This game took mediocre gameplay on rails, and through a great storyline and acting, created something outstanding. I wish I could play it for the first time again. The sequel doesn’t even come close, IMHO.
I’m a sucker for the Game play, but i can definitely see how it can be considered mediocre. You are right though, the story line and acting are really were the game shines
omfg i fucking love TLOU, i completed it last month for the first time and it’s become one of my all time favourite video games, it’s a fucking masterpiece.
I just completed it today, and i’m planning to go back and complete left behind tomorrow. I’m also thinking about trying to 100% it since it’s not too much of a challenge and it’s got some unique criteria i’d love to try and do. I’m not ready to let this game go lol
It is the remake! It does look really good. I haven’t played the PS3 original but judging but Naughty Dog’s similar output for the time i wouldn’t at all be surprised if it look stellar too
Minecraft is substantially farther along in terms of gameplay, mechanics, details, etc. than Luanti. You will probably have more fun playing Minecraft.
That being said, Luanti is free and also pretty fun.
So my advice is if you only want to play one, play Minecraft. But if you want to, play both.
There are lots of games where combat is not even an option, like Life is Strange, Before your eyes (do play this one with a camera and a box of tissues nearby), or Firewatch. But games where you’re expected to fight but can find ways around it the first example that comes to mind is Metal Gear Solid 3, you can beat that game without killing anyone, there’s even an achievement for that and one of the bosses will be particularly easy if you go this route.
Live a Live's Twilight of Edo Japan chapter gives a special completion reward if you complete it with zero kills, or a full 100 kills. It's designed in such a way that figuring out how to do the pacifist run is a puzzle you are unlikely to solve on your first playthrough.
This mechanic was actually one of the inspirations for Undertale!
It is in the original. For the most part, 2022 is very faithful to the original and doesn't feature any big structural changes (apart from one new thing that's a big spoiler), mostly just balance and quality of life improvements.
Like I said, Toby Fox openly cited this segment as an inspiration for Undertale (2015), and that came before the 2022 remake.
Yeah, I’ll check with my friends who have already played it before I decide anything. If I went for the sequel first, will just watch a recap or let’s play of the first game on YT for a reminder.
That’s definitely for sure. I went back through a little bit in New Game+ today and just dicked around with some of the cheats like Explosive Arrows and once you take the stealth option out, by far, the gameplay time goes down. Still love the game though, not a flaw, just an observation
Technically speaking Far Cry 5 meets this definition. At the beginning of the game the big bad guy arrests you and says to wait while he brings you the person you’re trying to save. If you sit there for 10 minutes doing nothing he returns with the person and lets both of you go. Most people just start murdering instead
Luanti is good for the user made games. So many of them, there’s one decent backrooms game too, I know there are rare finds.
But, minecraft is unkillable and unreplacable. I play with a tombstone and a minimap addon. I also have a herobrine mod that isn’t from the fog, and apparently herobrine likes to charge creepers so the early game was difficult.
There is an lotr game for luanti you should check it.
Luanti has a questionable menuing is awful. Survival craft has a better system and that’s one game you completely forgot. I personally like it but it’s mostly actual survival, like hunting and trying not to die to feral beasts. The night in survival craft is terrifying.
But vintage story is where you want to be. It’s gaining momentum.
If you want to play old minecraft either try multimc or betacraft launcher, that version of the game is also unique.
Most games require killing the end boss to finish the game, how exactly would you play around that? Or do you mean don’t kill anyone who doesn’t try to kill you?
Ideally, games where you kill nobody at all. Even avoiding killing creatures for a “true pacifist” run.
I’m just going to spoil a bunch of things, because why markdown?
There’s quite a few games where you have alternatives when it comes to main bosses - in the original Fallout ::: you can talk the Master into suicide by proving that the supermutants are infertile :::
in Planescape Torment there are multiple ways of ::: convincing your mortality to merge back with you :::,
New Vegas lets you talk down
:::Legate Lanius, at least on the NCR route:::
Jade Empire will give you a bad ending
:::where you surrender to the Glorious Strategist in exchanged for being fêted as a hero:::
even Fallout 3 will let you
:::talk Colonel Autumn into surrender for like no reason at all:::.
I’d really like that to expand into video games having killing “mooks”/generic enemies be more of an action with consequences. Undertale does a good job of that -
:::if you kill any monsters, even if you spare all bosses, the ending still mentions that there are some hard feelings towards you.:::
Spec Ops has no “pacifist option” but also makes you realize that
:::you were slaughtering American soldiers and innocent civilians because you were going insane:::.
The default problem solving strategy in most games seems to be violence, and that breaks my immersion. The last time I was in a physical confrontation with anyone was fighting my sister in high school - I’ve certainly never killed anyone.
All those games you listed are violence centric, so I imagine the non-violent route isn’t as satisfying. I tried to finish Dishonored (not really an RPG) without violence, but most of abilities involve violence and getting caught just meant waiting for them to kill me instead of fighting back. The gameplay just isn’t optimized for it like something like Thief is.
There are games designed for non-violence where violence simply isn’t an option, such as Disco Elysium or WanderHome. Searching specifically for games without violence is probably a better option than finding games where nonviolence is an option, unless you’re specifically looking to find clever ways to play games non-traditionally.
I mean, the whole point of the game is that you could have not killed anyone, you could have stopped playing, you choose to keep playing, you choose to kill all those NPCs, the game never forced you, turning off the game was always an option.
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