I love the PS2. Many great games, played a lot of Lego Star Wars II on it. I still play on mine every few days, it’s a great system. Games today aren’t like this anymore.
There was some random video on YouTube about the original fable and I had the urge to play it again. At some point had received the anniversary edition on steam so I loaded it up. 30 minutes and a bit of motion sickness later I uninstalled it and went hunting for my actual original disk. Found it, installed it, and the options and controls are so much better… It’s amazing that they ported the Xbox version for the anniversary edition and didn’t bother to include things like mouse sensitivity, smoothing, acceleration, or really any pc specific options.
The main issue is that the camera seems to be connected to more than just character location, it seems to also be connected to orientation of some part of the character, like the hip. Combat is jittery as all hell, movement isn’t pleasant, and everything else hardly matters… I will be playing the original.
Ohh that’s interesting. I found the anniversary edition to be quite a poor adaptation as well. I’m curious how the lost chapters plays on PC. I never got to play that additional content
After spending a bit of time back on the original, I can say that the camera controls are just naturally janky, though it is significantly worse on the anniversary edition and it might be due to something as simple as the increased aspect ratio.
And then hilariously I happen across this article today about a free unreal 5 version of fable some fan has made. From the looks it seems like a prettying up of the original, but might not have changed much if anything about the gameplay.
Been super patient since 2015, so I’m finally playing fallout 4. Installed a few just-for-fun mods that don’t otherwise break the story or flow of the game. So far I’m super into it!
For all the shit it gets, I still love that game. It might be more heavy on the action than the RPG, but it still feels like Fallout, which is more than enough for me.
Plus it has some of the more interesting vaults, IMO.
Companions are also great. Nick Valentine in particular is a treasure to be savoured.
Oh, and there are like two sidequests I absolutely fucking love and don’t want to spoil, but just keep an eye out for a ship lodged in a building when you’re exploring around the city areas near the Eastern coast.
Thimbleweed Park seems to fit your criteria. One of the reviews even compares it to Twin Peaks. It’s a point and click murder mystery adventure game with where you have to switch between 5 characters.
It’s been years since I’ve played but I think the setting was in a fake Northwest Pacific town.
Fun fact, the names in the phone book and the titles/stories of the books in the library came from Kickstarter backers. Some of the books were pretty funny.
As I have plenty of time due to reasons, I decided to continue Red Dead Redemption 2 after not having played it for a year or so. Damn, that thing just looks great.
I’d say that in my experience, retro games or games with a retro design philosophy tend to be more enjoyable and replayable. The nostalgia helps with that, but I think a big part of it is never having to tinker with graphics settings or anything technical. You just boot it up and play.
I’d personally consider anything older than 2005 to be a retro game (or at least retro-adjacent) in my library. It feels like around that time there was a major shift in how games were made; some really benefiting from the new design philosophies but many falling very short of their hype and ultimate goals.
For me the biggest problem with modern games is the obsession with high fidelity graphics. The dev teams that create games without a focus on photo-realism or jaw dropping visuals are often the teams creating the best games in my eyes. See Heart Machine, ConcernedApe, Polytron, Ludeon Studios, Maddy Makes Games, etc…
Don’t get me wrong, there’s plenty of good modern games. The retro design philosophy just resonates much stronger with me when I just wanna sit down and enjoy something. Shoutout to Maxis for making SimCity 4, that game is sucking up the hours lately. lol
I’d say that in my experience, retro games or games with a retro design philosophy tend to be more enjoyable and replayable.
I don’t like chiptune music, where music is designed to sound like it’s being played on an old console’s frequency synthesizer.
I think that there are some good arguments for low-resolution pixel art in terms of reducing asset cost while still having a playable game – the brain is good at filling details in. But I don’t think that that applies to music, that there are good cost trade-offs.
And while I don’t have a problem with low-resolution pixel art graphics, I do have to say that for some of the successful games that I’ve played with it, I’d really like to be able to buy an HD graphics pack. I’m kind of surprised by how infrequently it is that I’ve seen game devs do that. Cave Story did it. I’d like to see some games like Caves of Qud have HD DLC.
See Hyper Light Drifter for a retro-style game with an unbelievably deep soundtrack. Fez also has an amazing soundtrack. Both are nods to chiptune but with incredibly modern production techniques.
For me the biggest problem with modern games is the obsession with high fidelity graphics. The dev teams that create games without a focus on photo-realism or jaw dropping visuals are often the teams creating the best games in my eyes.
I think this is very much down to personal taste. While I don’t think a great game needs photo-realistic graphics, for me a game’s graphics do factor into my enjoyment of it, so it should at least feel like the devs put some effort into making the game visually appealing. That could be focusing on making the graphics beautiful, or stylised and quirky, or just incredibly cute. But if I’m gonna spend hours looking at something, I want it to look nice.
Shot for cheap Phantom Liberty and thus my seventh run of Cyberpunk 2077 has commenced. This time, well it’s the second time actually, as a Lucy (female V, Netrunner with Monowires)
In preparation of the Mists of Pandaria Turbo Mode in like 10 days, I'm playing World of Warcraft, and catching up on all the stuff I missed in the last three years. So far, I've leveled two characters to 70, although I skipped all dialogue and cutscenes. I just don't care at all about this stuff in this game.
I gotta be honest though, while the quest progression while leveling is fine, once you're done and max level it becomes a complete clusterfuck. Since this is the tail end of the expansion, all the story content that has been released in the last 18 months, just gets dumped on you. You just get tons of new story quests. One third of which you can't start, because you need some reputation level with a faction or something. Another third needs a previous story to be done first, and the last third you can actually do. Your quest log is full of all that useless bloat, and it becomes a nightmare to sort through. Then there are tons of quests that are supposed to introduce you to the various new mechanics that were added, but those basically drown in the sea of all the other shit. I'm not the biggest fan of the forced story and gating of everything behind it in FF14, but at least I never needed a guide to find out which campaign quest I should do next. Also, important quests that unlock stuff are usually marked with a different color indicator, so they aren't hard to miss. That's something Blizzard should definitely copy. Luckily I have a bunch of friends, who play the game continuously, who I can ask about the most important stuff, otherwise I'd be lost.
I'm really into collecting pets and pet battles in the game, so I've been spending a lot of time flying around, catching everything new, etc. I wonder why Blizzard never added pet battles to the companion app or released it separately for mobile. Back in the day, I'd definitely spent a bunch of time just doing random battles (and would probably still now). I might have to look into setting up the game on my Steam Deck and try out just exploring, catching all the pets, or do the simple quests.
Analog stick. Most of the time I end up finding that the dpad on my 360 controller doesn’t feel as good to me compared to as an analog stick. That, and the majority of games I used to play growing up used analog stick for movement, so it’s engrained in me.
Part of the issue there is actually the 360 controller, from my experience. It has one of the worst D-pads ever made. That said, platformers and fighting games are typically the only ones I use a D-pad on anyway, so if you don’t play those you’d likely never use it.
bin.pol.social
Ważne