Just finished the Run This Town quest in Cyberpunk 2077 and the VAs for Aguilar nailed it. They both have that perfect mix of smooth and threatening. I'm sad that the character is only available for that one mission. Really wish they were around more or were an option to voice V.
Feels like most shooter games these days are super fast paced, COD style games with 0.5 second reload times and Olympic sprinter running speeds. What are some games that have weightier gameplay mechanics and don’t make you feel like a superhuman?
An awesomely weird firearm simulation/stealth game, with a storyline consisting of equal parts gun safety, mental health awareness, and cult reprogramming. Almost every function of the player weapon is a different key on the keyboard. Reloading a single magazine is like a 4-6 keystroke sequence. A suddenly jammed weapon is like being presented with a tiny puzzle to solve, while under fire from deadly turret drones. One shot from an enemy kills you. You can and will shoot yourself in the leg. There is fall damage. There is broken glass damage. You are not an action hero, you are a sentient range target. Every bullet matters.
Anyways, it’s very paced, tense as fuck, and a decent challenge. The voice acting and soundtrack are also lovely.
I’d throw Sniper: Ghost Warrior in there too. (Different studio, similar generic title :P) They’re a bit like the Elite games but in first-person, and set in modern day/near future.
The spinoff games Sniper: Ghost Warrior: Contracts 1 and 2 are a bit more hitman style as well. (I got more into the Contracts games personally, as the story from the main series was kinda wack.) They’re shorter games overall but levels can get bloody difficult when your plans go inevitably wrong.
Oh yeah, the Contracts games have decent game feel. Definitely not jank. They’ve been on CryEngine since Ghost Warrior 2, so they are modern enough I guess.
Finished my first BG3 run, man the acting is great, especially at the when characters get their big emotional moments. I’m thinking “that’s acting!”, also recognised Omni Man immediately....
Damn dude… this guy was literally my inspiration for getting into voice acting. I’m not a professional by any means, but if I had never played DD and heard him doing his thing, it would have never even occurred to me to start using my own voice for VO or cartoons.
Honestly, I think the best way to start would just be to record yourself with intent. Find a decent microphone, a quiet room (one with a lot of carpets and blankets, bedrooms are usually good) and some audio editing software, and go nuts. Listen to yourself on the playback, apply some dynamics and EQ to hear the difference between raw and post, and cut together a demo reel if you so desire.
Again I’m not a professional, and I use my voice acting as a component of my job rather than the job itself, but there are agencies just like for traditional actors that’ll get your name out there. A website with a portfolio helps. (I wish I had more answers for you, but I really don’t know :/)
My first professional voice work was adjacent to my marketing content creation job, I did voiceover for an internal sizzle reel for some kids’ toy line (funnily enough, doing my best Wayne June/Darkest Dungeon impression), so I kinda fell into it.
What's a good slow paced shooter game?
Feels like most shooter games these days are super fast paced, COD style games with 0.5 second reload times and Olympic sprinter running speeds. What are some games that have weightier gameplay mechanics and don’t make you feel like a superhuman?
Is Baldurs Gate 3's voice acting so great that it ruined other games for me? angielski
Finished my first BG3 run, man the acting is great, especially at the when characters get their big emotional moments. I’m thinking “that’s acting!”, also recognised Omni Man immediately....
Darkest Dungeon: We at Red Hook are heartbroken to confirm the passing of our beloved voice actor, Wayne June. (bsky.app) angielski
Horrible news… RIP.