Just to be clear, Monster Hunter is 60% boss rush, 30% resource management and 10% gear progression.
Compared to Souls gameplay, Monster Hunter is more grindy and mission-based and you’re always pointed at the next big thing. Beat a monster, collect materials, craft weapons and armour, repeat ad nauseam. And do everything all over again when you hit High Rank.
Don’t go into Monster Hunter expecting a Souls game, it’s a different experience.
That said, I absolutely love the Monster Hunter series and have probably sunk over 800 hours into different entries combined. Definitely give them a go! And if you do, keep in mind that the newer games have some handholding QoL features not found in older games, so keep that in mind when you decide in which order you might want to experience the games.
I’ve tried devil may cry 5 and I think the first one, neither really got me. I should probably try 5 again because I’ve only played one of the characters though
Just didn’t get on with the whole disposable mechanical arm thing, didn’t like that my abilities kept changing up on me out of my control
5 is the only one I haven’t played yet so cannot really make a comment there, but you can check the older ones like HD collection. It has the first three games.
By the way I didn’t mention earlier but Ys series with nightmare difficulty could be a nice action for you. They have a boss-rush mode where you only fight the bosses.
Definitely Bioshock Infinite. It was the first Bioshock game I ever played and the story just wow’ed me, it quickly became one of my favs.
Now I just treat the whole game like a huge movie event, playing the game with my friends as we experience the story. It’s just something that i would introduce anyone to, even if they din’t play that many video games cuz compared to Bioshock 1 the action is a lot faster.
(Btw Bio1 is better in almost everything, love that game as well)
Do you have arguments to make against the people who hate Infinite’s story? I’m undecided, I’ve heard their opinions and I’d like to hear an opposing one
I actually enjoyed the story. Some of the themes and motifs were heavy handed, but that’s par for the course. Honestly, the biggest issue with the story is that players have come to expect a big plot twist. Bioshock 1’s twist hit first-time players hard, so later games have tried to replicate that. But the issue is that it only hit players hard because they never knew it was coming. They only remember it because it was truly shocking the first time you played through it.
So now players have come to expect that from the series, which means the series can’t replicate it; When players are looking for a big plot twist, you can’t really hide it anymore. Because as soon as you start foreshadowing it, players catch on. And if you’re too subtle with your signals, then players who have been looking for it will say that doesn’t make any sense.
Most of the story criticism I've heard fall into a handful of categories:
Overall plot seeming convoluted and hard to follow (which is understandable when you throw both time travel and parallel universes into the same story)
Whitewashed portrayal of racism used for story aesthetics
Ending feeling confusing and/or unsatisfying
Certain story moments feeling out of place and/or undermining things that other story moments set up
I haven't seen much in the way of players expecting/predicting plot twists.
I haven’t read many arguments made by people who hated Infinite’s story but I loved it because it does one thing really well: making shit up as you go. Which is why it works so well when I let my friends play it as movie. There are very few ways to not have fun when beautifully interesting things like, “He doesn’t row”, lighthouse rocket chair, the bird or the cage, Quantum Entanglement, a star wars reference keep surfacing up adding to an ever increasing thread of inquires and intrigues.
No matter what arguments someone may have against the story, it’s hard to deny that it oozes fantastical details, mystery and lore.
There’s a childlike wow-ness to the game because it doesn’t pursue multiverse in the way we are so used to: on the nose. It lets the visuals of infinite lighthouses speak for itself.
Great story. It’s on GOG. Beyond a Steel Sky is the sequel, released a few years ago. Kinda sad, but really great, too. Made by the creators of the original from the 90s, and has an in-game commentary track!
I like it a lot. It’s a nice sized keyboard, and the mouse surface is also more than big enough. I actually don’t even take the keyboard out, and just use the entire thing everyday.
I got the Vampire Survivors DLC. I try not to buy Steam stuff anymore unless it’s either a deep discount on something I kind of am interested in, or it’s something I badly wanted.
Agreed 1000%. That game is phenomenal. It has made me laugh so hard I ended up crying, well and sometimes I was just crying. An emotional roller coaster, superb writing.
My husband was playing it and I thought the game looked terrible, but he kept saying I really should play it, and I can’t put into words how fucking happy I am that I chose to try it. Can’t believe I almost missed out on it. Truly a masterpiece.
Against the Storm - I find the loop of those first 30-40 minutes of city building very satisfying.
Ultimate General Series - I love the land battles, it scratches that gun powder Total War itch.
Mount & Blade Series - Playing the Viking Conquest expansion while watching or listening to the Last Kingdom (Saxon Stories) might be one of my favourite gaming memories.
Sea of Stars - Reminds me of Golden Sun. And the soundtrack is just fantastic.
I played Terra Nil, which was really enjoyable, but way too short! It only has four levels, and I would have played much more than that.
Also playing Against the Storm, which I stumbled across on Steam looking for something else to play after I finished Terra Nil so quickly. Really liking this one as well! The city building itself is fun, and the added aspect of the metagame/cycle outside of the city builder is a twist that I think works really well.
Hmmm… When I finished the four levels in Terra Nil it unlocked four more scenarios with different maps to play. You’re right though, more would have been fun to have.
I saw that something unlocked, but I thought it was the same maps with a chance to go back and get the species you missed or something like that. I’ll have to go look more closely!
It’s a really well done RPG in the spirit of the original Paper Mario games. Charming and fun to play. Got some depth to the build choices using a similar badge system as Paper Mario or even Hollow Knight.
I don’t know why Nintendo won’t just give us a proper Paper Mario again. What is their problem? It’s so annoying. Bug Fables was fantastic though definitely hard agree.
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