Well, over the past week I finished my second full Hard run of EDF6 with a modded class, and I updated several mods on other games. Got the updated Shutoko Revival Project on Assetto Corsa, the new Gran Turismo 4 Spec II, which I’m enjoying a lot, feels like a new game. And the Dawn of War Unification team pushed out a minor patch for the 20th anniversary of the series. I am also considering upgrading my old build of STALKER Gamma from late last year to the current one. My setup is working but they added a lot of new things since then that I want to check out, like new early game guns.
FF style? Hate 'em. I’m not a fan of the turn-based combat in those types of games either. Outside of boss fights/special enemies, you’re usually just spamming A to select the first option (attack) until you win. It gets hella old, hella fast and the random encounters happen every so many steps you take.
Fallout style, on the other hand, is awesome. More like Fallout 3 and beyond than 1 or 2 which are still a bit like FF in that you can’t see shit, you just walk the map and then FF battle music fade to black and pop into the encounter.
The Yakuza series does them well. They’re visible when wandering around, but they’ll also just appear at random all over the city walking down streets or chilling in alleys. You can’t always tell exactly what you’ll fight but you’ll know how to get around them if you don’t want to fight.
Of course I also like roguelikes. The entire game is a random encounter.
I agree FF style turn based combat is boring. I mean games that have an auto button that plays it for you are admitting it.
That’s why I like games that have more creative combat that blends different genres. Undertale has some turn based, some realtime bullet hell. Battle network has a real time grid based with card game elements.
There’s so much you can do but so often devs fall back on choose from menu watch cutscene.
Oh yeah, Undertale is gnar. They actually did something new and different with the style, which is what I’m really about here. Octopath Traveller is another good one; the thing that it has going for it is the sheer number of options you actually have. It’s not just “attack, item, magic, defend, or run away.” It also has a lot of other Western RPG elements in it like actually having dialogue choices that matter making it an actual game with branching paths and not simply a story with some minimal interactive elements.
my favorite one is Unity… In old AC cities and the tools given for moving in it are the most important parts and both Paris modelisation and the controls of Arno are the best of the best.
I still haven’t played it since at the time the game was poorly received, but I have friends who also love that period who swear by it as their favorite, and in the end, thats all that matters in AC, that you love the vibe, right?
I have two Asus gaming laptops. My G74SX from 2011 is still trucking along great. It’s not much for games anymore but great for Stardew Valley, browsing, and movies. My Zephyrus M16 is good overall with some complaints. I will throw out that for the same price of a gaming laptop, you can build a PC that is more powerful. You can even get a pre-build that will last you longer than a laptop. If you’re dead set on the laptop though, I’d recommend an Asus. The hardware is great but the software fights you a bit
Did anyone play the Blair witch game? I didn’t find it too scary, but the woods in that game are phenomenal. I thought they did a great job with making it feel like you were actually in a forest.
It’s gotta be Penumbra: The Black Plague and Amnesia: The Dark Descent back when I played them 12 years ago. Not many games have created the same amount of tension for me while playing.
I don't know if the Atari Lynx counts as non-major. Anything from Atari should probably count as major, the thing supposedly sold 2 million units, but I can't remember the last time I've seen anyone mention it and that's still less than 2% of the Game Boy's 110m+.
I got the original model as a hand-me-down towards the end of the 90s and I wasn't super fond of it. The thing looks and feels like a brick and ate batteries for breakfast, the internet says 5 hour battery life but I remember getting like 2. The "left-hand mode" is a cool concept but putting two pairs of A/B buttons on the device feels like something they could've done better. It had color, a couple of arcade ports were really great games and there was Chip's Challenge, but younger me got exhausted just using the damn thing.
Na wrocławskich Stabłowicach trwa obrona osiedla przed zalaniem przez Bystrzycę. W nocy woda zaczęła wlewać się na jedną z ulic. Zalane są ogródki działkowe. Mieszkańcy Osiedla Słonecznego mają żal do władz miasta, że nie otrzymali żadnej pomocy. Sami zbudowali zaporę i sami płacili za piasek. - www.onet.pl/informacje/…/6fl6bsj,79cfc278
Hellblade: Senua’s Sacrifice had such a vivid portrayal of auditory and visual hallucinations and the psychological aspects thereof, as well as being rooted in genuinely spooky themes. Playing it in the dark with headphones was a truly psychologically scary experience and it didn’t really rely on jumpscares for the scary factor. ( which to me is a huge plus )
Now that Satisfactory came out of early access and is now 1.0, I’m starting a new playthrough. I’ve got 1400+ hours in the game, 30 or so in my new save.
Sigma Star Saga is an odd RPG game where the random encounters are short side scrolling shmup segments. I really enjoyed the amount of it that I played, but you can get screwed in some encounters as it gives you a random ship each time, and some are worse than others.
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