super breakout on the 2600 was the game in our house when i was a kid. mom was the champ, though, forever and always. aided by the weeks of practice she got ahead of everyone else as she'd get it out and play at night before santa brought it
i wanted to like arkanoid and its variants on the c64, but all the ones i uh.. 'acquired'.. used joysticks, not paddles; and joysticks are just wrong for that type of game.
I was tempted to buy some tables for pinball FX but I already have all available tables for fx3 and it feels like I’m keep buying them and they release a new version of the game/engine so I have to rebuy them again for the better experience…
FWIW I can't speak to the pre-2.0 update but I'm having a lot of fun with Cyberpunk 2077. Solid AAA game, and it seems like they hammered out a lot of the performance issues from earlier in its life.
Disco Elysium is a good one but I know I don’t have the time right now.
Maybe I get me another Metroidvania.
I have Blasphemous (which I think was already on sale), Bloodstained RotN or Sundered EE on my wishlist, but again I would probably just make the pile of shame grow.
Haiku, the Robot is a very fun metroidvania that you can blast through in under 10 hours if you want something in that genre, but also something short and sweet that wont consume two weeks of your life.
I’ve played a few hours of Ender Lilies. It’s a metroidvania where you play a young priestess who is protected by spirits that you equip to attack for you. It’s pretty, has solid music, and the combat so far has been pretty fun and well-balanced for me. Grow the shame pile…
I already was a dnd fan so I understood how character creation worked but still spent a good one and a half hour in the character creator. This is something I enjoy though.
Maybe you should check some lets plays instead of watching tutorials. Just an episode or two to get an idea of what the game is and whether it seems to be up your alley or not.
The lets player will probably explain some mechanics as they come up while they’re playing (at least in the beginning to help new viewers unfamiliar with the game) and that should be a lot easier to digest than someone purely explaining a bunch of game mechanics in one go.
You could also try Twitch. Most smaller streamers are open to answering viewers’ questions (and bigger ones probably would be, too, but they just can’t because of volume.)
I could see it working for a fighting game but it feels like they’ve whiffed them recently. Wasn’t Multiversus supposed to be a pretty big game? I remember it lasting a few weeks of hype and then going into hibernation, something about an early access release and then a season 2? I don’t remember honestly.
Mortal Kombat easily fits into live service bullshit, sadly, with all the skins and cosmetics that could be applied to battlepasses instead of cosmetic stores.
All the great WB games in the past have never had this kind of monetization. All the Arkham games, Harry Potter; it’s kind of sad seeing them take this approach in the future but it’s just a cash cow even with a few whales.
I’ll admit I started getting a bit frustrated about halfway through, but then some more stuff started clicking and I managed to get through the rest.
I had looked up a couple of hints to point me in the right direction when I was stuck, which I ended up only needing for about three cases. Admittedly, I did also brute force some shit with pure guesswork, but I don’t really mind all that much.
Still, it was interesting. Might hit up some other detective game soon, not quite sure.
I beat Dungeons of Aether, both in the story mode and in the roguelike challenge dungeons mode that I didn't realize was there at first. The story mode is structured more like an XCOM or Midnight Suns, with a home base to buy upgrades at between missions, while the challenge dungeon mode is more like the Slay the Spire structure that the game's combat system sets expectations for. I wish I liked this one better. There are some decisions they made in late-game enemy design in the pursuit of adding challenge that I very much disagree with, where in lots of situations the game can just always react to what you do with the mathematically correct decision rather than allowing you to bait out attacks like the game teaches you to do. Also, one of the playable characters, Hamir, just seems way better than the other three. I beat the roguelike mode on my first try using Hamir. I got my money's worth out of this one, and it's got some really neat ideas, but it lacks the replay value you'd expect out of a roguelike. I think they need to take another go at this one and let it bake some more.
I then moved on to Backpack Hero, which I played in early access before they added its own story mode with a more macro structure, and I guess that's just what the roguelike market is doing these days, huh? So far, I don't think it's quite as good as just doing a regular run, but this game does have that replayability that you come to a roguelike for. I'll see the story mode through before moving on to the other games I'd like to finish before the year is done.
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