In contrast to the other commenters, fuck FFXIV.
I tried it twice and it's just.. annoying. Maybe because I was already annoyed with MMOs in general by then.
You should still try it yourself eventually, but it's really bleh for me.
To be honest, most f2p MMOs don't work as a f2player. You have to end up paying or it becomes stressful.
Anyway, i don't recommend them, but they felt the least annoying the longest. Star Trek Online and Neverwinter (grindy as hell or expensive pay2unlock), Guild Wars 2 (needs buying the first two expansions to unlock permanent mounts and character specializations) and if you're brave enough to go the private servers route, try searching for private, yet somewhat reputable servers of games you think might've been nice like Wildstar..
I love the gameplay of Dead Rising, but the time limits and save point restrictions really do not mesh well with how I want to play it. The game has the perfect setup to be a sandbox where you could just fuck around with finding silly ways to kill zombies, but the time limits - even if they are as generous as people say - just give me constant anxiety and I can’t really relax and screw around with it like I’d want to.
Dead Rising 2: Off the Record did have a sandbox mode and in my opinion was the most fun game in the series. The original had an infinite time mode but you had to get the true ending I believe to unlock it
I love project zomboid. Totally recommend it. It’s so customizable that it can be as challenging or easy as you’d like. I just wish it was easier to save games!
Here is where I was surprised. My second case the game makes me choose. Between placing Blame, Ascend or Descend the spirit and its most loved one. That shapes the game for you each case choice matters in the end.
What I want to know is: are the choices actually interesting, though? For so many games with choices like this they aren’t really choices. It’s just “do the right thing and get the good ending or don’t and get the bad ending”.
I am only 5+ hours into game. The choice you have to make does matter at end. The game gives you a warning about which path you chose. Not gonna lie took me 10 mins to decide.
I remember playing the demo for Remake. The guard scorpion took an age and multiple cycles to beat; apparently it’s not meant to, but something about its damage mechanics was just incredibly unclear to me. I was using magic and abilities how it said it wanted me to, but in an action game, those mechanics get much harder to parse. Would’ve preferred turn-taking.
Im kinda of surprised you dont like rebirth. I thought part 1 fell kind of flat, and I hated the story changes. But, the second one is at least entertaining in its own right even if sometimes the story changes suck.
Yeah, I hated the multiverse thing. I do think they did a better job of showing that cloud is having a mental breakdown. The fact that he could see Aerith when nobody else could really made the mental breakdown stuff so much more clear than it was in the original. I’ll be playing the final game, but I didnt give Square Enix my money on part 2, gotta voice my displeasure of the unnecessary story changes somehow. We’ll see how bad they flub the last one and if its actually worth buying from Square directly, or if I’ll find a used copy months after release again.
Opposite experience here. I liked part 1 because it was mostly linear and had decent pacing, even if I wasn't a big fan of the story. Part 2 is 90% fluff and a useless ubisoft-style open world. It's also way too goofy while trying to act like a serious story I should care about.
I didnt like part 1 bcz it had so many story changes. The whisps really made me irrationally angry. The forced story changes into the game for no reason. Im not even bothered by the extra fluff about the side characters that wasn’t in the original. But there are so many fundamental story changes, and then you meet Sephiroth as the final boss?! There’s nowhere to go from there, you’ve revealed the big bad guy already, and not in a logical flowing progression like you should. I do get the linearity of the first one tho. That did make the game easier to get through.
The music and presentation is fantastic. The amount of filler...is a hit or miss. Combat is fine I guess, personally I would have loved a mode that would allow you to go full retro RPG, but I understand theres only so much you can do.
This is actually the second game breaking glitch I found with this particular game. The first is during a cutscene between cloud and Sepheroth. If you let it play out, the game crashes with a big "ERROR" and ok button. Then closes the game. I had to go online and find out how to fix that (just skip the scene and the error does not pop up).
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