Played about an hour and a half last night. It seems essentially a glorified Trek themed Stellaris expansion. Which given it was only £25 quid I don’t mind too much.
This post falls to meet the only rule at Beehaw: Be(e) Kind.
You’re entitled to your opinion, and this is a great space to share your opinions on things so long as you do so constructively, in good faith. The title of this post is divisive ragebait, the original post has no depth or detail, and the edit only adds more complaints about bugs without adding any detail to explain your original claims.
I’m currently on my 2nd playthrough looking for all the records. Lies of P is pretty darn good and it’s the only non-fromsoftware souls like I enjoyed, and I’ve played a lot. The bosses in particular are really great and most of them are memorable.
I’m a bit bummed at what you have to do to get the real ending, I feel like it’s kind of a betrayal of Pinocchio’s main theme, but I understand what they were going for.
I’m pretty hopeful for Lords of the Fallen but from the previews I’ve seen it’s a little… Clunky. I hope it plays better than it looks.
I got in pretty deep on Marvel Future Fight a couple years back. It really bothers me how a family friendly franchise will be packed with pressure points and gambling mechanics.
The game starts fine, as a short mission based story line, and progress happens fairly quickly. You play missions to get character bios (points) to unlock more marvel characters, and then you can build small teams for different missions.
As you start unlocking more characters, you also need to rank up the characters you own to make them more powerful. Again, the basic level upgrades are easy, as you collect material per mission, but as you start getting into the middle game, ranking a character happens through RNG.
You upgrade a character though multiple resource points, Rank, then Tier, then weapons, uniforms, gear, and crystals. There is no set “cost” for upgrading one part of a character. You build up a bunch of materials, and then you take a spin. There’s a random amount of progress made spending the material, and each upgrade path becomes its own slot machine, with its own materials to spend. You MIGHT get lucky and get a full upgrade to a power crystal in one turn, but more than likely you’ll need to burn HOURS of game time grinding to build up the materials, spend all the materials, and be left with nothing.
If you want to shortcut that progression, it can cost HUNDREDS of dollars to rank ONE character to a point where you can be competitive in online events and in guild play. You won’t be competitive with just a couple high ranking players, you need a FULL roster for the multiple events available.
At present, Marvel Future Fight includes over 250 playable characters. Each needs to be ranked and upgraded through multiple game mechanics, and new uniforms are regularly released that also require RNG mechanics to own and upgrade.
Whales will spend THOUSANDS of dollars at the start of a new event, and when new characters are released, to chase the game’s meta. Sure, you aren’t “buying a lootbox”, but players are spending money to build up resources, only to throw those resources away at multiple slot machines built into EVERY character. It’s one of the most insidious games I’ve ever played, and it’s marketed at kids and teens.
Contraband Police - it’s like Papers Please, but since it’s in first person, it’s more complex - you have to manage the whole border crossing area with the few staff you have, you have a car that you have to manually drive to a supply shop and to drop prisoners and contraband off at, and you can get ambushed along the way or at your base, where you’re manually be shooting at smugglers with guns you buy.
Shadows of Doubt - A game where you play as a detective in a city and you have to solve cases (sometimes murders) and often end up committing crimes yourself along the way. A lot of cases solved used by matching faces to names to fingerprints to voices to jobs to blood type, eye colour, hair colour, age, and so on. Extremely addictive and often hilarious, despite how buggy this early access game is.
Dicey Dungeons - A roguelike deckbuilder with 6 different classes where you roll dice against cards with different effects and your enemy does the same to you. I don’t love roguelikes and really don’t like deck games but this one is really appealing, and has a great soundtrack. The different classes play through a LOT of different “episodes” where the rules of the game change.
also playing a lot of Heroes of the Storm every goddamn night
Controls quite fun ngl I got it for free as part of the epic games promotion I’ve played it a couple of times and I’ve enjoyed it never got round to completing the campaign sadly I think I got to the maintenance area before having to call it quits
Surprised I haven’t seen I Takes Two here yet - it’s a tour de force of genres.
If you never played this game and want a close to perfect coop experience, you should definitely give this a try. It’s perfect for a session with your SO, and it doesn’t rely on neither massive skill nor gaming experience.
I loved every bit of the journey that me and my wife was on with It Takes Two.
Sakuna of Rice and Ruin. A fun little sides rolling action game as the main and a full 3d rice farm simulator with professional and Japanese government approved rice techniques. It’s a fun relaxing game with amusing mechanics and an interesting story to add.
The rice growing is not Harvest Moon-style “plant your crops, water them every day, and harvest after five days”. You need to monitor the water level of your field, the water temperature (and air temperature), crop spacing (it is not grid based), the nutrient ratios, the field aeration, etc. Your first couple of years are going to be a rough until you level up and unlock actual numbers for these instead of having to guestimate.
Gamers Nexus said they will do a Cities Skylines 2 benchmark next week I think. Not that it will necessarily change your build at all, I’m guessing this will handle it fine and the Gamers Nexus benchmarks of BG3 would have you walking away with the same set of conclusions that you’ve already arrived at.
I’m not surprised at all to see a soulslike being polarising. Some people absolutely love them, but I think you find out pretty quickly if they’re not for you!
I used to dislike dark souls. Recently I tried it again - I struggled but I finally got the hang of it!
I think the hardest is to know what to do. I figured out I was struggling because I kept going in zones I was not expected to go yet.
Also it’s such a big shift compared to what I was used to. You have to wait for the right opportunity to attack rather than going in there and relying on reflexes.
I tried it for a few hours and my review was “not telling you how to play the game doesn’t make it hard, it makes it badly designed”. I get that a lot of people like that, but I was just not having fun as I wandered around confused to be killed again.
Yeah exactly. Here follows some spoiler for those who have never played Dark Souls
spoilerOnce you escape from the asylum you can get to the catacombs right away. I did that and got my ass kicked so I figured I was not supposed to get there first. So I went up towards the upper Bell. Which I did ring. But then afterwards it looked so clear to me, especially as you unlock the shortcut to Firelink : yes ! The other bell must be down in the catacombs! So I headed there. I struggled a lot to handle all the monsters. I kept going until the valley where you face skeletons on wheels and the black Knight. I figured “no something isn’t right, I don’t think the game is supposed to be that hard. There are tips on the ground about using a divine weapon but I don’t even know how to get one.”. I read a post online and figured I went the wrong way… Once again Once I fixed that and went the right way things got significantly easier. I heard how some players literally got down to the catacombs from the get go and somehow managed to get to the boss door only to be met by a yellow fog that can’t be passed, and how they struggled to get back to firelink without getting killed…
The bottom line is that I think you need to have someone telling you where not to go to really enjoy Dark souls. Because its not obvious whether you die because of your incompetence or just because you were not supposed to be there right now. I wouldn’t say its bad design though - but it’s not for everyone for sure
I guess I can’t say its objectively bad because so many people enjoy it, but a game where I can’t even tell if I’m playing it correctly is definitely not for me
I remember trying dark souls once in like 2014 and calling it quits after like 1.5 hours. People love them and I wouldn’t ever want to take that away from them, but for me the game’s design was just so hostile toward the player.
People hate this opinion but I felt like the controls and animations were horrible. Feels like trying to control a fighting game through an excel spreadsheet to me. Maybe that’s something that’s improved in the series since then, but I was always baffled when people told me the action was good
My kid has this problem too. So many games interrupt him mid level to force ads, its ridiculous.
But we’ve found a few games that arent total popup nightmares (that he enjoys):
-Two Dots, a beautiful puzzle game, very kid friendly
-Bad Piggies - a spin off of angry birds, Physics based building/puzzle game, very cartoony and fun gameplay. My kid loves this game, probably his favourite (its older so the ads arent too obnoxious. You can pay to disable them, also)
-Stumble Guys - massive multiplayer platformer like fallguys, loves this one (there are ads but you can pay to disable for 4.99)
We have the ios equivalent to play pass and it helped a lot, too.
Despite having a pretty mediocre rating it seems like if you enjoyed the older assassin’s creed games, this one is pretty close. Many reviewers argue that the old AC gameplay of following NPCs and blending in hasn’t aged that well, though.
I could see that. I loved playing them as a kid, but I never really enjoyed the tailing missions. I think they could take some inspiration from the Hitman series. I always thought that series had the assassin gameplay nailed better than AC.
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