Dla mnie chyba najgorsze jest to, ze trafiaja tam na dozywocie. Wiec to jest jedna z nielicznych okazji kiedy mozemy sie dowiedziec o warunkach w srodku.
CECOT does not engage in rehabilitation. Few inmates have been released from the facility and authorities have stated in media statements that there are no plans to release any other prisoners.
I remember my little brother and I would be playing kashyyk and would wait for the wookies on the beach behind the barriers and he would always say “We have more customerrrss” shit was so damn hilarious
My favorite Tetris is The New Tetris from N64. Built quite an addiction to it in college! It had a feature where if you made a 4x4 block out of pieces you’d create a larger block. If you used all the same piece you’d get a gold block, and if they were different pieces it’d be a silver block. Those blocks, when cleared, would then rack up more points and/or more garbage to send to your opponent, than clearing just the regular lines. Of course, you could be caught trying to build these special blocks by a speedier player and get trapped. It was topped off with the best Tetris soundtrack I have ever heard! Drum & bass the whole time. I still listen to the lowish quality gameripped music files of that game’s soundtrack! Love it!
Are you talking about MMO games, or anything with persistent worlds? Because anything that is match based doesn’t really need those kinds of dedicated servers to be revived.
The thing is that big companies killed P2P, DirectTCP from their games because that allowed pirates to play online, even if limited.
Just finished BG3, now I’m debating retrying the last battle to see if I can get a diff ending, or starting a whole new run through. I’m also torn to maybe play one of the gazillion games in my backlog…maybe.
Well, Fallout 1 definitely allows it, and I don’t believe necessitates unethical behavior in order to achieve. It’s just a challenging and rewarding questline that I wish more games would emulate.
I’m back on a NG+ run of Mandragora: Whispers of the Witch Tree. I had to take a break from the misery of Blasphemous. I might play both in parallel this week. I already missed out on the “true ending” of Blasphemous by not doing the DLC early apparently so now I need to decide if I can bother going for the “good ending” or just try to rush through the final area so I can get some credit rolling action and uninstall the game for good.
Mandragora has been fun though! NG+ could maybe use a balance pass perhaps, but it’s hard to tell with the amount of build variety. So far NG+ has felt more like a victory lap than a challenge, but I did go for a fairly greedy multiclass build so it really only came together towards the end of NG. And even then, the gameplay is fun enough and traversing these beautiful locations is fun enough that I don’t mind. And there is a certain ARPG style satisfaction in seeing your character grow in power and your build come to fruition. Easy free dopamine.
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