Mad Max for me. Story and stealth is better in DG, but the driving, vehicle combat and hand-to-hand combat is sooo much better in MM.
The car is basically a second character you upgrade throughout the game.
DG for me was too … Last of us-esque, without the memorable characters. Just an ok cover shooter with lots of stealth plus a vehicle, which was not very fun to drive or care about.
The combat is basically AC/Arkham/Shadow of Mordor, but holy shit do the animations make it satisfying. There's this gritty desperate quality to it I haven't seen anywhere else.
Days Gone is much better than Mad Max, which was still a good game. It’s a shame Days Gone launched with so many problems because the final product is so so good. Yeah the story is a just ok and the acting can be hammy and a little uneven. But the gameplay is great and I actually enjoyed the story.
Warframe. Always coming back to Warframe. It’s just too fun making my murdermachines look pretty, and there’s always something new to work toward. The game also runs incredibly well for how good it looks and how much is going on at once, I should NOT be able to run it at max settings 4k at 60fps with a mid-range gaming PC.
Plus it’s really fun getting those big red damage numbers on enemies with the right builds, and I still haven’t played another game with a movement system as fun as this one.
I’ve also been having fun with Armored Core VI, minus the out of place bosses. They definitely just put them in to be like “Look! We have the FromSoft™ bosses!” I ended up making a cheese build to effectively skip them. The actual mech combat parts are really fun though, and I love trying all the different kinds of loadouts! Runs well on a Steam Deck too which is always good.
It has extremely durable armor, capable of withstanding seven nuclear missiles. Its main weapons are the Gauss cannons mounted on either arm, its secondary weapon is an Annihilator-type laser mounted on its head and its third weapons are two Starburst rocket launchers mounted on its back that are used as effective anti-air weapons. A single Krogoth can destroy a sizable ARM base if it isn’t well defended.
TA is just a gem. I like how the base game is pretty moderate unit-wise. And then they just said “fuck it” and added whatever cool shot they (probably always) wanted.
And the soundtrack kicks ass, “March unto death” being my favorite.
I always felt like the arm got the short end in the expansion. they just never got anything to parallel the krogoth.
their static artillery being shorter range also always hurt them in my vs cpu games. though the vulcan was pretty awesome of you could somehow generate enough energy to sustain its RoF.
BotW and TotK are a very different type of game from OoT. As others have pointed out, there are a lot of environmental mechanics to learn as well as how to find and use different types of weapons due to weapon durability. It’s a much more open ended game than OoT where exploration is much more of a focus, whereas OoT is more story focused and has a more specific order to do things (which isn’t 100% set in stone, as the whole Spirit vs Shadow Temple debate proves) that’s still more straightforward than the newer games. I like both types of games, especially for both OoT and BotW/TotK being gaming masterpieces for their time, and the three of them are my top 3 Zelda games for sure. But if you don’t like one or more of them that’s perfectly fine. Not every game will appeal to everyone.
Fun fact, Spirit and Shadow aren’t the only temples in that game you can do out of order. You can do the Fire Temple first, as there is only one chest that requires arrows and it doesn’t have anything crazy important in it. Water Temple can also be cleared without arrows, but you do have to get a bit more creative with some non-intuitive jumps and either saving and resetting or using a warp song to go back to the dungeon entrance without raising the water level in order to do that. Spirit Temple does require arrows but nothing else from the other dungeons is required so you could do it as early as your second dungeon. Even then I think you can abuse invincibility frames to skip an eye switch and I can’t remember anything else that required arrows in there. Shadow Temple is the most restrictive, but only because you have to clear Forest, Fire, and Water in order to gain access to it. Once you’re actually in the dungeon you’ll find that arrows are the only item from the other dungeons you actually have to use to beat it.
Best, funniest local multiplayer game I've found. Also playable online. Up to 4 players. Goofy physics-based fighting game in which you control a jellyish humanoid and control arms individually to fight. It creates some really hilarious moments as you're both dangling off a billboard, holding onto each other in a big cluster, etc... The trailer.
I always wondered this, why is it that so many people hate the Epic launcher? is it a technical thing? is it the company? I never had any issues with games, either bough or given away for free. Not sarcasm, I’m genuinely curious.
Personally, I think it’s absurd to remove a mod that harms nobody. As a nonbinary person, I was ecstatic to see “they/them” as a pronoun choice, but I understand that having to choose pronouns can be triggering for some people, just as much as not having the option can be triggering for others. Why not let people play the game the way they want? Isn’t that the appeal of a Bethesda game, after all?
I’m pretty sure Nexus Mods admins have the ability to lock comments on a mod - why not just do that for controversial mods like this one? People who want it could still use it, just without the hatred and vitriol that might otherwise be in the comments.
I completely agree with your perspective. The essence of a Bethesda game, and many other sandbox-style games, is the freedom to tailor the experience to one’s own preferences. Removing a mod that is essentially harmless takes away from that freedom and raises questions about the influence of ideological stances in the moderation process.
As you suggested, locking the comments could serve as a reasonable compromise. It would allow those who wish to use the mod to do so, while mitigating the potential for inflammatory discussions. This way, the community retains its diversity of choice without being subjected to a single viewpoint.
From what people who had seen the mod page were saying when this all started blowing up, was that it was removed not for what the mod did, but for what the author of the mod put in the mod description page (basically full of racist, sexist, homo and transphobic bullshit), which was a violation of their rules. Plenty of other mods that remove the pronouns option still exist on Nexus, but without the bigotry clearly laid down in their descriptions.
If it’s indeed the case that the mod was removed due to the author’s statements in the mod description, then the removal is justifiable based on those grounds. This would then be less about the content of the mod itself and more about adherence to platform guidelines. It also highlights the importance of understanding the complete context behind moderation decisions, rather than focusing solely on the mod’s functionality.
I tried the game for a few hours but I just couldn’t get into it.
Something about the dodge mechanic was not feeling right and I hated the overreliance on blocking/parrying. It’s the one mechanic I’ve hated in all soulsborne games and never used when beating the games.
Also noticed how some enemies seem to have their attacks rubberbanded onto you even when you dodge.
Realizing I would have to rely on the parrying for the whole games was what made me finally stop playing today. I just don’t find that fun or enjoyable.
I’m hopeful that they can rework the dodge more, but that was also my hope from playing the demo too and I still don’t like it as it is now in the full game.
I was also hoping for better dodging as I am terrible at parrying. I struggled with Sekiro because it’s so reliant on parrying but I did enjoy it up until I got to Genichiro as I was never able to beat him.
Yeah it was the moment when I realized Lies of P reminded me of playing Sekiro when I stopped lol. I’m just disappointed they make you have to parry. Not parrying lead to me getting combo locked during that first carnival boss so many times. Getting hit multiple times without being able to dodge or parry after the first hit was annoying.
Heard that the game has a dodge/roll upgrade a bit farther into it but I just didn’t have it in me to deal with more of the parrying to get that far.
Grateful the game was on gamepass so I was able to check it out before buying it. Hopefully my friend that’s 100% Sekiro will give it a try soon. He might enjoy the combat more than I did. He never dodged in bloodborne but instead stood still and just parry’d the bosses until it worked lol.
This comment chain might be the first thing that's making me actually interested in the game lol. Sekiro is one of my favorite games and Genichiro is when I actually realized that because it finally got me into that sword dance flow state, or as the folks say - it clicked at that point. If LoP can get even close to that I'll probably like it a lot
It’s currently included with Game Pass plus there is a demo (I think it’s still available) so you can try it without having to buy it. Spending $60+ always gives me pause.
Looks like they removed the demo since it fully launched now, but yeah I almost never buy games at full price on day one. I don't mind waiting tho, plenty of other games to play until they put out a discount and/or remove denuvo anyway.
I didn't get a chance to play the demo so dunno, but I'm looking forward to reviews or a hefty discount down the line, it might still be worth giving a try. Considering the weapon variety I'm guessing they went more for novelty than a single perfected weapon style anyway so you're probably right that it won't end up being sekiro 2
I get that wikis cost a little time and money to host and run them, but the studios/devs should offer up a wiki on release that could be moderated by a combo of employees and/or volunteers. They’re losing the opportunity to drive community engagement and keep it all close by letting these big wiki sites it up all the competition.
I like this idea in principle, but in practice, I suspect the same companies that often abandon games (and even whole platforms) would also discontinue their wikis. I would like information about the games I buy today to still be around when I play them again in ten or twenty years.
That’s a good point. Fan hosted wikis have the same issue unless they’re maintained and funded by users. Big wiki companies are becoming scummy.
I get not every game is on steam, and not everyone games on PC, but maybe Steam could implement something like this as I don’t think they’re going anywhere anytime soon.
Or maybe we need to bring back good ol printed game guides.
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