I think it’s because most people play mobile games as a way to pass time, rather than to do something actually engaging. So, people don’t typically want to buy mobile games upfront, meaning devs gotta monetize in some other way, like p2w microtransactions.
They’re not interactive but Spec Ops: The Line’s loading screens stick out to be. They start out as pretty standard tips and lore info, but then starts giving you stuff like the definition of ptsd, a fun fact about increasing suicide rates in the military, or just telling you you’re not a good person. Occasionally the normal loading screen is entirely replaced with a ghostly image.
The Joycons were an absolute disaster and ruined the portable experience. I got 4 of them repaired. When they inevitably broke again, I gave up and bought a pro controller. Precariously balancing the Switch on your lap or setting it on furniture so you can use a pro controller is not a handheld. Still had lots of fun with the games on it, but the experience should have been better. Nintendo has building controllers for decades, you would think they could at least begin to approach competency.
Nintendo 3DS. Extremely hackable, not too shabby selection of games, and… I swear I must be the only person on Earth who likes the 3D feature, but I love the 3D feature
I had the original Xbox with Live to play with friends, and I played XBLA on the 360; but I didn’t know about the Arcade function on the original. I don’t remember hearing any of my gaming friends talk about it, either.
Fire Emblem delayed their 30th anniversary game by two years. It sat, completed, on the shelf with no real proper explanation as to why. Instead they did a temporary release of the original 8-bit version of the first Fire Emblem on the eShop, when a superior version in essentially every way is available on the DS. If all they were going to do was release an original game on the eShop, the least they could have done was do a worldwide release of one of the games in the series that’s still stuck in Japan. Then the actual anniversary game (Engage) finally released two years later, and… it’s mid. Not bad, especially gameplay wise, but held back by a laughably cartoonish story, especially compared to its predecessor Three Houses. The mobile game Heroes has some better stories than Engage.
That’s… Odd to say the least. 8 hours active battery life doesn’t sound great and it seems kinda gimmicky in general. Can someone sell me on it? When would I want to play this?
It is quite a gimmick, but that’s not necessarily a bad thing tbh. Its neat if you’re a hobbyist dev in particular to expand the way you think about input vs in game design so that when faced with things such as analog triggers, gyro controls or touch surfaces you got a better intuitive thought process.
I will however say that to me, the main use ends there. A neat gimmick in particular for gamedevs.
Does it even have touch capability? Though I could see the logic if there is some way to develop in a way that allows easily exporting to both the Playdate and Android.
Also I'd say a lot of those features are easier had with a Steam controller (or perhaps other gamepad). Granted they are not sold anymore, but I got one in the fire sale and likely a lot of people did as well due to being dirt cheap (PC Gamer says 48 million, 10% of sessions).
I was originally going to reply to @essell on agreement on cost, but the only real substance was
It's not really for me for a lot of reasons (I don't need portability, I don't like buying things generally+use what I have)
I haven't worked my way up to real creation yet (due to a lot of problems) but my desired aesthetic is more like these things I've made animated 2D eye (note:imgur links only work if opened in a private window for me) or 3D plant with only vertex colors.
It’s not a full dedicated gaming console that you’re spending hours and hours playing. It’s a toy that’s great for quick sessions and it’s really fun to develop games for. It’s very well made and the software is great.
It’s not a fair comparison to existing handhelds. It’s niche, and definitely not for everyone. Personally, I love it and think it’s just a unique toy that’s fun to show people. If you’d need to get X hours of gameplay to make it “worth” it to you, it probably isn’t your style.
Out of nowhere, I had the sudden urge to play New Vegas again, so that’s been taking up my time. Been enjoying a more Vanilla+ playthrough, just the patches to help it run better. And Someguys quest mods, but they fit right in to me. Still haven’t made my way onto The Strip, though I’ve cleared Boone’s quest and I’m working on Veronica’s(with E-DE in tow, of course).
It’s been awhile for me, been a nice revisit. Just taking my time, and really enjoying all the little rediscoveries I’ve been making.
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