I’m not sure if Rollerdrome might be your thing, but I enjoyed it. You play as a girl competing in a roller-skating death arena. It’s a bit like Tony hawk games, but combat plays a huge role, it’s very satisfying and it’s very well integrated with the rollerskating. I really enjoyed the first ten or so scenarios, but I’m not so good at score based games so I never finished it.
I was up until 5 AM playing lol. If I didn’t promise to play something else with some friends I wouldn’t not be surprised at all if today was Stellaris too
Clair Obscur whenever I actually feel like playing anything. Though I can only take so much of it at once. The story and music? Amazing. The old-school turn based JRPG combat? Even with the dodge and parry mechanics it’s just as thrilling as an older FF game; and I hated the combat in those, too, because it’s kinda boring. It’s a bit more tolerable here, given that I have some skill-based things involved; but it’s still fairly boring. I just wanna know what the fuck is up with the everything about this messed up world.
I feel the same. It kind of drags on with the combat and there are sooo many battles between story sequences. And you have no choice but to pay attention to the combat because of the parry and dodge mechanic. I’m playing on easy mode because I can’t be bothered to learn the perfect timing for it. It’s difficult enough on easy mode.
You can skip some fights by running past enemies, but if you're struggling with combat the best solution is to take some time to optimize your builds. The game incentivizes glass cannon builds where you generally kill mobs before they can even attack. If they can't attack you don't have to worry about dodging/partying. I won't give any actual builds, those take too much effort and IMO it's more fun to figure them out yourself. But I will give some tips to make combat easier.
If you have defensive pictos/lumina equipped swap them for damage or AP.
Don't be scared to use color of lumina (for more lumina points) as you can get hundreds of them throughout the game. Trust me, having more lumina equipped will absolutely make the game easier
Also don't be scared to use recoats to respec your characters, you can get plenty of recoats. Try out different skills as some of them are more useful than others.
If you're struggling to strike first in combat equip first strike lumina on all characters. That lumina pretty much becomes mandatory in late game as even with all the speed modifiers stacked you still might not start first.
Also invest points into agility. Agility is the main stat for speed and speed dictates how often you can attack.
It took me a while to figure out how important higher level pictos are for their stat boost. Your base stats become basically irrelevant at one point when you can give a character 500 defense with one picto.
Blue prince is a DEEP HOLE. Just solved my fourth sigil. It is really relaxing to go in play one day, put it down for a couple of days ruminating on what you learned, then pick it back up and play 2 more days.
Oh god, what sigils? I don’t think I’ve even gotten to that yet. I’ve opened up the side yard and the mine, and got 3 of the 4 torches lit. There are so many puzzles! I think it’s better to know nothing, though, and discover it along the way.
I loved most of the gallary puzzles. But i still dont get the 8letter one, like i got it but it was all about finding the theme then brute forcing through all 8 letter words about that theme untill 1 worked.
Fun! Keeping a notebook is like half the fun of Blue Prince, at least it was for me. Same with Obra Dinn. I ended up with like 50 pages of notes for Blue Prince, as well as hundreds of screenshots.
Mixed bag for me. Love the puzzle aspects. Hate the roguelike elements. A lot of the puzzles relying on lucky draws makes testing theories for the more complex things a PitA.
Oh look, another day where I barely ever even got rooms that had more than one door, and now that my winding path has hit a dead end all my resources are useless. Next day I guess.
Just wait till you find out about the puzzles that require certain rooms to spawn in certain places so you can get the chance to spawn a special room from that room.
Or that some rooms being drafted in certain squares will be changed with key puzzle information now visible.
I feel like y’all aren’t ready to hear that Earthbound is 31 years old. The “new” thing you love, inspired by the retro thing you loved, is now retro and inspiring the next generation.
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