If you are looking for Stardew-likes, I have been enjoying Coral Island. Full disclosure, I think it’s bullshit they they market it as version “1.1” when it is so very clearly not finished, but honestly after 400+ hours in Stardew I’ve been enjoying it despite its very present jank.
If Stardew is a 10/10 for me, I’d give Coral Island a 6.5/10 and mind you that’s on a real 0-10 scale, not the 5-10 scale usually used lol.
See Coral Island is so cute and unique that I personally felt it was just perfect. It wasn’t so closely resembling SDV that I felt like I was playing a bootleg version haha
Yes, I love its characters and some of the ways it diverged from Stardew. But it has a lot of undeniable jank and is objectively unfinished. Mind you that hasn’t stopped me from approaching 100 hours in it, but I would feel dishonest not mentioning it.
The post title was a pun with the mod’s original name, “T-Edition”, and me insisting on playing the Japanese version despite still having difficulties with the language. But besides apparently increasing the main game’s difficulty, the mod adds a ton of optional challenges, including one that, iirc, acts like FFV’s mini dragon.
I just landed on my 3rd - Gleba. Vulcanus and Fulgora are “good enough” for now. Once I have Gleba science up and running, I’ll migrate to a bigger Nauvis base, because my starter base is bottlenecked by copper throughput with no easy way of increasing it.
I would love to see F.E.A.R. with updated graphics. Preferably just a remaster, but if it was remade in the same spirit as the Dead Space remake was, I'd be down for that too, especially if they brought back Fettel's voice actor.
Factorio!! This work week has been hell and I have a week PTO starting Monday. So time to put in some effort in an asynchronous multi-player game with a friend.
No Man’s Sky is doing a Halloween event, too, so I might play around in that to get some unique cosmetics. And the Expeditions usually have a tailored experience that’s always fun.
I’ve been playing Papers Please in the 30 min or so I have for gaming in the evenings lately. I might play more of that to see if I can get all the endings.
Unless the weather is nice. Then I’m going fishing.
I miss good arcade racers. I don’t remember the name of them, but I remember on the Xbox or 360 there were some really fun ones where you race around cities and nice landscapes. You could just jump in with friends and race. These days any racing game I try is like a job. Oh, you want to race? First drive to the garage, pick your car, talk to the mechanic, then spend 20 minutes driving to the race track. Mario Kart is about the only fun racing game I can think of, but I’d prefer something with real cars.
Racing in VR is such a great experience, I’d love to see more of it. Simulation and arcade style. But you’re right, we need one with a robust, slow paced progression system. I remember really enjoying unlocking everything in NFS Porsche Unleashed, going through the eras, starting slow but getting slowly faster. Then NFS Underground 2 came out and still stands alone as the best example of racing progression by a large margin. Then it’s like the gameplay design has been going further back in time since then. I am using the same simple progression mechanics in new racers that I used in Sega GT 2002, and they were old then.
As to why, it feels like they don’t have AAA budgets anymore. The high quality simulator games like the Dirt series have to spend their whole wad getting the physics and performance right, there’s not much left for anything else, so it’s just menus and a simple money system. That’s just my guess, it could just be they need to hire a couple RPG designers among the gear head ones.
bin.pol.social
Ważne