My monitor dynamically adjusts it’s refresh rate to match what my GPU is spitting out within reason. Anything above 40ish is fine, though competitive stuff does benefit from more. Below that even if my monitor is matching frame to fame I definitely notice.
I think we’ve never really left, and it’s been going on for much longer. All the popular tech gets scalped. Switch, PS5, Phones GPUs, etc. If you can’t launch with infinite products available, it’s going to get scalped nowadays.
I’d say not. During the last crypto fuelled shortage there was practically nothing available and anything you could get your hands on was ludicrously expensive. Just checked on a few stores and there is currently some offer at varying prices. Just don’t obsess on last gen Nvidia products.
The problem with judging Steam as a monopolistic platform is whether it uses its market position to maintain its monopoly or not.
Valve doesn’t really engage in vertical integration. There are a few games that Valve makes as a first party exclusive, but nowhere near other competitors like Nintendo or Activision Blizzard. There also isn’t a gaming engine that ties to Steam directly; the closest is Proton but that isn’t required.
Valve doesn’t seem to seem to require onerous requirements on third party game studios to publish on Steam. Outside of banning ad-supported gaming, Valve doesn’t seem to demand preferential treatment.
Valve could easily become a problematic monopoly, but it isn’t there yet.
A few devs who did have commented that Linux users are like <1% of players but most of the crash reports or things like that. That was before the Steam Deck blew up though, so now you might have more Linux players, but those mostly use Proton, so why do you need a native Linux version.
I think it’s still nice to have just so that way if for some reason Proton suddenly disappears alongside Wine (alongside all their forks and other related things) in some catastrophically low odds event you can still play the game or use the program.
This was true, but a big part of that reason (as followed up on by some other devs) is that Linux users are usually tech-savvy, and frequently work on software. They contribute more bug reports because they know how to report a bug. You’ll have more bug reports, but not necessarily because there’s more bugs (though that too), and as a bonus the users reporting them will probably be able to help you fix those bugs a lot better than the average Windows user.
This absolutely happens. Team Fortress 2 Classic dropped Linux support outright a few years ago in favor of Proton support since it’s easier on the devs to do, and even as an avid Linux user I don’t blame them.
It’s not about compiling, it’s about testing and support. Each officially supported version needs to be tested - which means having yet another set of test systems sitting around - and supported by the support team. And not only is Linux a splintered market in its own right, making testing and support a significant operation, but there isn’t the same kind of single-point OS support that you get from Microsoft and Apple.
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