That’s the neat part: I don’t. I’ve played so many games I see most of them as minor changes from games I’ve played before. Most of them do not do anything interesting for me to invest my time in an experience I’ve already basically had. Very few games manage to feel different.
But if you are exhausted at the screen, touch grass. Playing video games may not be the vacation you think it is, you may need to go outside and spend more time doing things that are different from what you do most of the day: eg your work, your sleep and your main hobby. Go pick up hiking. If you find hiking boring, get a RC trail car and do rc hiking. If you really need that brainrot current popular fps vibes: go do hiking with toy guns: airsoft/paintball
Lonely Mountains: Downhill. A voxel indie mountain bike riding game that basically has you trying to ride down various mountain trails in shorter times and with less crashes. Very chill game, good for parents who don’t have a lot of time to game anymore.
I was trying for the second time to enjoy animal well. I kind of see how it’s a great game, but playing it feels like torture to me. I’m constantly second-guessing myself whenever I’m stuck, I don’t know if I haven’t figured out the puzzle, suck at platforming, or missing a tool.
samesies. Finished it yesterday, absolute banger of a game. The different word order/sentence structures between the languages did my head in a bit, and the last few glyphs I had somehow entirely missed on earlier areas, and when I did finally find them - the backtracking to solve the remaining translations was a bit of back and forth. But man, what a vibe that game was.
I just started playing "Dave the Diver". It's been a lot of fun so far. There are a lot of systems to play with, and you keep unlocking more. I just unlocked the fish farm.
Wow, there is so much misinformation in this thread… I’m not going to include references for the following statements, but just as a couple of pointers for further research:
Pong came out in 1972, not 1978.
Hunt the Wumpus was created in 1973, after Pong.
There is no “the first video game” as it is almost impossible to find the definitive first example. Turing had written a chess algorithm before there even was a computer that could run it.
Tennis for Two was not the first video game, whichever way you see it: there were several graphical games for the Whirlwind project that came out at least 3-4 years before TfT.
Tennis for Two was also not Pong’s precursor. That would be Computer Space, which came out in 1971, a year before Pong, and was created by the creator of Pong, Nolan Bushnell. (Edit: yes, well, it was a precursor, but not “the precursor to Pong”.)
I’m not blaming anyone here: it is very hard to keep up with new research at the moment. Many things people thought were true even one or two years ago might quickly be superseded by current findings. But please don’t just quote things from memory when trying to correct statements.
Incidentally, the first rage quit did have something to do with Pong: There is a fantastic video of Ralph Baer, the creator of the Brown Box and therefore the spiritual predecessor to Pong, rage quitting in 1969 at a demonstration he had organised himself.
Still trying Baldur’s Gate 3 solo Honor Mode. I’ve died a lot, to all kind of different enemies. Currently, I got a good run going, made it to level 6, still Act 1, but almost done. Hopefully I don’t turn off my brain again in a crucial moment and just eat dirt.
An awesomely weird firearm simulation/stealth game, with a storyline consisting of equal parts gun safety, mental health awareness, and cult reprogramming. Almost every function of the player weapon is a different key on the keyboard. Reloading a single magazine is like a 4-6 keystroke sequence. A suddenly jammed weapon is like being presented with a tiny puzzle to solve, while under fire from deadly turret drones. One shot from an enemy kills you. You can and will shoot yourself in the leg. There is fall damage. There is broken glass damage. You are not an action hero, you are a sentient range target. Every bullet matters.
Anyways, it’s very paced, tense as fuck, and a decent challenge. The voice acting and soundtrack are also lovely.
@chloyster Grim Dawn on my highest level character (Lvl73) but still getting my head bashed in by some Mini-Bosses on Ultimate difficulty.
Blasphemous - gave it a swirl for about an hour / hour and a half. Lovely world building and premise, but for the souls-like platforming I really need to be in the mood first it seems.
I’m playing Cassette Beasts lately too! It’s such a good monster collector. The low poly 3D+2D aesthetic is on point and it’s real cozy. They don’t hide their Pokémon inspiration but they do their own thing with it and I really like their take. It feels both kinder and more stimulating. I love that basically all battles are doubles.
Yeah. I never really got into pokémon as I didn’t like the idea of capturing creatures and forcing them to fight, but Cassette Beasts doesn’t have that problem. Oh yeah, good point about them being doubles. I do like the aesthetic/graphics and that it’s avaliable on every platform, unlike pokémon.
It’s an old text adventure from the 80’s with a particularly cool and oddly relevant concept: You take the role of an AI that’s been meticulously raised in a simulation to truly become a general intelligence. The reason this project was undertaken was to eventually send you, the AI, into other simulations based in the near future to test the outcomes of various political policies of the new republican government, record your interactions, and report back to the engineers who created you.
The game’s designer said that he created the game in response to the despair he felt from Ronald Reagan being elected.
I haven’t gotten super far in it, but it has an incredibly well written short story in the manual that details all the events leading up to the start of the game, and so far the game itself is unlike anything else I’ve ever played.
You can play the game here on Archive.org, or you can download a copy from that page and play it in DOSBox Staging.
Here’s all the physical documentation you’ll need, such as the short story, how to play manual, and an in-world map (you’ll have to draw your own, but it’ll give you a rough idea of the land. If you find map making tedious, you could use a map someone else made).
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