When I saw your title, space combat games are immediately what came to mind.
I adored the space operas that were FreeSpace and FreeSpace 2 (VIP Volition). I would love for something along those lines. Add in a little bit more management, some rpg/progression elements, even pilot/FPS sections, and it’s dream game for me. It’s one of the reasons I was so excited (and let down by) Star Citizen.
It’s not dead as a genre, but I was in a conversation the other day on the Fediverse – don’t remember whether it was this community or not – trying to figure out what happened to the space combat genre. One guess was that it was just a really good match for the hardware limitations of the time. In space, there often isn’t a lot of stuff near you, so you can get away with making 3D games that don’t have to render all that many objects. And they were popular in the early days of 3D hardware, around the late 1990s and early 2000s. So maybe some of it was that developers would have done other genres, but that hardware limitations pushed more towards space combat.
I think that some of it has to do with a sort of societal interest in space. In the 1950s and successive decades, humanity entering space was very new, was a completely new frontier – maybe a frontier that no life form out there has ever crossed the barrier on. People liked theorizing about what society in space would look like, and so you had schools of architecture that alluded to it, comic books and novels about it, and then later movies about it, and later video games about it. But maybe space just isn’t as novel any more, is part of ordinary life. The video game genre tended not to be hard-realism, but adopted conventions from movies and TV series, like slowly-moving visible laser pulses that make a distinctive, synthesized sound, ship orientation changing ship direction of travel, objects like nebulas based on false-color NASA images, audible explosions, and such, so I think that those were maybe important in building interest. I don’t think that there have really been recent new entrants in movie and TV series that inspired the video games – Star Wars, Battlestar Galactica, Star Trek, stuff like that had their heyday in the past too.
I did, and I’m very glad! I set an alarm this morning, made sure everything was good to go. Got the LE right at 10:00:03 and delivery said 1-2 weeks but then the purchase didn’t actually get through until 11:26 after many various different errors. Got the “out of stock” message maybe 5 times by which point it was saying 2-4 weeks lol. At one point had been restricted from “too many attempted purchases.”
I’m just glad I managed to get one. Valve hardware is truly something else. I happily use my 4 Steam Controllers (game nights and I rotate them :)), I got the Index when I was able to have space for VR and after that the Steam Deck was just a no-brainer (went with the 512gb for the anti-glare as I’m not a fan of gloss.)
When they announced the OLED I was a little remiss but accepted that it was gonna happen eventually. No plan to get it or sell the old one even though I’ve really wanted an OLED gaming device since emulating on phones actually looks really good compared to LCD screens.
Then I saw the red themed translucent and apparently something came over me and I’ll have 2 Steam Decks now. (don’t worry, my OG currently has 4 roles so it will still get plenty of use as a music tracker and girlfriend machine… er, machine for her)
Did the true ending (and then the extremely true ending). The game is so full of love for video games that it’s contagious for me and I really appreciated how much the game makers cared about it
SC has been working on this problem since before 2021, but no they didn’t invent the concept. They are attempting to implement it at a scale that nobody has been able to do as flawlessly as SC requires. If they pull it off, it’ll be an incredible leap.
There are no game engines that do completely seamless server meshing at the moment. SC is trying to do that.
Path of exile is great because it doesn’t shy away from complexity at all, instead it does the exact opposite, it just goes balls deep. It really make for a very refreshing change to typical AAA games where your intelligence as a player doesn’t feel insulted.
I second Grim Dawn as it’s clearly labor of love from the developers and still getting updates. I also like the fact that its not live service like Path of exile meaning that it does not require online connection and can be even be modded.
It remains to be seen with GGG will do with Path of Exile 1 when they release Path of Exile 2, it would be cool if they would release something like POE Unlimited a premium version of the game that would allow people to play the first game as single player experience, mod it and host their of servers.
But in this day and age it’s much more likely that they’ll just force people to move on to their next big thing.
There’s a lot of enshittification going around with games and services with more greedy business practices and it would be naive to think GGG is immune to it. When it comes to live service games certain level of skepticism is healthy to have. Now I do hope we’ll be able to play POE1 even 10 or 20 years from now with it being just as good.
To Each Their Own I guess. Single player games tend to respect players time a lot more and thus usually require a lot less grinding or farming to complete. That being said Grim Dawn does have online multiplayer and community hosted seasons.
I always wondered on what engine the first Xenoblade Chronicles is running. Absolutely massive beautiful landscapes and it runs absolutely smooth even on the 3Ds! No pop ins either!
they made a totally new and optimized engine for those games
The most difficult part of the development was getting the game’s scale to work within the new hardware. This entailed the creation of a new graphics engine with a custom visibility culling and complex level of detail systems. All of the environments were rebuilt and optimized for the new system while keeping the original aesthetic intact.
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