Yeah. It’s super easy to house-rule Carcassonne as a pure co-op game. Remove the farmers (to keep your sanity, because co-op is actually much harder), keep the rules about Castle and road occupation (where a tie gets scored for each tied player), and play to maximize the combined players score. None of the strategy is lost and trying to carefully double occupy everything is sometimes a nail biting challenge.
There’s actually a specifically cooperative expansion for Carcassonne, called Mists Over Carcassonne. It adds an element of managing a ghost population while trying to cooperatively reach a target score based on certain scenarios.
I played on PC, and had a great time. Like the other person said, it wasn’t intended for such a casual machine.
I really liked the interactive items, even though they were useless. It was fun to try roleplaying as a student sometimes. I didn’t find the enemies to be too clustered either. My personal favorite thing was flying around on the broom. The game world is pretty big so you have plenty of room to just do your thing.
I’ve heard the reasoning before that reviewers typically only have access to a, well, pre-release version. A day-1-patch is pretty common now.
So, as reviewer, you have to decide whether the performance problems look like they might be fixed on release day, and therefore whether you want to incorporate them into your review/score or not.
Good idea if you don’t want publishers to send you any advanced copies of their games in the future, which is just as well since your review won’t be relevant to anyone. At that point it’s just a preview.
it is today that nearly no reviews are worth anything. what even is that bullshit that they only rate from 7 to 10 because below 7 is somehow already the worst of worst
Reviewers don’t get these games and then play them in complete isolation. They are in contact with the devs or publisher and might get told which problems are fixed at launch or something.
You kinda have to believe what you’re told, and maybe adjust your score accordingly. Maybe if one dev burns you again and again, you might discard whatever they tell you, but I don’t know who could fit the bill.
Throwing another example on the fire: The Last of Us Part I PC port. The people who released that code ought to be brought up on charges for climate destruction.
Every few months my friends and I pick up Deep Rock Galactic for a few weeks. And every time when we switch to a different game after that we always end up hitting "F" all the time all over the place. In DRG that's the button to throw a flare and you use it constantly when moving around. Very annoying when another game uses it for something completely different like a grenade toss 😄
Switch between GTA V and RDR2 and end up punching my damn horse every time I try to ride it because entering vehicles is F in GTAV but in RDR2 F is your dedicated melee button.
The controls are slightly different in the Soul Reaver remaster and I kept mixing up crouch and lock-on. It took until the end of the game before I got it worked around lol
I’d love a new Wolfenstein-style game that diverges from the simple divide of giving them helmets.
It’s simple morbid truth that these people are human beings, who have committed their minds to unimaginable cruelty. It’d be fun to have more games about reciprocating that cruelty.
Mortal Kombat’s fatalities gave me a big ick factor when they leaned into cruelty and pain (and thankfully turned towards looney creativity to be entertaining). But I could see the former being a bit more valid when there’s universal reasoning behind why it’s being applied.
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