DMC grades you on the “rule of cool.” It’s not about being good. It’s about looking good, and is based on how many times you can hit something without missing or being hit; often you’ll take out an enemy pretty fast without getting even a B rating, and I feel like getting through the game faster is better than keeping a weak ass enemy in the air for 1000 hits. So found it much easier to ignore than Hitman and other stealth game rating systems, as those really do kinda judge how well you did since they focus on being stealthy. Sure you can go in guns blazing and kill everything to win, but it’s a stealth game. You’re supposed to be sneaky. The scoring reflects that.
But in Hitman, it gave the agent do many tools to take the target out. I could’ve spent an entire day setting up traps and still score SA rank. It felt more relaxed that way.
I thought I’m the only when. Every game I played / watched a review and saw those C/D/A/S whatever I immediately say nope and uninstall. I have enough performance reviews in real life.
Tried it, game was too hard for me. I think it’s the kind of game that rewards you for investing a lot in it, which isn’t for me. It also didn’t really hold my hand enough. I play only a few games a year and I don’t have time to live in a games world and figure it out.
They are for providing special hardware for Neural Network inference (most likely convolutional). Meaning they provide a bunch of matrix multiplication capabilities and other operations that are required for executing a neural network.
They can be leveraged for generative AI needs. And I bet that’s how Nvidia provides the feature of automatic upscaling - it’s not the game that does it, it’s literally the graphic cards that does it. Leveraging AI of video games (like using the core to generate text like ChatGPT) is another matter - you want to have a game that works on all platforms even those that do not have such cores. Having code that says “if it has such cores execute that code on them. Otherwise execute it on CPU” is possible but imo that is more the domain of the computational libraries or the game engine - not the game developer (unless that developer develops its own engine)
But my point is that it’s not as simple as “just have each core implement an AI for my game”. These cores are just accelerators of matrix multiplication operations. Which are themselves used in generative AI. They need to be leveraged within the game dev software ecosystem before the game dev can use those features.
it’s not the game that does it, it’s literally the graphic cards that does it The game is just software. It will execute on the GPU and CPU. DLSS (proprietary) and XeSS (OSS) are both libraries to run the AI bits of the cards for upscaling, because they weren’t really being used for anything. Gamedevs have the skills to use them just like regular AI devs do.
By AI here I mean what is traditionally meant by “game AI”, pathfinding, decisionmaking, co-ordination, etc. There is a counterstrike bot which uses neural nets (CPU), and it’s been around for decades now. It is trained like normal bots are trained. You can train an AI in a game and then have the AI as NPCs, enemies, etc.
what is the benefit over just using classical algorithms
Utilisation. A CPU isn’t really built for deep AI code, so it can’t really do realistic AI given the frame budget of doing other things. This is famously why games have bad AI. Training AI via AI algorithms could make the NPCs more realistic or smarter, and you could do this within reasonable frame budgets.
I see. You want to offload AI-specific computations to the Nvidia AI cores. Not a bad idea, although it does mean that hardware that do not have them will have more CPU load so perhaps the AI will have to be tuned down based on the hardware they run on…
“Subnautica in space” as in “outer space” or “on an alien planet”? Because outer space is kinda empty. Probably wouldn’t make for as lively a backdrop as under an ocean
The way Breathedge got around it initially is the starting area is a ship crash, so you collect broken bits of the ship(s) (which includes water and food).
But space is vast. Why couldn’t there be space fauna? Or a way to travel to nearby system planets? Its fiction, after all. We don’t need to be constrained by reality.
If you get a spaceship and can just go wherever, that sounds to me exactly like NMS. I think part of what makes Subnautica what it is is the constrained resources of the environment, and that feeling of being stranded. NMS lets you just bum around space forever, which is fun, but you don’t really feel that need for survival like you do in Subnautica.
NMS is survival in space, insomuch as planets are in space and you can fly around in a ship, but you start on a planet. I was thinking more like having to survive in space by building the ship in space, building a station in space, etc. Space would be your primary sandbox, rather than planets (at least initially).
The normal NMS experience isn’t quite what I’m envisioning. Maybe if you started on one of those abandoned freighters, though…
Endless procedurally generated open-world omni-directional 2D shoot-em-up. Start with a weak spaceship and go on missions to find new weapons and ship improvements. Go to spaceports to buy and sell stuff, fight against aliens or Lovecraftian monsters, survive asteroid waves, find the treasure inside the hostile nebula.
There's pieces of that in Everspace, I could totally see your game working and being pretty fun in a similar manner, less arcadey than Everspace, but still accessible
If you can handle dying a lot while learning the ins and outs of the world, S.T.A.L.K.E.R.: Anomaly is a wonderful package completely for free. Especially if you add the G.A.M.M.A. modpack to it, makes the game play significantly deeper, much harder (in some bullshit and also fair ways), but also just crazy immersive; makes you feel like the actions you take do matter, but if you were to die, you’d just be another loot bag for some other Stalker to come across
Brute Force for the original Xbox. 4 player squad based gameplay, with different squads full of characters with unique abilities. It was a ‘platinum hit’ but I’m pretty sure anything that sold more than 500 copies was
They’re very faithful reproductions of the old Commandos-formula, real time tactics about sneaking and stabbing through a dense map full of guards covering each other, finding spots where to get in with specific abilities of your varying characters. In the newest one in particular, your pirates are recruited in any order you like, and being supernatural in nature they have some wild abilities. Your starting character can briefly freeze time for a target. Your Quartermaster can possess people. A skeleton has a golden head he can toss to make guards come over to try pick it up and then make their corpse disappear by using his fishing pole to drag it into the endless chest he has on his back.
Sub the 7950x3d for a 7800x3d, and swap the GPU for a 4070 or 7800 xt. You can likely swap the MB, but I’ll let someone else speak to that one.
Where I would spend money is with two NVMe drives. A 1TB drive for the OS and a 2TB game drive. You can add a spinning HD for mass storage if needed.
If you really want to save some money, go with an x570 MB and a 5800x3D. But I’d stay with the GPUs from this gen. Downside is you have no room for upgrades down the line.
For reference, I have an x570 MB, 5800x3D, and a 6750xt GPU. I’m not having issues running games.
Definitely agree that 7800x3D is better value for gaming. Depending on the games played and choice of GPU, the 7600 could provide an even better value option. The 4090 is the only offering from Nvidia that makes sort of sense IMO (and only if you want to spend a lot for the best) with 7900 xtx > 7900 > 7800 the better choices in order of higher to lower performance and lower to higher value.
That being said, all the components are way overkill for 60 fps at 1080p. If you are not going to capitalize on the performance with a higher framerate and resolution monitor, there really is not a need for this tier of components at all. A used B550/B450 board and a 7600 could easily drive modern gamed with lower settings at 60fps/1080p at a fraction of the price.
Honestly, the game might not be for you. I had a similar experience with it. I kept thinking it would change up a gear at some point but it never does.
Floating around in that ship and reading bits of text is basically all you do.
You got enough feedback I think but just to add: yeah use ship log, and the game is absolutely incredible. One of my top three of all time. No, there is never any action in the way you prob thinking about it.
I’ve given it three tries as everyone was raving about it. Just didn’t click, guess just not my game which is fine. So perhaps it’s not your game either.
I bounced off the game originally too. There’s a lot to take in (and I never quite mastered the spaceship), but once things start clicking it’s an unparalleled experience.
bin.pol.social
Ważne