I’m fine with it, wasn’t fallout 3 on GOG at some point? You can download those fairly safely. I don’t see it as piracy if you already own the game or a license to the game.
DOOM 2016 didn’t work on Linux duo to the DRM being incompatible with proton.
What’s really stupid about that is the devs don’t have to do any extra work to make it compatible, all they have to do is check a box saying they’d like it to work with proton.
I often pirate old games I own because I’m too lazy to go find the disc. Although at least for Gothic I went to find my old disc anyways because the version I downloaded was missing the In Extremo concert.
And I pirated Sims 4 because of some DRM stuff, can’t remember the exact issue. But let that sink in, I had to pirate a game that is literally free.
Even if you’re excessively concerned with morality and what people think of you, the only people realistically going to kick up a fuss about “pirating” games one already owns are Nintendo’s lawyers.
When the big brother dies in Brothers: A Tale of Two Sons. The game is short, but does a great job of getting you emotionally attached to these brothers. Even through the controls, you control both brothers at once with each getting half of your controller. When he dies, it also essentially kills half of your controller. I found myself trying to move the brothers together as I have for the rest of the game.
Such a great way to implement gameplay into the emotions of a game. It was like after someone died in real life, you keep thinking about messaging them all the cool things you find that they’d like only to realize they’re not there. You just sent a meme to a phone number that hasn’t been paid for in months. Maybe you even start paying the phone bill so you can keep hearing their voicemail. Continuing to reach for half of the controller that can’t do anything now is just amazing.
I was playing this game with my 4 yo daughter, giving her a controller pretending she was controlling the younger brother. We would talk to the characters as if the younger brother was her and the elder brother was me. It was an amazing experience. Then the elder brother dies, and it’s not even a quick thing. There’s a whole big segment of the younger brother carrying the elder brother’s body and burying it. My daughter doesn’t exactly understands what is happening, but keeps getting more and more upset and scared, and keeps asking me why I wouldn’t wake up. That segment fucked me up as I was trying to get through that part while also trying to comfort my daughter.
I cried that whole bit with the controller feeling like you’re missing an arm. So exact a representation of grief.
But the last scene, where the father simply falls to his knees at his son’s grave. He’s been granted his life back at a price no human parent would ever, ever accept. I cried racking sobs. It was so awful and true.
This game is my answer as well. I held it together through big big brother’s burial. When I lost it was in the epilogue when I realized I needed to press big brother’s action button for little brother to pull the big lever. I literally wept as I pressed that button.
Old School RuneScape is a good pick. Great game and solid mobile client.
If you’re okay with optional cosmetic mtx then Albion might be worth looking at too.
AdventureQuest 3D has a single class exclusively behind paywall, but it’s a one-time fee. Beyond that it’s cosmetics and crafting speed-ups for real money currency (which is also earnable from normal gameplay)
Since the game is getting a rather big addition in a few days: RuneScape 3 is also not bad, but if you want to avoid mtx and p2w you have to pick the “Iron(wo)man” option when you start. This removes the ability to trade or use the auction house system, but in return all the p2w is stripped out (and imho the progression of your character becomes much better)
So… this is going to come across as a weird suggestion, given that the company providing it is actually evil, but… I’m actually getting good usage from Google Play Pass at the moment. A £5/month subscription gives access to a wide range of Android games with absolutely no in app purchases and no adverts. I’m not sure if any MMOs are included in the catalogue: there’s like a thousand games in the program and I’ve tried out 4 so far. Because that’s the thing I’ve really noticed. With no in app purchases, I play a game for longer as I don’t run up against demands for money, adverts, or difficulty walls that are intended to get you to pay. So I just keep playing until I’ve done everything I wanted to do.
If you can tolerate the evil that is Google, it might be worth getting the free trial month and see if there are any MMOs.
Stop tempting me! 😂 Seriously though, I keep looking at the Play Pass and considering it. The game I previously played I was playing for three years and the developers just got greedier as time went on. But because it was the only game I was playing, I didn’t need it. Now I’m looking for something new, I may end up there.
The offerings are usually a mix of premium or semi-premium games as well as your typical predatory games. They all have had every bit of monetization stripped out of them (no dlc, no ads, no paid currency). I don’t think I’ve ever seen a mmorpg on play pass but there are many high quality games. If you setup family sharing you can share the subscription at no extra cost. Good discount for annual renewal too.
So how does that work for the games that had monetization stripped out? Do you just get the reward for free since you’re paying for the subscription? Or do you just not have the option for that “purchase”?
most of the f2p offerings are games with energy systems limit play. And in those cases you simply have unlimited energy, or the entire energy system is removed. For other types you have ever jigsaw puzzle etc that was ever available for the game. Sometimes you need to go in and claim the dlc and it’ll then be active for you for as long as you are subbed (and as long as the game in question is part of the program) Usually the games that have heavy p2w and FoMo built into the core gameplay loop and mechanics don’t show up. I assume it’s because it would be way too much work to make the game fun to play and that they don’t want to give people a way to avoid the monetization.
2 examples I can remember easily: The Battle for Polytopia has every single faction unlocked from the start. Titan Quest is based on the earlier version that only had the first expansion, so the 2 more recent expansions are for sale in the ingame menu, but since you have play pass you just hit “download” on them and get them.
I wouldn’t expect to see a lot of clash of clans or raid shadow legends -types of game there, because “real money” is an important and significant resource in those games.
The amount of effort spent to convert the game to play pass varies, but in almost every game it’s not a detractor.
The entire hour-or-so-long finale sequence of Tears of the Kingdom is ASTOUNDINGLY good. It hits ALL emotions: fear, joy, suspense, sorrow, elation. Also, the Dragon Tears Quest throughout the regular game.
The Dream No More ending of Hollow Knight. I felt that in my soul. Largely due to the musical score.
The ending of Outer Wilds made me feel an emotion I really had trouble describing. Bittersweet, maybe? Mixed with awe? Same for the DLC ending, but with a distinctly more sorrowful vibe.
Subnautica had me literally drop my jaw, with the Sunbeam questline, midway-through the game.
I don’t know if this is an emotional moment for everybody, but I have been playing video games with my daughter ever since she was 4. When she was around 5, we played Majora’s Mask. There is a part in the gerudo desert where a dad and his little girl live in a house, but the dad went missing, so the daughter is waiting for him at the house. As part of the quest, you go talk to the daughter, then go rescue the dad from underground. So far, so good.
We go down to the dungeons, and the father finally escapes and reunites with his daughter. The moment the dad meets his daughter, my daughter starts bawling.
‘Where were you dad? I was alone and missing you! Some strangers (referring to link) even visited the house! Why did you leave me alone??’
I was absolutely stunned by her words and emotions, and it was tough to console her while I was getting emotional myself. I’m getting emotional right now as I type this.
So yeah, that was the most emotional moment in a game for me.
One other emotional moment was from Brothers: A tale of two sons, which I’ve replied to one of the comments.
This is probably my favorite answer so far. One thing I love about Nintendo is that it’s made for kids, they can’t do THAT much to shock you. They can only tell what I’d call human stories, stories that anybody on the globe will be able to understand. N64 Zelda is fairly simple as far as writing goes, but it does the simplicity extremely well. It reminds me of Greek tragedies more than anything else, where the tragedy, the main situations can be understood even without dialogue.
Yeah Zelda games are the complete package every time. I’ve played half a dozen zelda games with her, and we loved each one of them (except Twilight princess. It was too dark/depressing and we didn’t finish it). She’s 7 now, and she has forgotten a lot of what we played when she was younger. It’s bittersweet, because she doesn’t remember the fun we had, but I get to play the same games with her again.
Well that’s the great thing about kids forgetting the fun they had, there’s nothing stopping you guys from playing the same games over and over again with her. She’ll remember everything as she gets older though. Loved playing Halo co-op with my Dad when I was a kid, it was so fucking cool.
MUDs. Text based (generally RPG) games with incredibly immersive story telling, near infinite levels of character customization, and many even feature ways for players to build on the world itself.
I’m surprised it’s not more popular amongst D&D enthusiasts.
In its hey day, people spent thousands of dollars just to boost their characters on massive for-profit MUDs like those created by Iron Realms. But smaller MUDs like Ancient Anguish were just as quality.
Sadly they’re going extinct. Only a few MUDs are still actively maintained.
I started reading Mort (Terry Pratchett) and it reminded me of the Discworld MUD I played with my friends in the 90s, on dial-up, all crowded around a single 13" CRT. I looked it up, and it’s still running!
Whoa that’s a nice piece of trivia. Did some googling and it definitely has roots in MUDs, but Andrew obviously had higher ambitions visually. That’s cool.
bin.pol.social
Aktywne