The kinds of games Sony makes have gotten bigger and taken longer to make. Taking longer to make means you get fewer of them. There were three Uncharted games and The Last of Us between 2007 and 2013. Naughty Dog today hasn’t put out a new game since the PS4. When Sony spends $300M on Spider-Man 2 but they’ve actually sold fewer PS5s than they sold PS4s at the same point in the console lifecycle, you need to start getting your money back in other ways, like porting the game to PC. Helldivers II is a Sony joint, but the vast, vast majority of its sales came from PC, not PlayStation, and now it’s even on Xbox.
Exclusives are just going to be less and less of a going concern as time goes on. As for what Sony’s studios are cooking, Sucker Punch has a game this year, Intergalactic from Naughty Dog is at least a year away (but probably more), Sony Santa Monica still has their sci-fi project that Alanah Pearce wrote for that still hasn’t been announced (so likely at least a year away), Guerilla “just” put out Horizon: Forbidden West in 2022 (meaning at least another year on their next game), etc. At this point, all of the pent up projects from these studios are looking like they’re going to attempt to sell a PS6, with the same cross-gen situation we got for the PS5, where it comes out on both. Combine that with the talk about there being two SKUs of PS6, one of which being a handheld, acting as a Series S to the regular PS6’s Series X, and that’s what Sony’s output looks like to me. That, plus the collapse of Bungie following Marathon’s release and the collapse of Haven Studios regardless of whether or not Fairgames even comes out.
“I should be able to dual weild two handers, interrupt spells, cc an entire screen, do full dps at range, and heal myself to full immediately, because another class can do one of those things each”
Baldur’s Gate 3 hooked me. It was one of my favorite gaming experiences ever. I played through it two and a half times, consecutively.
I couldn’t get through Expedition 33. It’s very well done, but the story itself never hooked me. It just felt too abstract, like it never got me emotionally invested.
And the gameplay was too narrow. I’m sure it opened up after a while, but it would still be the same kind of turn based combat the whole time.
The story gets better, but it’s paced really weirdly and has some major issues. There’s a lot that’s not explained and the characters often just don’t react to what’s happening. The visuals and music are GORGEOUS though.
It just felt hard to relate to. The core premise is intriguing like I want to see where it goes, but it’s not intriguing like I feel personally invested in it.
Baldur’s Gate just had this perfect buildup, where you’re trying to solve a personal problem, and then it just keeps growing until you’re killing gods.
i think you just put into words my dislike of bg3, it feels like a group of teenage “theatre kid” annoyance. could get past meeting shadowheart (that name should have made it obvious i wouldnt enjoy the writing)
Honestly I feel bad for not enjoying it. I really do wish I could stand the energy that character interactions in that game give off but I just can’t. I had to mute the game several times, especially when Karlach was around.
The whole thing is just… Too much. And all the characters keep trying to fuck you, too?? It’s so uncomfortable, and very very “young adult fiction”.
I can tell the game was made with real passion, and I wish I could have enjoyed it more. I played like 60 hours I think and loved it until anybody opened their mouths 😂
The secret is to just kill or not recruit the annoying characters. I’ve played the entire story a few times and I always forget Karlach is in the game because I kill her every time. Astarion too, can’t stand the rogue stereotype.
That being said I did leave a negative Steam review for BG3 and I get made fun of for liking the game and not recommending it lol
That’s true, but I don’t want to miss out on gameplay just because the characters make me want to crawl out of my skin 😂 Astarion dies immediately for me too!
Yeah there are a lot of BG3 fans that are a bit unwilling to hear any criticism. Which is fine, they’re passionate about something they really love and they don’t need to hear my opinion 😅 You just kind of have to ignore a lot of them when you want to discuss the game.
Haven’t seen any complaints about F, but the SH2 remake was made by a studio with a spotty record, they made some unnecessary changes, and it still has traversal stutter.
I admit I do not prefer the remake over the original, but that’s mostly because I would rather see new original things than to milk pre-existing material which didn’t age that badly. Also, as you mentionet, silent hill f isn’t being developed by bloober team! If anything, that’s something to look forward to if one didn’t like the remake.
Having something suggest networking opportunities doesn’t sound like the worst, but only if it was suggestions in their own section of the app (and not bombarding you with notifications about it either). This implementation is truly god awful and I can’t believe anyone thought this was a good idea.
This is, very unfortunately, what happens in every internet space which is targeted towards children and allows communication among users. It is by far the easiest way for anonymous predatory adults to make contact with typically unattended children. I would like at some point to see a child-oriented space on the internet have the highest priority of children’s safety at some point, but there hasn’t been one yet.
I mean I’m sure there’s been some… but well how popular would they be. I mean the long and short of how it has to be done… no private messages, all public messages heavily monitored. Which unfortunately isn’t a recipe for making a site popular with kids.
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