Skimming through my Steam library, here are the games that I’d call memorable/left an imprint for me in the last year.
Neon White - Score attack/leaderboard chasing is NOT my genre at all, but the game felt so good to get into a flow state and solve the puzzle, chasing that last Ace medal timing. There are more things I could have gone and chased, but getting all Ace medals, gifts and finishing the story was sufficient for me. I’d be curious to figure out if playing again, almost a year later, if I could do any of the later levels!
Security Booth: Director’s Cut - A very short experience but such a fascinating and creepy one. You’re asked to man a security booth and let in or reject cars based on a list of license plates. Things get weird and that’s all I really want to say. This is also a game that feels like it was originally released on a PS1.
The Case of the Golden Idol - Both Outer Wilds and Return of the Obra Dinn are some of my favorites of all time , so when I heard that Golden Idol was like both of them together I was extremely curious. It’s more Obra Dinn than Outer Wilds, but the core mystery in each level is so interesting to uncover. Nothing ever really comes out and says “So this is what happened” in a cutscene, but you read a letter in one room, maybe a letter in another, then you’re checking between them for the dates and trying to figure out what happened when. I felt so smart when a puzzle came together and when I saw/solved one of the big mysteries before they basically tell you the answer. So so so much fun and I need to get into the DLC.
Marvel’s Spider Man and Miles Morales - I played the first Spider Man on Sony’s streaming service a couple years ago, so I knew all the story beats already. That didn’t stop the emotional impact from STILL hitting me from some of the final villain’s speech to Peter. I had also never played Miles Morales, so it was great to put them both back to back. The story can feel very routine/by the numbers but I almost didn’t care because I was having so much fun swinging through New York. Cannot wait for Spider Man 2.
I don’t play games at release so my lists are often varied anyway. Only one of these truly blew my mind, but I think the others stood out well enough:
Paradise Killer: The detective and investigation genre has been well fed these past years. When Obra Dinn came out I felt sated. It was everything I ever wanted from a mystery game. The recent release of The Case of the Golden Idol struck a similar vein, even if far shorter and (IMO) easier. There’s a thing about those however, as well as most games of the genre: They’re often tied down to vignettes, select scenes laid down by the developers with clues that are obligatory to find or stand out blatantly. Games like Ace Attorney or DanganRonpa straight up won’t let you progress until you’ve found everything that you need to beat your case. And while that is not exactly stale, it feels somewhat constrained.
Paradise Killer flips that metaphorical table and throws you into a wild, vibrant world with little to no aid. I’ll spare the plot details, as its somewhat complicated to talk about them, but you are an investigator sent to crack the “Crime to end all crimes”, a bloodbath that is going to send this - supposedly - paradise into a chaotic fate unless its stopped. And after a brief explanation of what happened, you’re sent on your merry way, expected to meet and interrogate every NPC, as well as comb through the scenario.
The dialogues are typical from what you expect, some friendly back and forth, some very unfriendly back and forth, characters with deep dark secrets that aren’t always related to the current case but might turn up unexpected surprises. The real standout of the game, however, is the freedom and expectations you have for this world. You’re not chained to the murder scene (which you can’t even access for most of the game) or a few select areas. Instead you’re supposed to walk and climb and jump and look into every named area, learn about this world, dig up secrets, compare and pick apart testimonies, comb up random pieces of evidency as well as solve a few minor puzzles along the way. Its a mystery game with a single case - in a way - that runs far, far deeper than any other detective adventure I’ve ever played. Its a story that starts deep and dark, then plunges far further with every single new information you learn about this deranged place and its citizens. I don’t think I’ll ever be as sated as when I finally sat down and put everything together, getting ready for the final trial (which you can start at any point, the sword of Damocles of having enough evidence always hanging over your head) and proceeded to build and tear down every remark I’ve heard along the way. But then again, I thought I’d never find a games as satisfying as Obra Dinn as well.
Sakuna: Of Rice and Ruin: A mix of farming sim and character action game filled with so much heart it overflows. Sakuna takes several elements from games I’m used to play - the asshole main character who finds herself taking care of an unwanted group, crop growing mechanics, 2D stylish combat - and breaths fresh air in all of those.
The characterization and growth that these people go through is nothing short of stellar. I’ve gotten somewhat tired of redemption arcs or bonding that happens through a traumatic event or crushing defeat, or simply is forced by the narrative. In Sakuna there’s no sudden moment where the characters start to band together. Instead, slowly, they start relying on each other’s talents, realizing what they can do for each other - and for themselves. Its about learning their value, honing their abilities, and sharing the kindness they get with others. It something that’s hard to put in words - how to properly describe people growing fond of each other? - but the narrative is genuinely heartwarming, and most of all it feels organic.
The Rice growing also stands out, in a more grueling light. This isn’t a farming game where you tile a field, randomly throw seeds, water them and call it a day. Every action that you take is exhausting, from preparing the soil, to planting - every individual seedling, one by one - to measuring the proper flow of water, considering the fertilizer ingredients, thinking about the proper temperature, and that’s not to mention the harvesting. You’ll separate the rice stalk by stalk, and manually hull the rice until its fully white (or leave it brown, if you’re okay with a lesser quality). Its a repetitive, arduous job, but it makes complete sense both mechanically and narratively. First, Sakuna is a harvest goddess, meaning her levelling up happens entirely through a proper harvest. This is her literally growing as a goddess. Secondly, that backbreaking labour gets slowly easier, both by her learning new planting skills and by being helped by her soon-to-be friends. Its how she grows as a person. Little by little those tasks get easier, faster, as she gets stronger and starts valuing other’s labour more, as well as her own. Its a slow process, but briliantly laid out by the developers.
Dragon Quest Builders 2: This one is simple. This game is basically a drug. The DQB series follow the formula of block crafting games, but with a fantasy setting and a storyline. Rather than having a sandbox to do as you wish, you’ll be guided through a world in need of saving, not by a hero but by a Builder. And not only does DQB stand out on its presentation and satisfying mechanics, but it simply oozes charm and is a ridiculously sweet adventure, almost to the point of being saccharine.
And it has so many puns you’ll want to walk into the sea.
I will always, always, always go to bat for Parade Killer. I think half my comments on Lemmy have been shilling for it. I desperately want more mystery games like it. Not just for the reasons you described, but because it so, so, SO completely nails the relationship between its aesthetic and its plot question about what it means to have institutional power in a institution that’s downright malicious. The player character is explicitly a tool of the evil Syndicate. Is she even interested in effecting change? Could she if she was? Is Paradise worth saving?
I just want to know more about the world and backstory in Paradise Killer. I bought it on a whim a couple years ago, mainly because of it’s aesthetic, vaporwave and all. I like mystery games too, like Ace Attorney and Danganronpa (playing v3 right now). But I didn’t know much about the game beyond what I saw.
But I was instantly captivated by the lore. Like tell me more about these alien gods that humanity has imprisoned. Tell me more about the past island sequences. Tell me about the next island sequence and the characters at the bar. I want to know more about the lives of the citizens. Even LD’s story; why did she come under the influence of a demon? Though maybe that was explained and I just forgot. The game teases these via the story, but it never explains everything. Not a story has to explain everything, but it definitely kept me engaged and intrigued. And wanting another game in this universe.
If you liked splinter cell I’d definitely recommend taking a look at the new deus ex titles. They’re more of immersive sim games but they have tactical shooter and stealth elements just like splinter cell
Hmm then I suppose you can try hotline miami? It’s very arcadey but the levels are challenging enough that you do need to think about strategy and tactics for getting around the difficulty. It is 2D top-down though
Stray - There’s not a massive amount to it, but what’s there is charming, with just enough storytelling to drag you in. Plus you’re a cat. Who doesn’t like cats?
Guardians of the Galaxy - The gameplay feels a little rough around the edges, and the characters have an extremely irritating habit of starting to talk just before you cross the invisible lines that stop them talking again (and unlike God of War, that conversation is now lost), but it felt like a Marvel game should. More fleshed out than the movies (especially Drax and Mantis, who are just fucking moronic on screen). I feel everyone (including me) ignored this on launch because of The Avengers, which is a shame because it deserved to do better.
Ghostwire Tokyo - Definitely unique. It’s kind of a shooter, but not. They’ve added a (free?) update to it with a school, so if you played it before and wondered where the horror element was, go back and play that bit.
Death Stranding - The first strand type game. I’ve certainly never played an apocalyptic Deliveroo driver before. I recommend mostly just mainlining the story here, as the payoff is the best bit.
Humanity - Neat little puzzle game. Not especially challenging. Somewhere between Lemmings and an obscure Amiga game called Timekeepers.
Endling - Come for the cute foxes. Stay for the sudden realisation that you can actually lose those babies and this isn’t what you thought it was. Like Stray it’s not overly long, although somehow even bleaker.
I really liked that little crab island shooter. Cute and inexpensive. Not a huge or blockbuster game but pretty fun for me. I need a new FPS after OW2 ruined OW1.
Dave the diver. This is such a fun game, it’s hard to explain. Simple concept dive for fish and run a sushi joint. Somehow it’s managed to become all games in one and every angle of play is well thought out. The diving part is part shooter/adventure/exploration/rpg. The Sushi joint aspect is collector/rts/management simulator. The animations are top notch as well. I can’t recommend it enough.
The Guardian Legend for NES. I never heard of it until about a month ago and I am OBSESSED. I played through it on an emulator, bought the cartridge, and now I’m playing through it again on an NES. It’s a combination of Zelda 1 exploration and a vertical shoot 'em up with a dash of metroidvania, set on a futuristic space station. I can go on and on about how good it is so I’m working on a long form review as I play through it again.
"I Was a Teenage Exocolonist" continues to be an experience; I haven't seen all 29 endings yet, partially because I can't bring myself to screw over some of the characters in the ways I would need to to get some of them.
I think the number one was DUSK. I initially put it off as just another boomer shooter trying to “ride the wave” of the trend, but after giving it some time to get past the first few levels, it really is more than that. It’s sort of a combination of the “badass” gameplay of Doom but with a horror story and atmosphere. There were truly some terrifying moments in the game, and a lot of the levels a pretty nightmare-fuel. The low-poly aesthetic sort of turns this up a notch in a way.
It has this very refreshing gameplay loop where part (or multiple parts) of a level will be a typical boomer shooter focus on gunning down hordes of enemies or even a boss fight, while in the meantime you’re navigating a labyrinthine environment with some pretty terrifying imagery. A lot of the story is implied during the levels and then explained in between levels through text, so the player is really left guessing for a lot of the game, and the story opens up far more than one could ever expect.
A lot of people may go into DUSK expecting Doom or Quake or even a more modern game like UltraKill, but I think it’s a lot more than those three combined.
OP if you liked Project Wingman VR, you absolutely owe it to yourself to try out VTOL VR.
As a combat flight simulator enthusiast I can’t recommend it enough. Virtual joystick so you don’t need to set up a HOTAS (it works surprisingly well), online multiplayer with a very active modding/custom scenarios community, and a good balance between realism and arcade.
I literally rebuilt my pc with this game in mind 🤪
For example, Elden Ring is a great game, except for the fact that it just drags on for SOOO long. I’m convinced that both Faram Azula and Mountaintops of the Giant were meant to be completely separate from the main sequence, much like Haligtree or Moghwyn Dynasty is. Then they just shoved them onto the end to pad time.
Yeah but that was really the point of Elden Ring IMO. They were showing what they were capable of with a few hundred employees and they showed that amazingly. Also I don’t think that they just shoved them onto the ending considering the whole point of the ending is to burn the tree down and going to those endgame places to finish what you started. Haligtree and Moghwyn Dynasty are secret areas that you have to figure out how to get to. I think they did an amazing job with the lore and the length of the game.
For a game that somehow missed my radar entirely, Anno: Mutationem is almost everything I want in a game: compelling story, fun characters, simple but engaging gameplay, and the visual style is just… I don’t know if it gets any better than that.
bin.pol.social
Aktywne