Anytime I can pet a cat in a game I usually take a 10-15 minute break (or just stop playing) to pet my cats irl. Something about petting a digital cat triggers me to appreciate my real cats right then and there.
I do like the visuals AC shadows. They are very satisfying and I say this as someone who is willing to tolerate even bad art (not just average) as long as the gamplay is good.
Their training often includes conflict resolution, first aid, and surveillance techniques. With security card their skills, you can rest assured that any potential threats will be managed appropriately, minimizing risks to your business.
I was looking for a company that could provide a variety of insurance options, and summit insurance I’m so happy I found this agency! They offer everything from auto and home insurance to commercial and health insurance.
I played both and found Botw boring. Huge areas were nothing was happening, but they looked nice. Except the divine beasts, they were boring as hell, gameplay wise and optical. For this they got rid of cool dungeons? The challenge shrines repeated often and were not really interesting at all. And the weapons broke permanently. After a short while I simply rushed through this game. I can see the love poured into this game but the gameplay was just soon boring to me.
Then came Totk. I was sceptical at first, but then came the building of stuff. Suddenly it was okay when weapons broke, because you could try other interesting things with them. Dungeons were back. The challenge shrine were mostly puzzles for the build mechanic. The whole freaking world was filled with build puzzles where I could get lost in shenanigans. So they basically addressed most issues I had with the first game and as a result I liked it more.
Storywise I would place them both in the category “about okay”.
This meshes pretty well with my feelings of thing. On the whole, TotK is more refined more of the same. I’ve enjoyed seeing how the world and characters have moved on, I enjoyed the side quests, and I enjoyed that feeling early on of the depths being new, mysterious, and dangerous.
One of the things I decided early on was that I didn’t like the Lego Technic stuff, and I committed to using it as little as possible. Especially for speeding up travel. I’m an old, and my internal Hyrule is deeply and strictly… medieval? Mythical? Legendary? Electric drones just don’t fit into my schema for Zelda, even though the developers gave been slipping more and more magitech into the setting for going on 20 years now. I feel that this has given me more of a sense of the game as a meal, to use your analogy, but it’s definitely an indulgent one.
I wasn’t looking for more BotW. I was just looking for more Link, Zelda, and Ganon. I got what I wanted, and I genuinely don’t understand the ire the game has drawn, other than, maybe, a lot of people getting what they wanted, discovering they were wrong about what they wanted, and being unwilling to accept that.
Just really don’t like building mechanics in games. Or crafting.
High five brother.
Even with that I am about to finish BOTW, I am not too excited about TOTK though.
To be honest even when BOTW has crafting mechanics I barely use them… I don’t cook anything unless a mission requires it, the same for the weapons I don’t craft them, I just pick up whatever, it is not like they last too much.
I dropped BotW because of the weird Beast missions, for which I had to use an online guide to beat. I didn’t think the puzzles in them were well-designed at all.
TotK was the first Zelda I actually played to the end credits. It wasn’t perfect, but it was much more fun and better designed—aside from the depths and caves, which were way too monotonous.
But I do get the point about differing atmospheres. I loved what BotW offered, while TotK is at best an echo of it.
I personally found the new Zelda games to be empty feeling, characters felt bland. Overly annoying combat system where you weapons are constantly breaking, puzzles were ok. Just felt like a massive chore to even like this game. I’d much rather play link to be past again then this new stuff but that’s my opinion.
Breath of the Wild: Beautiful. Mysterious. Inspired.
Tears of the Kingdom. Big. Shallow. Boring.
I found the first dozen or two hours of TotK exciting, as I encountered new mechanics and a darker side of Hyrule. But it wasn’t long before the new and exciting became endless expanses of copy/paste encounters and terrain, forgettable characters, and annoying enemies. Nothing felt clever or interesting. I lost interest in exploring, and wandered away from the game.
Then I went back to the first game for another run.
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