even need to worry about ratio and all of that. Plus, it feels good to give back to the community.
Honestly, I agree with this completely. I got into private trackers earlier this year and after a couple months just quit. On public torrents I have a seed ratio over 5.0, since I have gigabit upload and just like giving back, but private trackers just ended up being a pain.
Having to manage ratios was a pain. Having to build your ratio with freeleech was a pain. I never had a single torrent get a positive ratio. To top it off, I didn’t even find the selection to be much better than public trackers.
Maybe I’m missing something, but I tried 3-4 and then just gave up. Too many rules and not enough reason to use it.
the top ones truly are super great but theyre really impossible to get into. managing ratios is also stupid. for me DDL and usenet covers everything private trackers have
I don’t have a minimum, and my maximum is negotiable. I’ve played <5 hour games that felt too long, and >50 hour games that felt too short.
I generally shoot for 20-30 hours, but that’s because it seems like a sweet spot where most games with tons of filler are longer. I actually have a category for short games, because sometimes the 2-3 hour experience is what I’m looking for.
Those were all around 5 hours or less, in rough order from shorter to longer (just pulled up my Steam games by playtime). I have a few more on my list that I haven’t played yet but are likely about that length if you want more. :)
Thanks for the list. I was recently playing Limbo because it’s on the PS Vita and I know Doki Doki Literature Club is as well so maybe I’ll play that next. I also heard good things about Oxenfree before so maybe I’ll pick that up at some point.
This is what you probably already know but honestly, the best way is to know someone with an invite and if you don’t know someone irl, try to get involved in an online community.
Another way is to watch for open sign ups. Some private trackers have applications, like MyAnonamouse. Once you’re in, check out the forums for invite requirements to other private trackers. You often need to climb a few ranks to gain access to the invite sections of the forum.
Open sign-ups is the way. Trackers with open sign-ups will usually be a bit more lenient on ratio and rules, in my experience, so they’re also a good place to learn how private trackers work without getting kicked out for a silly mistake.
It really depends on the type of game and how it presents itself.
Some games have a very long and complex story but others might have a shorter story told more indirectly, then there are also multi-ending games which might take longer than a regular story game since you have to replay them. Then there are sandbox games which don’t necessarily have a limit on how long they can be since it’s dependent on how much you want to put into them.
Ultimately in my opinion there’s not really a required amount of time for completion, the thing that I think is most important is whether the games are fun and enjoyable. In the case of story games they can be as long or short as needed depending on how they tell a story.
then there are also multi-ending games which might take longer than a regular story game since you have to replay them.
That’s something I have a hard time doing depending on the game. Sometimes you can get a wildly different experience like in Fallout NV and see your actions having consequences while you play but a lot of the games I have been playing only are linear up until the ending cut scene.
Yeah a lot of times the multi-ending ones don’t offer many unique experiences.
Though there was this one game I played that largely did, it was a Horror RPGmaker game called Red Haze, by far one of the more expansive multi-ending games (so much so that it’s actually not finished, there’s supposed to be 26, possibly 27 endings but only about 3/4 of them are there) the endings might be short or require a lot of steps, and some changes propagate into later playthroughs, some of the endings also require you to have done other endings for them to work.
It’s a very interesting concept but unfortunately not many games implement multi-ending in this way since it takes a lot more work to do.
I just want to have fun, no matter the length. I love Titanfall 2’s campaign and it only takes a couple hours to complete, even shorter than most shooters. People complain that it’s too short but I think that’s its strength. But a lot of AAA games I’ve played just feel stretched and bloated like Assassin’s Creed and Far Cry, where it’s just not fun at all between all the tedious things I have to do.
Really depends on the game. A linear story game is not going to be very long. Then there’s sandbox games where you can have hundreds to thousands of hours.
Have a hard time dedicating consistent time with a single game because of other things like work. So any long story-driven game is gonna be a pass for me. If I need to remember a town name, map, or a character name and its more than a couple hours, its a nope. I simply have a hard time with dedicating the time to something like that, even if I enjoy it. MMORPGs or anything with dailies have similar issues.
I mostly tend to play games where I can spend a short period of time in a session and it doesn't matter if I come back to it in months. Over the past year or so, beatsaber and Terraria are the games that have fit that bill for me the most. Have over 1500 hours in Terraria and expect that number to probably grow over in bursts over the next decade.
I love Hades, one of my favorites in recent years.
The gameplay is tight and action packed, the loop is fun, not too long, yet different enough between each run.
There are still tidbits of story and lore, but nothing that really takes time away from actual action.
I guess the absolute opposite would be a Kojima game with 45 min cutscenes, which I usually bounce off hard.
Might be a weird comparison, but the pacing in Hades kinda reminds me a bit of DOOM2016. (Another game I loved.)
Although a completely different setting and top-down roguelike instead of FPS, I get the same action packed vibe out of it.
Generally, I’m not into the “price per hour” reductionism… I’d rather a game was a short, remarkable (bonus: replayable) experience – 10-20 unless a longer game truly is that long without filler. Can’t put a price on having fun 100% of the time!
Sonic 3 and Knuckles takes like 3 hours for an average person to beat.
Mmm i dont think its at all a static number. What matters is trimming it down to whats important. If you can keep bringing in new game mechanics, or exploring existing ones in new and interesting contexts, or keeping me engrossed in the story, it can go as long as it wants. Like, Chrono Trigger is considered a pretty short jrpg, because its very condensed for how broad of a scope it has, but boy is it a great game. Mario Odyssey got some criticism for how many moons are in the game, but i loved getting each and every one.
Opus Magnum. It’s an optimization puzzle game. You have to assemble mechanical arms and other bits (that grab, swing, rotate, push, and pull) into contraptions that assemble resources that look like molecular diagrams. Optimization puzzles aren’t unique but I felt like the pieces you build the contraptions out of in this game are pretty unique, the game is on a hex grid so rotation can play a big roll. Another interesting thing the game does is that to beat a level you simply have to accomplish a proper assembly, which in itself isn’t that hard, but the game grades you on three different metrics (speed, size, cost) and gives you no overall score to tell you how much you should value each metric. In this way it is up to your preferences what you want to optimize for if anything. I had fun trying to minmax every stat separately on every level before building my “compromise” machine was not supposed to make big sacrifices in any field.
A lot of people have mentioned it but I definitely recommend Obra Dinn, haven’t played a mystery game as unique and enthralling.
I don’t think I could pin down a universal number. I really enjoy when a game understands the staying power of its gameplay loop and finishes up before it gets stale.
I’ve got 180 hours into TotK and I’m not sick of it yet because I discover something new every time I play.
Conversely I 100%-ed Dredge in 20 hours and that felt like the exact right amount of time. Any longer and I’d have been sick of it.
Or we can go even lower with something like Untitled Goose Game, which was under 10 hours and also finished up just as it got old.
So yeah. I’m all about the self awareness of a game with regards to the experience. Whatever amount of time that takes is cool with me.
Yes that’s also what I’m talking about
Your previous characters aren’t important anymore, it’s a fresh start all the time. On each new season there has been 0 previous time and effort investment
You have on the game as a whole, though. Mechanics, strategies, locations, weapons, lore, maybe friendships with other players. Hard to leave all that behind.
Diablo seasons are just a character reset for those who enjoy them. It’s a huge part of a lot of ARPGs like Path of Exile or Diablo. As you can reach endgame in about 5 hours on diablo and have your complete build in 20, it makes sense.
Enforces everyone to reset at the same time and not use gear and stuff from previous characters. Some people care about leaderboards and those usually reset at the same time. For other ARPGs with a trade economy that being reset is often the biggest draw, but that doesn’t apply to D3.
I couldn’t give less of a fuck about leaderboards, but I enjoy seasons in D3, but not D4. In D3 you get to max level and get a set of pretty good gear in a few hours. I’m a casual player, I don’t play the entirety of the season because I kinda hit my limit and stop getting new shiny things and don’t feel like pushing it so I stop playing. Then a new season comes out, I’m like “I haven’t played Diablo in a bit, that sounds fun” and I do the same thing, smash monsters and get shiny things.
In D4 the new season landed and I just couldn’t be bothered to level again and it really killed the game for me, I’m kinda maxed out on non-seasonal, it gets to the point where you’re doing the same thing over and over for hours, or you push harder content where it takes forever to kill something and everything kills you in one hit. I just want to smash shit and get loot, I don’t want to level again if it takes more than a couple hours.
Basically seasons can be fun (also they test new content, that keeps things fresh) as long as you can jump right back into the game. Without it you have a ton of legendary items for every class so you just never really need new gear, you just grind for that single piece you need for a 2% upgrade.
Tldr I don’t want to grind, I just want to smash baddies, and I’m basically a bird collecting shiny shit. D3 enables that, D4 doesn’t. It’s all about implementation.
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