I’d highly recommend Stolen Realms. Pretty cheap too
It’s a hex grid turn based game. You can have up to 6 characters (difficulty scales per character) and can each control as many in the party as you want. Turns are taken as enemy, and players with the players able to act at the same time so you aren’t waiting too long if you are communicating about what you want to do.
It has multiple “classes” with skill tiers that require you to take a few from that “class” but you can spec however you want.
The roguelike mode is very fun for quick sessions and will reward you with a choice of random skills and armors after every fight, but it also saves if you need to go and play later.
^ This, I much prefer this… I mean something about “Body Type A/Body Type B” just feels too “corpo” for my tastes… but Saints Row sliders not so much.
Heck Pokemon even figured this out by just showing you pictures of characters and saying “Hey, which one of these do you wanna play as”, didn’t even have to use words.
What if you found a portal to a parallel universe? What if you could slide into a thousand different worlds? Where it’s the same year, and you’re the same person… but everything else is different? And what if you can’t find your way home?
Second this. It’s a puzzle game that is all about communication. One player is in the room that has to solve the puzzle, the other player is in a different room that has the solution to the puzzle.
This is a game that you don’t play being able to look at each other screens.
Just a warning, I’m a wimp and got scared in one specific scene/puzzle. It’s a very minor horror theme, ended up having to have my husband sitting on the floor next to me facing the other way to complete it cos I got too scared. Loved the series though, amazing games.
There’s just not many story mode games that compare to Larians for co-op. Besides take two/a way out, I haven’t found any RPGs that are worthwhile (borderlands was the closest I guess but the gameplay is boring)
In the first one, you could drop in and out of each other’s games and you would share progress on relevant missions. In number 2 you would join one players game, only they would get credit for any progress and it tethered you together. So although technically co-op, it was a significant downgrade from the first game and didn’t lend itself to the open world nature of the game, more like being player 2.
Going to stick with portable systems, because a box is a box is a box, even if some are cooler than others (PS2 slim with attached screen, and N64).
#3 Gameboy Advance SP
Loved the compactness of the clamshell design. So much more portable than other systems at the time.
#2 Steam Deck
Windows games on a Linux handheld, plus it runs old games that Win 10 can’t.
#1 PlayStation Portable
This was and will always remain my favorite gaming system. So many great games, movies, a cool disc/cartridge hybrid media format, SD card support for all sorts of stuff, custom firmwares… man, such an amazing system.
I remember when Mega Man X DIVE ended, and then turned around and released an Offline version with all the non-PVP content and none of the microtransactions. That was beautiful. Wish I could play a version of Marvel Heroes that was like that.
I play a lot of couch coop with my kid but adults would enjoy all these too. Most can be found under $20 on Steam and a lot are fairly lightweight games but have good coop mechanics and can be a lot of fun to sit down for an hour or two with.
Overcooked 1 + 2 (but 2 really is better) you will love or hate it depending on your personalities, nothing in between. We loved it
Ship of Fools
Enter the Gungeon
Lovers in a Dangerous Spacetime
Moving Out
On Switch
Cadence of Hyrule
Don’t starve together (only split screen on console not PC… Wtf)
I agree with what others said that more customization is generally good, but not all games really need that level of customization. For something like animal crossing, I think the body type thing is fine, since the designs are more neutral unlike what you’re describing. I think what could help is a third option that’s a more neutral body type. Or maybe if it’s not relevant, just don’t have a body type option.
I also don’t know much about runescape, but I assume this was an update that just changed the names from genders to body types, so adding other options might have increased the scope of the update. I think at least uncoupling that from gender is at least an improvement over before. Plus, I kinda disagree that people would only pick the corresponding pronouns. Plenty of people have a gender expression that doesn’t necessarily match their gender identity.
Oh definitely, heck, in Animal Crossing they might as well just ask for your pronouns and nothing else… In fact doesn’t New Horizons basically do that? But I’m referring more to the more common scenario of “Beefy Guy” and “Curvy Cutie”, which we see in World of Warcraft, you can pick whatever pronouns you want but it’s going to go on either on testosterone fueled bearded Dwarf you’ve ever seen or the hourglass with pointy ears we call a Night Elf…
When you only get two body type options and neither have any level of androgyny, what does pretending they aren’t gendered when they clearly are accomplish? That’s the part I have an issue with, it’s dishonesty being masqueraded as progress. Either have androgynous character options or don’t pretend “Body Type A/B” is a solution to a problem.
I feel The Sims 4 gets this right by letting you pick between male, female, or a custom gender (where you can decide if the sims pees standing up or sitting down, whatever pronouns you want them to have, whether the sim gets others pregnant, becomes pregnant, both, or neither), and ALL THREE of them have a healthy amount of customization options to go for whatever look you want.
Yeah I agree with you there. If you’re gonna just give two or three body type options and no other customization, there should be an androgenous option or at least they should all be generally androgenous. I think the issue with runescape probably stems from how the game was before.
bin.pol.social
Aktywne