Orcs Must Die Unchained. Pretty good game overall, was trying to be a league of legends type of game with 3D TD, it didn’t get a player base going, so they swapped it over to a solo game, the maps were fun as hell and picking through 10+ characters was fun, it was really dynamic and the endless mode was very fun to push. They ended all support, it’s offline. Sucks. OMD 3 came out, it’s not even a quarter the game. Theirs 4 different player characters, they are all humans. All enemies are orcs or other bad guy type of mobs, unchained had human enemies and a few other variations, there’s no where near the number of maps and most maps play in a really predictable way. In Unchained there were maps you needed to build a kill box, sell it, move it, all to get one wave killed, at least on the first few waves, anyway. It almost scratches the itch, but not well. I’m honestly perplexed on why they didn’t just include the characters and maps from unchained.
Anyway. It’s a very ‘‘there are dozens of us!’’ Game. So. I don’t expect much here.
For games and other media that gets “released”. Cancelled is usually the term that gets used if it doesn’t come out.
A film that is no longer in the cinema doesn’t get said it was cancelled for example.
For games that cease to be playable after release they are more often described as being shut down or being sunset. Like I’ve never read about an ongoing game being cancelled unless they were specifically talking about an originally upcoming piece of dlc or content being cancelled.
EverQuest Next. That game would have been the best MMO ever, if they would’ve stuck with it. Unfortunately, SOE got bought out and the new owners were whackos who didn’t care. It’s sad because nothing has come close since then. Only GW2 and ESO have even a fraction of the concepts of EQN.
As others have said, the old monster hunter games are best played as a turn based battle. Take the fights slow. Stay safe and watch exactly what the monster does. Only go in for an attack when you know it’s safe. You might time out on a few monsters the first time, but every hunt you will get faster, as you figure out both the monster and your own moveset. The caveat though is you need to make sure you’re paying attention! Just going by feel will get you wrecked and you won’t learn anything doing it. Always be watching and analyzing. You can spend 10 hours throwing yourself at the monster and get 10% better, or you can spend 1 hour learning the monster and get 50% better.
Another thing to be aware of is that these games are capital S Slow. Fights are going to take forever, and that’s only going to get worse when you get into the guild quests, which are intended to be played with 4 person parties. Singleplayer health scaling was not added until World. If you’ve been wailing on a monster and it’s just not going down, don’t get discouraged. As long as you’re doing damage and not getting hit, you’ve got 50 whole minutes to kill the monster. You’ll get it eventually, I promise. Just keep at it and at some point you’ll break through, and the thrill of having conquered what once seemed so impossible will bring you a rush like no other! Good luck, and happy hunting.
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