Phasmophobia is tense and mostly because you can die and get no points, but there’s plenty of VRChat horror worlds as well. The quality varies wildly though, and you often face the worst VR horror of all: awful frame rates.
In this game, players must arrange characters and scenes to complete story objectives presented at each level. The challenge lies in figuring out the right combination to achieve the desired outcome. storyteller rewards players for their creative thinking and ability to solve narrative puzzles, offering endless ways to approach storytelling.
I think there’s better patterns RPGs can use for them.
A lot of games now just put them wandering the world, and touching/attacking them prompts combat. Then, the game needs to invent various motivations for you to actually want to attack the enemy.
In a lot of games, they’re just genuinely in the way through tight corridors to a destination. A better approach can be to associate some kind of minor quest reward to directly pursuing the enemies.
But, then you get the problem that a lot of RPGs just have no interesting decisions to make in combat. And, participating in combat can lead to a slow wearing down of the party’s mana points, or the game’s equivalent. In many games, you only want to use the basic cure spell and auto-attack because you’ll survive fewer fights without mana rationing. It becomes counter-intuitive and less fun.
Some games resolve this well. Cosmic Star Heroine for instance, a short indie JRPG, heals you after every fight, and each combat is uniquely scripted in for pacing much like Chrono Triggwr.
Got myself a Switch and started playing Cult of the Lamb and Jack Jeanne! Cult of the Lamb is incredibly fun, and I’ve just started the second dungeon~
W odróżnieniu od pozostałych piszących – choć, przepraszam, nie podam lepszej alternatywy, też aktualnie researchuję temat – to chyba nie polecam jednak NextClouda. Odniosłem wrażenie, że to nie jest jeszcze dopracowany, dojrzały i stabilny projekt – może właśnie przez jego rozrost, feature creep. Baikal i Radicale także wystąpiły w rekomendacjach. Dzięki za Anytype, @harc i @dynks.
Knew a kid who had siblings all close in age. Their Parents didn’t want for money at all, but still bought only one gameboy to share between the siblings. That’s just stupidity on the parents’ part, to the point of total lack of self preservation!
IE they introduced something to cause conflict instead of spreading it out and causing peace for everyone.
Sadly reaching the end of Pokemon Unbreakable Ties beta 4.
Also ended up downloading Frogatto recently because I’ve heard some good things about it and so far a couple levels in it’s fun enough. Not fun enough that I’d be giving it glowing reviews across the board, but fun enough to play on occasion.
Slowly playing through Trails of Cold Steel, which is finally starting to pick up after chapter 4 (the characters are still pretty dull and I’m not a huge fan of the orbment changes).
Played a bit of Tales of Vesperia which I’m enjoying more than expected, but got distracted and mostly played Dragon’s Dogma which is really fun but a bit confusing on where I’m supposed to go (and when).
I also got Triangle Strategy, Horizon Zero Dawn, Ys Memories of Celceta and Ys Oath in Felghana which were all on sale, but haven’t started any yet.
I don’t hate them, and actually think they improve dungeon crawlers like Etrian Odyssey.
But for other games I think they slow down the pacing too much, especially when you want to get back to an older area, as you are going to fight lower level enemies and there’s usually an unavoidable scene transition which takes time.
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