I can’t tell you which version is the best for you (and your hardware). The first thing I would lookup if the particular version for the emulator is working well (have in mind, the reports are not always up to date): Dolphin for GameCube, PCSX2 for Playstation 2 and Xemu for Xbox.
Xemu is by far the least desirable option. Immense hardware requirements and relatively limited compatibility. It’s a miracle it’s functional at all. I would only use it for games that you cannot play through any other means - so the small number of Xbox exclusives that were never ported to other systems and don’t work through backwards compatibility on newer Xbox consoles. Midtown Madness 3 comes to mind. I’m glad I finally got to experience this forgotten game by the Battlefield developers - but it was barely playable at 640x480 on a Ryzen 5 5600. The experience reminded me of very early PS2 emulation and not in a good way.
PCSX2 is usually decent and has made immense strides in recent months, but it usually runs multiplatform games worse than Dolphin, which is the gold standard for console emulation. However, not all ports of games are better on Gamecube. While the console is more powerful than the PS2, the limited amount of storage on the system’s proprietary discs resulted in quite a few compromised ports (edit: and the PS2 has a few hardware tricks up its sleeve that no other system of the time can replicate, particularly in the effects department). Still, it’s usually the best course of action to try Gamecube/Wii emulation first and resort to PS2 emulation only if you’re noticing downgrades. There’s also the little issue with PS2 games that some rely on the controller’s analog face buttons for certain mechanics (e.g. short jumps, long jumps, throttle/brake, certain attacks), which are not present on newer controllers most people are likely to be using. Sometimes this can be rebound reasonably well, e.g. to a modern controller’s triggers, but not always.
All of the above also applies to AetherSX2/NetherSX2 and the Android port of Dolphin, by the way. On mobile devices in particular, the lower hardware requirements of Dolphin are worth keeping in mind - although lower-end devices are likely to struggle with Gamecube and Wii games anyway. This is not an issue on PC anymore; even basic PCs from over a decade ago will run Dolphin flawlessly, whereas PCSX2 can be punishing even on modern CPUs with certain games at higher resolutions. The original PS2 version of Shadow of the Colossus for example is so demanding that it’s actually a better idea to emulating the slightly enhanced PS3 port through RPCS3 instead.
Nice write up. It depends on you hardware too (if its strong enough). Some games might be best played on Xbox, so it makes sense to try Xemu. I personally prefer Dolphin and PS2, because they are integrated into RetroArch as cores (in Linux). At least he is looking for the best graphics, and that should be the Xbox versions. But I didn’t try the Prince of Persia games yet.
This depends on the hardware you are playing on, the version of the emulator and the specific game. I don’t have any experience with Prince of Persia games, so cannot make a recommendation. I personally play on RetroArch, which means the PCSX2 core is renamed to LPSX2 and is a little bit lacking behind the standalone emulator. So I would tend to use Dolphin for Gamecube emulation instead. But if you are using standalone emulators, then it might be different story.
When researching the web, people seem to talk about the PS2 versions of the Trilogy being the best. So based on that loose info, I would probably tend to recommend that one. But check out compatibility for each game in the links I gave you.
I signed up, happy to try it out and give feedback. No idea what my average number of steps is because I don’t super care about that, but I’d expect it to go way up if I suddenly did care (through a gamified app).
I’m actually dumb and my Garmin tracks my steps, so I DO know exactly how many I take (27,689 weekly). Damn I need to use my treadmill desk more consistently. That’s low.
I saw in other comments wearables don’t work. That’s kind of a bummer. I like to leave my phone charging on my desk and let the watch track.
Doesn’t work as of now, but this feature is something we’re well aware a lot of people need, and high in our priority. We’re just waiting for Google to get their tech together so we can start supporting it.
Yup, I have! From development standpoint, building integrations with each of the manufacturer is not really an option for us right now, a it’s both a lot of work and we can’t afford to buy the devices to test it out.
I’ve been playing since the last round of beta invites, and I love it. Everything’s pretty intuitive so far, and I find myself moving around more to give me those steps. Can’t wait to see what comes next!!
We have a newsletter available on the website, and also Reddit, X/Twitter, Discord and WalkScape Portal (which is our own “Reddit alternative” for the game).
As someone that played R6 siege for over 6 years. It is complete when the game’s dysfunction can no longer be overlooked because of the intermittent highs you get from a good play you made in a round.
Our next update (Quality of Life) exactly aims to iron out most of the kinks remaining in the core loop. So being able to queue starting an activity after traveling, equipping saved gear presets, being able to organize bank & inventory, push notifications (that are opt-in and customizable) and cleaning UI stuff where it’s been reported confusing for some.
We’re aiming for this to ship in the next couple of months along with some content additions. Thank you so much ❤️
This sounds amazing, I’ve been playing for a couple of months & really enjoying it. Having never played RuneScape or anything like it, it’s been quite a learning curve, but it’s all very chill so you don’t feel bad if it takes a while to spot a certain feature or remember where a certain screen was in the sprawling menu system (which is fairly easy to use once you get used to it).
In the first few days/week I found I needed to interact while on walks to make the most of the short step requirements for early activities, but that soon levelled out, & the walk buffer with 2x multiplier is a really nice touch. Every few days/week I try to leave it on idle to build back the buffer, then everything feels relatively quick to progress for the next few days.
Really awesome work & look forward to the upcoming updates whenever they arrive. Big thanks to you & the team!
It’s alright, but I couldn’t get through it. It just was #notmyAC lol. Travel between quests took too long and the desert is not that interesting to me personally. Parcour was shallow and I hated the combat and progression systems.
I loved almost all of the old school style AC games, but they started to drop off after the Ezio trilogy. 3, Black Flag, Unity and Syndicate were fine, but they just didn’t quite have the same charm or were lacking in other areas. Still had a fun time with Black Flag and Syndicate.
Children of a Dead Earth is a tactical space game with n-body Newtonian physics. This means that on the surface it is very similar to something like KSP, you can do things like orbit a Lagrange point. In addition, you can design all the parts of you spacecraft and weaponry down to the materials they use. If you can make a fuel tank made out of aerogel work with the laws of physics, then you can use it. For example, I made a coilgun that fires nukes which was devastating at close range but the low velocity of the nukes made them easy to dodge at long range and without any thrusters, they cannot course correct.
It is actually a Skyrim mod but basically a complete game that just happens to be built upon Skyrim. It features full professional quality voice acting in German and English, new game systems inspired by the Gothic series, a setting separate from Elder Scrolls, and a story that gets close to the quality of Planescape Torment or Disco Elysium. I can’t recommend it enough.
It probably works with some tinkering. I would recommend completing it once the way the modders intended since they likely never tested their game with VR in mind.
A fun little 2000 era RTS with customisable mech chassis units/base building/multiple fighting levels per map (separate air/land/underground maps). In hindsight, it has a fiendishly difficult campaign which I remember it being a lot easier than I find it now…
Yes! Great fun game. Crashes for me every so often in Windows now, which is a pain especially for skirmishes because you can’t save. Have installed in Linux now but haven’t tested much - maybe it’ll work better!
I always loved the combot customisation aspect, but it seems my favourite load-out and team has changed since I played so many years ago, back when one borrowed a friend’s CD.
Vangers is a postapocalyptic and fundamentally strange top-down driving/exploration/mystery/action-RPG.
It has a unique back story, hostile worlds and an intriguing and expansive vocabulary that helps tell the story. If you are the type of person that appreciates poetic neologisms because they get your brain going, guessing at the etymology and sucking up the layers of connotation, this is up your alley.
Even if you manage to complete the game, you’ll be left wondering whether what happened was even meant to happen. It’s sort of post modern with deconstructed words, rituals and behaviors all jumbled up and muddled together as a result of a great and important event that once had meaning to creatures that may no longer even exist.
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