Ditch Windows and install Linux and Steam, then add your game to the library as a non-Steam app and use the compatibility tab in the properties menu to force the use of the Proton compatibility layer. You should then be able to run the game through steam as normal. This has worked for me with almost all my old games and will probably work for you too.
Add the setup/installer executable as a non-steam game, run it to do the install, then modify the non-steam game’s settings to point at the installed executable so it can run from the directory where it is installed.
No problem! I’ve used this trick to run non-game Windows apps on the Steam Deck too, though support can vary wildly.
As an alternative, you might also check Lutris, which employs user scripts for installing and running Windows software in Linux. You can even add them to Steam so they’ll work in the Steam Deck’s gaming mode:
HotS isn’t really dead - you can play it now and it feels as good as ever. We all want to see continued balance patches and more cosmetics and heroes and maps but the fact is that it already feels balanced and has enough cosmetics and enough heroes and enough maps.
That’s not to say we won’t love more or that we may as well stop playing it, but the real question you’re asking here is if the game is dead - it is not dead, and therefore won’t “return”. You just load it up, pick a hero, click Ready - and it’s “returned”.
To add to this, I’d also like to recommend dos.zone - tons of cool, old school DOS games, playable right in your browser - and some of them even have mobile/touch controls, and even multiplayer support (like Doom, Warcraft etc)!
We Were Here and its sequels seem like the perfect slowish paced coop puzzle games for you guys.
Operation Tango and Escape Simulator are similar and also great.
A Way Out is similar to It Takes Two, with a more serious story.
Monster Prom/Monster Camp and The Yahwg are co-op visual novels.
Clandestine is a Co-op stealth game where one player plays as a spy, fps style, while the other plays as a hacker providing overwatch by controlling cameras and doors, giving directions, etc.
Keep Talking and Nobody Explodes is another asymmetrical co-op game where one person is trying to defuse a bomb by solving puzzles and the other is trying to help by reading the manual. The defuser has to tell the other person what’s going on so they can give the right instructions, much sillier than it sounds.
Old Gods of Asgard live was amazing, and Alan Wake 2 NG+ next Monday, which is huge (for reasons I won’t explain, y’alls will just have to play the game).
I had other things to say but I’m too excited about that, so I’m going to bed.
Holy shit I didn’t know that was one of the anouncements! Pony Island was so good, perfect length and amazingly immersive story wise. Inscription I really liked too but somehow I fell off after a few hours, still gathering dust on my PS5.
You drive your character like a tank, up moves him forward from his perspective, though there might be a setting to change that, it’s been years.
When you walk around the environment, Manny will turn his head to look at interactive objects, then you have “interact”, “examine”, or “pickup”.
The inventory screen is a close up of his jacket, where he reaches in a pulls something out. Hit the “next item” keyboard shortcut and he puts that object back into his jacket, and pulls out the next item.
The remaster of Grim Fandango does make the control scheme more modern (movement direction is camera relative), though you can switch to tank controls if you want.
The Rock, Paper review in particular seemed to resonate a lot with what I suspect I’d end up feeling when it talked about how glad the reviewer was to not have to keep playing the game any longer.
I don’t mind the core elements of Ubi’s design, but they’ve recently been cranking the dial on the repetition to 11 to the point I find myself exhausted by continuing to play their games to the end.
FC3 was the perfect amount of Ubisoft.
I was really hoping for something more like FC3 meets Avatar and not FC6/AC:Valhalla meets Avatar, which looking at the reviews is what they delivered.
The only thing I can remember from inquisition is trudging through some high level desert looking for high level rocks (which very blatantly cut their drop rate from earlier zones) so that I could make an armor and weapon that still sucked and looked like pajamas.
I’ll skip the skins, because I assume you’ll want to pick your own that fit your tastes, but you can find all of these at NexusMods. Some of my favorites are:
Speed Launch
60 fps in cutscenes
No fall damage
Infinite Respec Amulet
Party At The Winter Palace
Shorter War Table Missions (75%)
Party Banter Time (5-10min)
All Bard songs for CC Music
Stay still in CC - Natural Edition
Face Ash Begone
Bugs Be Gone
Skills Enhanced by NinjaReborn
Inventory Capacity
You’ll also need Frosty Mod Manager to set all those up (they seem to work for me in the order I listed) and Frosty Fix.
Set up the mods and load order in FrostyMM, and close.
Launch Frosty Fix.
Choose the profile/pack you want.
Mash go.
FrostyMM should open back up.
Open the pack you created.
The game should launch automatically with the mods correctly enabled.
All these mods feel “vanilla-ish” and shouldn’t spoil the original experience to any significant degree.
Neversoft, Rareware, Sega, Activision, EA, and Bethesda created a lot of great memories from my childhood. Neversoft is defunct, Sega still makes some decent stuff but nowhere near what they did in the 90s, EA is EA, and the rest are now owned by Microsoft... so...
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