I’ve not played vampire survivors or survivor likes. I could try it to see myself. Dwarf Fortress too I have had an eye on but it shows many situations which would be obviously frustrating (I enjoy some permanent death games which label themselves as roguelike/roguelite, without frustrating elements). I’d had a look at the ASCII version of Dwarf Fortress a while ago, I find those visuals more appealing in comparison to the steam version. I’ll add these to the list of games to play.
The first few dozen times I played it, it felt like it took forever to get anywhere. The most recent time I played, it felt quick and easy to get to the bottom. (I got stuck on something, though, and haven’t been able to continue past the valley of the dead.)
Games were better before achievements. Admit it, you’ve played a game in way that you actively don’t enjoy or long after you’ve lost interest, just to pop some worthless achievement.
I understand a few studios take the time to make achievements humorous or worthwhile to the actual game your playing, but that’s just another reminder that most studios don’t.
I’m going to give a possibly controversial opinion. But my favorite casual game to play is Rogue Legacy.
If you accept that you know you’ll die a lot, it’s a lot less stressful. Outside of that, it’s extremely player friendly. It’s not too complicated. There’s progression. You have runs that end and give you a place to stop. You can turn it off anytime without needing to worry too much about losing progress. It has platforming.
I kind of love the early game. If I see a particularly difficult room, usually it’s a treasure room and you can back out or take the challenge. The two real objectives are get gold or kill a boss.
RL2 feels a lot bigger and more dependent on longer marathon runs and more strategic builds. For me it’s still a lot of fun, but not nearly the same cozy feel. Plus there are other challenges that seem mandatory for progression. Having said that, I have not touched the difficulty sliders.
I am in a similar situation, I get home tired from work and don’t have much time to myself, I can pick up my steam deck for half an hour or so but not long enough to get very involved with something. I’ve been playing doom 2016, you don’t have to commit much time to it at once. I’m pretty shit at it though.
Someone previously shared this site (darkpatterns.games) that reviews and filters games based on whether they have predatory ads or gameplay mechanics. Useful resource.
Her Story is a detective game that starts with you sitting at a computer, not even knowing what mystery you’re supposed to investigate. You have to search through the computer’s database for police interview footage to figure that out. Then you have to figure out the answer to the mystery you think you need to solve. The interview clips have a lot of details for you to track and link together. I had to make a big chunky note for this game and even had to implement a system to keep track of the likelihood of the statements.
If you want more point and click adventures, try the Submachine series, which was originally in Flash but now remastered as a ten-game compilation called Submachine: Legacy. The developer trained as an architect, so you get to admire intricate, hand-drawn architecture porn. It starts off as a typical 00s Flash room escape, until you realize it was all a… hallucination. You realize that you’re actually going to explore a vast, utterly lonely underground world as you try to track down the only person who seems to know how to get out. Teleportation and parallel universe travel come up a lot in the series, so keeping notes will be useful. Incredible dark ambient soundtrack, too.
I’m not familiar with the games you mentioned, so I went to check them out. And look what we have on the Steam store page!
Reviews
“It shares some of the feeling of Her Story, albeit featuring today’s technology and with less of a focus on the crime angle. But it has the same small moments of revelation, all of which come together to form a story in its own neat yet meandering way.” Rock Paper Shotgun
I find the same thing, but I’m really questioning the taste of others.
Never really did PC gaming, bought a SteamDeck to get into that ecosystem after seeing all the posts about “ZOMG! STEAM SALE!!!”
Are people just… not discerning? Do you just buy ANYTHING because it’s on sale?
The signal to noise ratio on Steam is just nuts to me… Yeah, some game might be $1.99, 90% off, but if it’s not worth the bandwidth to download, why are you bothering? Do you lack the ability to tell good games from bad games?
We don’t really teach appreciation of art enough. People unabashedly “hate watch” shows or go out to see blatant cash grabs in theatre, and buy games they don’t enjoy…
I’ve had arguments with friends who defend shows they admit have no redeeming value, and are only watching it because there’s a lot of it. Like there’s a hole in them that can only be filled with sufficient volumes of content. I can’t even talk to them anymore.
Art is in a way the study of choice. To simply make things without meaning anything by them, without doing anything on purpose except to make money, to me is little more than cheap nihilism - without adding to the conversation in the way that considered nihilism can.
A few game makers actually do contribute to the conversation of games as art, following on what came before and enriching us with new ideas. Those few should be followed closely and supported, when you find them.
82% positive just means that out of everyone who decided to buy it in the first place, 82% feel like they got what they expected. If you don’t expect greatness, then perhaps this game is exactly what you thought it’d be.
The thing is, there’s just so much stuff on Steam that even if you only care about the crème de la crème (hell, even if you only care about a specific genre), you’ll still find yourself with a wishlist longer than you’ll possibly have the time to play. I often go “ZOMG! STEAM SALE!!!” so in my case it’s slowly becoming a backlog but I do intend to play everything I buy.
I just started playing Terraria again for the first time in a few years. TMODLoader is now a supported extension of it, so there’s a ton of extra content and difficulty modifiers to play with. Having a randomly generated world with a mess of new and unknown stuff definitely scratches that exploration itch.
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