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sugar_in_your_tea, do games w RPGs that are optionally pacifist?

Most games require killing the end boss to finish the game, how exactly would you play around that? Or do you mean don’t kill anyone who doesn’t try to kill you?

kurcatovium,
@kurcatovium@piefed.social avatar

I believe you can persuade boss of Arcanum (amazing game) to commit suicide.

andros_rex, (edited )

Ideally, games where you kill nobody at all. Even avoiding killing creatures for a “true pacifist” run.

I’m just going to spoil a bunch of things, because why markdown?

There’s quite a few games where you have alternatives when it comes to main bosses - in the original Fallout ::: you can talk the Master into suicide by proving that the supermutants are infertile :::

in Planescape Torment there are multiple ways of ::: convincing your mortality to merge back with you :::,

New Vegas lets you talk down

:::Legate Lanius, at least on the NCR route:::

Jade Empire will give you a bad ending

:::where you surrender to the Glorious Strategist in exchanged for being fêted as a hero:::

even Fallout 3 will let you

:::talk Colonel Autumn into surrender for like no reason at all:::.

I’d really like that to expand into video games having killing “mooks”/generic enemies be more of an action with consequences. Undertale does a good job of that -

:::if you kill any monsters, even if you spare all bosses, the ending still mentions that there are some hard feelings towards you.:::

Spec Ops has no “pacifist option” but also makes you realize that

:::you were slaughtering American soldiers and innocent civilians because you were going insane:::.

The default problem solving strategy in most games seems to be violence, and that breaks my immersion. The last time I was in a physical confrontation with anyone was fighting my sister in high school - I’ve certainly never killed anyone.

sugar_in_your_tea,

All those games you listed are violence centric, so I imagine the non-violent route isn’t as satisfying. I tried to finish Dishonored (not really an RPG) without violence, but most of abilities involve violence and getting caught just meant waiting for them to kill me instead of fighting back. The gameplay just isn’t optimized for it like something like Thief is.

There are games designed for non-violence where violence simply isn’t an option, such as Disco Elysium or WanderHome. Searching specifically for games without violence is probably a better option than finding games where nonviolence is an option, unless you’re specifically looking to find clever ways to play games non-traditionally.

Nibodhika,

Spec Ops has no “pacifist option”

I mean, the whole point of the game is that you could have not killed anyone, you could have stopped playing, you choose to keep playing, you choose to kill all those NPCs, the game never forced you, turning off the game was always an option.

Klear, do games w RPGs that are optionally pacifist?

While Skyrim probably has the same issues you ran into with Fallout/other TES games, it’s quite viable to roleplay the game without doing the main quest without the game feeling empty.

I did one “playthrough” as an Orc blacksmith, with the goal being maxing out the smithing skill and crafting a dragonbone armour to present to a chieftan of one of the orc strongholds in order to join. I started out hunting deer and making leather stuff to gen enough money for food and board, working my way up, eventually venturing into dwemer ruins to gather metal. I did a handful of quests if they felt doable for a non-heroic regular dude and ran if I got into too much danger.

Strict pacifism wasn’t my goal, I was just playing as a non-heroic normal person, but I’m sure you could do something similar. You just need to abandon the main quest and set your own goal.

MojoMcJojo,

I once modded Skyrim to make hunger, thirst, sleep, wounds, infections, and weather as realistic as possible. Then, from nothing, set out to go dungeon diving. My guy had heard there were untold riches, and being dirt poor, it was going to be his ticket out of squalor. The amount of preperation that was needed took days. I had to build a small camp outside the entrance, catch kill and prepare foods that wouldn’t spoil. Make water skins to store enough water. I may be down there for weeks! Finally ready to go in, I have no idea what to expect, only rumors. It’s very dark (mod), but I made torches. Surprise Frost Troll. Dead. Bethesda update corrupted my modded save, but that’s ok, just another death of no one special in the frozen lands.

Klear,

I need to reinstall the VR version and do a run like that.

Sunsofold,

I did something similar, but also had mods to change player model and starting scenario, and unscale combat from your level. I started as a young girl who just lucked out of magical enthrallment by a necromancer and aged her a year every time she went up a level. I started in the middle of nowhere with a stolen kitchen knife, some slaves’ rags, the now-dull ring that had once held her in thrall, and no one to help.

It really turned the game grim: little girl stumbles into town, nigh dead from no food and crab attacks in the wilderness, looking for help, and the locals offer to put her to work. But, by the time I’m at level 20, she’s in her 30s, has plenty of food, rich furs, fire magic, and a heartful of revenge plans to keep her warm, and has acquired a circlet that made her fire even hotter. The eventual plan was to complete her schooling and then go on a necromancer roasting hunt, but the game broke. Fun little run. Could almost make a book of it.

Rhynoplaz, do games w RPGs that are optionally pacifist?

I tried a run like that in New Vegas. I think I got to Primm, and just kept getting tore up too much to be fun.

Venus_Ziegenfalle, do games w RPGs that are optionally pacifist?
@Venus_Ziegenfalle@feddit.org avatar

https://feddit.org/pictrs/image/9a850918-b8e8-45c4-b520-7a6037415940.gif

Nobody would wish harm upon an innocent cardboard box

Thassodar, (edited )

I was coming in here to say this: every MGS since they added the stamina bar I have beat non violently, including all the bosses. Even in the MGS 1 remake Twin Snakes for GameCube, no kills.

In MGS 5 they have a whole set of non lethal shotguns, sniper rifles, and assault rifles. I think it’s super fun, and makes you come up with creative ways to knock out armored enemies.

BigPotato,

Twin Snakes was an MGS1 remake - MGS2 was never on the GC but Substance was it’s first console release on Xbox to my knowledge.

Thassodar,

Ah my bad, I’ll correct it.

gaylord_fartmaster,

They still all die in the cutscenes though to be fair. In MGS3 especially you tranq the bosses and then they explode right after.

chunes, do games w RPGs that are optionally pacifist?

Sil (specifically Sil-Q, the most modern fork) is a great Tolkien-esque roguelike in the vein of Angband where pacifism is a first-class citizen. You get a lot of XP just by observing hostiles from the shadows. I highly recommend it!

chunes,

Also forgot to mention the latest version has tiles support that looks like this: https://lemmy.world/pictrs/image/35787fac-8c61-4d27-97c0-f397f61b585e.png

So you don’t have to play with ASCII graphics. ;)

elvith, do games w RPGs that are optionally pacifist?

Not sure if you can count it as a RPG, but Undertalencan be completed “normally” and with a pacifist run and also with a genocide run.

Bbbbbbbbbbb, do games w RPGs that are optionally pacifist?

Dishonored can be completed 100% pacifist, IIRC

Snailpope,

I came to say this The game actually discouraged violence. The more people you killed the more police rat swarms you have to deal with.

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

I think you can only be non-lethal, not truly pacifist, if someone cares about this difference. You still need to knock people out and do stuff to them, even if they don’t die by your hand.

Coelacanth,
@Coelacanth@feddit.nu avatar

Also some of the “non-lethal” fates you subject people to are way worse than just killing them.

Hideakikarate,

Sending one lady away with her stalker, or frying the brain of a “genius”, just to name a couple.

smeg,

I think frying that guy’s brain was a lethal option, but the worse one from that level is the brothers who have their tongues torn out and get thrown into their own mines as slaves. Corvo’s blade really is the kinder option!

XM34,

The lady with the stalker actually kills him a couple of years later and lives the rest of her life peacefuly and secluded off of his fortune. (According to the wiki)

jimmux, do games w RPGs that are optionally pacifist?
@jimmux@programming.dev avatar

I believe it’s possible in Cyberpunk 2077. Blunt weapons are non-fatal, other weapons can be modified to be non-fatal, stealth is usually an option, and you can even remotely disable enemies if your hacking skill is high enough.

There are sections you can’t do alone, so you might need to be proactive about neutralising enemies before your companion does.

JustARaccoon,

Yeah there is one section in the DLC that you have to work extra hard to avoid useless killing…

piyuv,

Tap for spoilerAre you talking about the underground agency where they market kids?

JustARaccoon,

spoilerTalking about the section where you’re directing Reed from a distance through a stealth section, there’s a couple of spots where you can preemptively act to have Reed not just stealth kill them or smth

EnsignWashout,

I see you subscribe to the Wolfwood school of pacifism: “I didn’t kill anyone!”

jimmux,
@jimmux@programming.dev avatar

Hey, in a setting like Night City, beating people unconscious to spare their life practically makes you a saint.

If you really want to ease your conscience, I don’t think they ever explain how non-lethal weapon mods work. You can head-cannon that your assault rifle is loaded with nanites that safely shut down enemy cyberware if you want.

dormedas, do games w RPGs that are optionally pacifist?

Fairly certain the NPC in Morrowind could theoretically be killed by a combination of his own drain health spell reflected back at him and/or - once he’s out of magicka - dying to fire shield.

andros_rex,

In Morrowind, you have to kill a ghost to please the Urshilaku, Dagoth Gares for the Sixth House Base, Dagoth Vemyn for Sunder, and Dagoth Ur/the heart. I guess you could probably cheese reflect spells, but that doesn’t feel quite “true pacifist” to me - just like dragging Eridor everywhere in Oblivion doesn’t quite feel like “pacifism.” You’d also have to do a lot of leveling/side quests to get the Hortator/Nerevarine skip to avoid the inevitable slaughter of Venim, Gothren, the bad Erabenimsim, etc (it’s annoying, Gothren stalled out my “no inventory” run and working on the skip took 5ever)

You could trade the ghost and Gares for Vivec if you wanted, and then not have to do the leveling/side quests.

EvilEdgelord, do games w RPGs that are optionally pacifist?
@EvilEdgelord@sh.itjust.works avatar

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  • match,
    @match@pawb.social avatar

    because the OP does

    somerandomperson, do games w Native Arch Linux Games - Share Your Favorites

    Rhythm Doctor. Sadly it needs XWayland ;(

    bjoern_tantau, do games w RPGs that are optionally pacifist?
    @bjoern_tantau@swg-empire.de avatar

    Not an RPG, but in the Thief series the hardest difficulty usually means that you aren’t allowed to kill anyone. Many people even try to play the games as a ghost. Meaning the only sign of their presence after leaving is the stuff they stole. Every door has to be closed and locked again. Keys stolen from guards have to be returned (in lieu of a game mechanic for this you have to lay it on the ground behind them).

    People do challenge runs of the Gothic games as pacifists. So it isn’t part of the games but doable with some shenanigans.

    Malix, do games w RPGs that are optionally pacifist?
    @Malix@sopuli.xyz avatar

    Disco Elysium? More or less entirely conversation-driven RPG about an alcoholic cop who drunk himself to submission so hard he forgot who he is, hence developing him back with skillpoints. Off the top of my head there’s like one combat situation which you can talk around if you’re so inclined.

    Otherwise, it’s been said many times that “Planetscape: Torment” is similar … ish. Not the setting, but mechanics, apparently you can entirely go through the game without combat - but that’s not to say there’s not going to be bodies - or so I’ve been told, haven’t played the game to completion, only dabbled the beginnings.

    So, these suggestions are with grain of salt, obvs. But afaik both are pretty high up on the rpg shelf.

    duchess,

    Grain of salt? Disco Elysium is the perfect example and Torment would have been a better game without combat. I‘d like to add Citizen Sleeper. I‘m a bit tired of RPG where combat often is the only or favoured option.

    Trail,

    Planescape Torment yes can be pacifist-ed, except for killing a zombie at the very beginning of the game.

    Then again, killing/death is a bit strange in this game, so…

    Malix, (edited )
    @Malix@sopuli.xyz avatar

    can you even kill something that’s already dead?

    But tbh, only played some of the beginning (edit: and remember even less). Should actually play it through.

    IndieSpren, do games w RPGs that are optionally pacifist?

    Baldur’s gate 3 has only a few required kills for main story progression. Most combat can be avoided.

    Not an RPG, but: In the Hitman series, you will have to kill the target, but how many non targets you kill/cleverly avoid killing is up to you.

    november,

    There are some fun ways to complete some Hitman missions “without killing anyone”, just by fiddling with the environment so that the target coincidentally dies “by accident” later on. You can even get one of your targets in Hitman 3 to commit suicide.

    snek_boi,

    What? Amazing! I stopped playing Baldur’s Gate because I dislike the combat. How do I avoid it?

    Poopfeast420, (edited )
    @Poopfeast420@discuss.tchncs.de avatar

    It’s mainly just talking to people, but if you want to fight as few times as possible, you probably need to know the game or tons of save-scumming. You’ll also have to be ok with just missing a bunch of stuff, or pick and choose your fights, which again, needs prior knowledge.

    I don’t think it’s a good way for a first playthrough.

    IIRC there are six fights you always need to do (two of those in the tutorial and another shortly after, although technically you can use glitches to skip these). But if you only wanted to do these fights, you’d basically do an evil playthrough and miss most of the game, especially Act 1 and 3. And if you’re not talking to people, save-reload the correct dialogue choice, you would just sneak around everywhere, trying to avoid enemies, constantly saving and reloading, because you were spotted.

    If you add a handful of boss fights, a good run is possible, but still, there’s going to be a lot of sneaking around and save-scumming.

    kyub, do games w RPGs that are optionally pacifist?

    In Nethack, you can fully complete the game as a pacifist, although it’s VERY hard and the game is already hard to get into to begin with. In that case, you are only allowed to indirectly kill enemies by having your pet(s) kill them or by using spells which make enemies attack themselves. Or simply by avoiding enemies completely. Playing as a healer or wizard is the easiest option, but still very hard. The game rewards this and other conducts (= supported “challenges”) by mentioning it in the very end after you’ve ascended.

    andros_rex,

    I’ve played nethack for 20 years and have never gotten further than the Castle :(

    kyub,

    That’s not so bad. The good news is that the game gets easier the farther you go. The endgame is the easiest part. The bad news is that you still need to know about a lot of the enemies, items and potential situations that can occur and how to handle them. The most important thing is to gather what’s commonly called an Ascension Kit, which is an approximate list of items you pretty much should have in order to win the game because then you can deal with literally every enemy and situation (unless you make a stupid mistake). So you need to know what those items are, how to get them, how to identify them in the game and not waste them, and things like that. You can get somewhat far just through sheer luck but you’ll never make it through if you play blindly (don’t read any tips or spoilers) or just rely on luck.

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