The easiest way to figure out where a game is writing its saves is to load it up in Sandboxie and save your game, then check sandboxie’s box content to see what got updated or saved and where.
Also, Cyberpunk is on GOG (because it’s made by the people who run GOG), there’s no need to get it through DODI unless you have a severely restricted internet connection and therefore desperately need the smaller size of a repack - you can get the clean gog installer from gog-games. You should just be able to install the latest GOG version over the old version with no difficulty.
Yes, I was planning to download the new version from gog games. But when I installed the game I didn’t think about gog games at all, when searching for games I often go directly to DODI.
Could you explain this Sandboxie method? I don’t understand, what do I have to upload?
Sandboxie is a sandboxing app. It’s main purpose is to isolate an app from your PC, mainly used to run suspicious apps. It can track what the isolated app does.
It’s rather complicated, so it’s easier to find the game here, or as what I do, use Everything and sort by recently modified files so I can check what files are just written.
I can also recommend Everything (1.5a) as it’s the only tool I know of where I can search not only for file names, but also for the contents of pdfs, docx, etc on every drive, including network drives.
You can also check out Process Monitor which is a freeware tool from Microsoft. So basically what you would do is: open process monitor, make a new game save and then process monitor will show you where this save file is located.
This actually worked, thank you. I’ve located the save files now. Now what, I copy it and (in case the reinstallation of the game deletes those files) just paste it?
Yes, backup save and config files, and restore them in case of the reinstallation, but generally games rarely delete them when you uninstall them. This approach works almost with every game.
The images are too compressed, so I can’t really make out what they say. I’m guessing that EA finally updated their outdated Denuvo implementation, making it much tougher to crack now
Haven’t played that one yet, but I went into Cyberpunk 2077 with extremely low expectations based on what people online said. Ended up one of my favorite games I’ve ever played.
It’s not the lack of a grid specifically that bothers me in BG3, it’s that there are a lot of scenarios where in tabletop an enemy would be ruled to have cover, but in BG3 the shot is simply obstructed and your character needs to move before they can take it.
Also sometimes the automatic positioning for melee attacks is bad and will tell you that you can’t reach, but if you click to move and then click to attack you actually can.
Also the fact that AoE spells target the ground specifically instead of an arbitrary point in space, which means in some areas you get weird situations where the enemies are close enough together to fireball all of them but you can’t do it from your location because the spot where you need to place the fireball is in a slight depression that you can’t see into from where you are.
Also there is some weirdness about casting AoEs through doorways, where even if you can see someone that doesn’t mean you can fireball them because it’s treating the fireball “projectile” as being wider than I would expect, so that it can only go through at certain angles.
I do think a grid system would be less likely to have these issues, but they could be fixed without it.
In the book I don’t believe they were nukes, just described as a pre-war missle silo. They fire 4 into the gardens, it’s pretty clear in the games that the gardens and surrounding area are the home of the dark ones, they live really right on top of humanity. I haven’t played last light tho so I’m not sure about anything else.
I honestly preferred A Way Out. Way more jank and less polished, but just the perfect mix of humor, drama, sillyness and emotions. And so many epic and memorable scenes.
Just a heads up the game kinda made my head hurt physically. The characters move at like 24-30fps while the background moves at a full 60 (or something >30, was not sure). It’s a stylistic choice which I can respect but I couldn’t get into it due to the stark difference in fps between the two which made it feel laggy.
Mario & Luigi: Dream Team Bros, because the tutorials never stop. Even 20 hours into the game, it will explain which button to press in exhausting detail every single time. Gave up the game due to this.
On the opposite side, ΔV: Rings of Saturn. The tutorial does a really bad job of explaining the (very unusual) controls of the game. Worse, you can accidentally leave the area during the tutorial, which cancels the tutorial altogether so you have to restart the game. That happened to me twice. Third time was the charm though, and I did enjoy the game afterwards.
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