Check out Slay the Spire if you haven’t already. I did find some forum posts with people complaining that the touch controls don’t work well, but you can try the game and refund it if it’s not working properly. (At least steam should make this pretty easy.) it worked well for me on iPad, but I can’t personally vouch for the experience on windows.
I always miss Demos for games, but totally forgot that on Steam you can refund within the first 2 hours of gameplay. It should not hurt if it´s used rarely. I can not figure out yet if Slay the Spire is for me (for some games it is pretty clear when reading about them), so this one might be a good opportunity to test it out.
I thought about it when compiling my reply, but I can’t recommend it under “calm” requirement. The number of times I yelled at the game for giving me Time Eater when I’m playing a Shiv deck…
Genre peaked at, like, Red Alert 3 or Starcraft II, either-or. And the only notable title in the past (N) years has been like… Age of Empires 4. Which is good but also… It’s AoE. It’ll always be more of a multiplayer oriented game yanno? Give me my cheesy campaign stories with cool hero units and/or cheesy FMV uwu
Tbf, deserts of kharrak had a cool mp mode, too, and it’s a shame it died out immediately. It is a fairly novel and unique rts in a lot of ways, and very pretty to boot, so not sure what happened. I guess the maps are all very samey
The Homeworld Series (1+2 at least) comes Info mind in general.
OP ist right though. A masterpiecish RTS ist nowwhere to ne found. I think, it has something To Do for other genres innovating out of the RTS Framework (DotA, LoL, even Pikmin).
All can be played without the mechanical sweatfest traditional RTS turn Into, but instead focussing in Player knowledge and engagement.
However, there ist the new Company of Heroes Game, though…
Have you raised taxes? How is your demand for those sectors? I have found if you have high demand and aren’t building, it pushes up the rent for them instead - more demand = increased rent. Low cost equivalent won’t make a difference if the demand is for say low density instead.
If I recall correctly this is also the “trick” to get demand increasing for medium and high density. If low remains high rent / in huge demand, eventually it prices a lot out and they start demanding medium or high instead
Yeah I meant just taxes generally for residential etc. You have lowered them, which should alleviate some amount of it.
Rent goes up due to demand and how “nice” the area is, access to healthcare etc. You should be able to drop rent simply by building more of that density residential. The same with just building more industrial
Wait a second, they take how nice the area is into account for rent? Does this mean I could also try to deal with too high rents in a given part of my city by like, removing the local park?
I think the problem is that they try and drive to school but they get stuck in traffic for a week. Traffic flow in the city is really bad. I’m working on public transport networks now.
I suspect it might be meant as a proxy for tax brackets based on income, I don’t think (could be wrong), that the game keeps track of each citizen’s salary, but they want to represent the phenomenon of better paying jobs generally requiring more education, and it does track education level
I play this game and was horrified when I saw that. Seems like a mistake. It’s really taxing them by income level, as education is what determines income level.
Turns out i’m gonna buy a steamdeck with them using linux and thinking of things like this.
I just need to wait a bit as the most expensive season is around the corner, i’m just glad our Dutch black friday doesn’t outdo any regular discount making it a near necessity to wait for black friday.
I really want to see more games like Might & Magic 6-8 or Wizardry 8, in that vein of open world dungeon crawler, but not locked to a grid like M&M 1-5 or Dungeon Master 1&2 (although I do like those games, they’re more well represented in the contemporary space with titles like M&M 10 or Legend of Grimrock.
Eh, not very well - there’s a certain je ne sais quoi that these games capture, revolving around skill allocation and character development that Skyrim doesn’t have. It’s exciting to become a water master in MM6 because it means being able to teleport freely between towns, or expert level spirit being able to bless the whole party at once.
I really enjoyed Hero’s Hour, it’s eeriely similar to Mount and Blade but… pixel.
My gaming history is so diverse that I only recently realized that certain games have baises to certain styles of console now. Growing up I played a lot of NES and SNES games on an old hitachi laptop with the roms and a control scheme I didn’t know how to chance from PGUP PGDN and arrow controls. Never the less, my platforming 2D top down exploration feeling kicked in. Then the PS2 introduced me to 3D games and the different dynamics, but it was stolen so I got to explore the world of flash games until the Wii expanded the PS2’s dynamic games with depth of controllers. (Honestly it’s not talked enough about how Wii Sports is a form of AR.) Anyway, now as an adult the last nearly decade of gaming has been done mostly on PC, with just a few Nintendo games here and there between the 3DS, Wii U and Switch.
And through all of this, Nintendo has had very strong 3rd party titles - Retro City Rampage, Shantae, Shovel Knight, I mean the list could go on for forever. But what’s interesting is none of these kinds of games, even some dear classics like Phantom Brave/Disgaea, none of them fully appeal to me on PC. When I use the Steam Controller it helps immensely, but even then it can take some work to really feel “right”.
It wasn’t until I got the Steam Deck that I realized this connection between the smaller/portable nature of certain games to certain consoles. I mean, I was aware of it in the sense that I preferred certain games for certain consoles, but I never realized just how strongly “retro” games just need to be on a small screen with gamepad controls - and I loooved playing flash games on mouse and keyboard but the nostalgia of the screen format is just so overpoweringly nostalgic.
Anyway, all this to say - I have found a previously “nearly useless” part of my very large game library to be no longer “nearly useless”. There are now so many games that I have some interest in to at least try, because playing them on the Steam Deck just feels right.
Forager, Hero’s Hour, Monster Sanctuary, Blasphemous, and Yakuza (refound love for this one) are my 2022 replays top Steam Deck games. However during that time I also ripped all my Switch games to format shift them to the Steam Deck, so Marvel’s Ultimate Alliance 3 also got a lot of playtime.
Within the last year I’ve come across Smile for Me, Guts and Glory, and Narita Boy which I wouldn’t have normally played either.
As a piece of hardware and platform, I like it. I think that the OLED screen is definitely a win too.
But I carry a laptop and tablet (EDIT: and smartphone) with me already, and I rarely game much when out and about. Just not enough additional utility provided by the thing.
Thank you for putting into words what I've been trying to weigh out regarding a Steam Deck.
I think your tech arrangement is similar enough to my own and therefore just what I needed to read in order to convince myself I won't miss not having one.
I thought I felt the same, but after getting it I’m just super impressed. It blows the “gaming laptop” experience out of the water IMO. It’s not as good as a proper gaming rig, but for a budget device, the bang for buck is insane
By now I have put it down but I was seriously hooked on Kingdom two Crowns for the last weeks. Very addictive and easy going yet still challenging little game.
That game is soooo good. The expansions are great too. I bought it on sale forever ago and never played. Booted it up on a whim randomly a few months ago and was totally consumed. Beat it so many times that I started researching speed run strats to see how fast I could beat it (which I never do). Can’t seem to beat it before the first winter like some people can, but I’ve beaten it just after so I’m happy.
Edit: also, fun fact, it has cross save support for the android version so you can continue your games on the go if you don’t have your deck on you.
I taught my nieces to always go in blind first, and only resort to looking stuff up if you are so stuck that you fear you would otherwise quit the game. We’ll see if they are able to continue with it as they get older and have more sources of videogame advice in their life.
Going in blind always makes games more fun. And helps you build the skills to figure it out yourself, rather than just follow what someone else did. Doing it yourself is way more rewarding, and a useful transferable skill.
Every November I play Dishonored. Just finished the main game, and now I’m playing the Knife of Dunwall DLC. Next will be Brigmore Witches, and then it’s on to Dishonored 2. I love these games yo.
Dishonored is amazing! I love that even though the story is pretty linear (and a great story it is), there's so many ways to go about to achieve the objectives. It's a fun time.
I played Dishonored 2 once, but I couldn't really get into it because, one, I didn't like the changes they made to the Outsider, and two, for whatever reason it felt kinda depressing to play. It was pretty cool you could choose who to play as though. I've thought about revisiting it at least once more to play as Corvo, since I picked Emily the first time.
I really liked the differences between Corvo’s and Emily’s powers. I also like the variety of ways they allow you to complete tasks and combine powers.
I’ve been playing Lord of the Rings: Return to Moria with a group of friends. It’s pretty janky at times, but the vibe is pretty fun and we’re all LotR nerds to some degree, so it’s been fun arguing about where the devs were lore friendly and where they colored outside the lines. It’s also nice to play a survival crafting game like this that has no PvP so the balancing can be entirely based on PvE play, which means the grind isn’t anywhere near the level of Ark or Conan. I’d say it’s a more janky little brother of Grounded with a LotR coat of paint and some pretty cool level design.
Spending a couple extra hours wrapping up quests and collecting conches (on the recommendation of a friend) wound up being well worth it for me, the true ending felt much more satisfying.
For what it’s worth, all the quests take somewhere around 20-40 minutes each, if I remember correctly. Even the collection quest wasn’t too bad, thanks to the treasure finding parrot.
Yeah… I’ll probably end up doing it eventually. It’s just really lame to get hyped for the final fight and be told “go do side quests for a few more hours and then come back.”
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