I had a great time with a couple card battlers last year, Cobalt Core and Nitro Kid.
Cobalt Core has a similar presentation to FTL, with a turn-based format instead. Plenty to do in it, great soundtrack, charming writing.
Nitro Kid is on a more traditional 2D grid with an isometric viewpoint. It appealed greatly to my love of 80’s settings, but I’d wait for a sale as it’s thin on content.
Still trying to finish Pillars of Eternity. The level scaling is all sorts of weird with the White March content. The game's original level cap was 12, I think, and I'm there now, close to 13. Since both your to-hit chance and all of your defense stats are significantly affected by leveling up, some areas are ridiculously easy, and a few areas are ridiculously hard. I can waltz through the majority of combat encounters and then end up in one where all of their magic casters immediately stun/paralyze me or knock me down for about 10 seconds straight, rendering me completely unable to defend myself, and the fight ends poorly in hardly any time at all. And what sucks is that I know it'll be a cakewalk if I come back and do this fight in like 2 levels, because enough of my party will survive the dice rolls that lead to characters being paralyzed for so long, so that I can properly respond and keep my party alive. I hope they adjusted this stuff in the sequel, which I do intend to start right after I finish this game.
I also picked up Tekken 8. I have historically not been a Tekken fan. The movement is weird, and the characters feel like they all do kind of the same thing, which takes a lot of the fun out of a fighting game where you get to select a character. At least it's a full package. I went through the arcade story mode, which is a much-needed tutorial after the complete lack of any such thing in Tekken 7. The cinematic storyline, which I haven't finished yet, seems to have gotten rid of the biggest problem with Tekken 7's story mode, which was that narrator who made the craziest anime nonsense seem boring. And as for the character stuff, the Heat system does add in a pinch of flavor that incentivizes you to do something somewhat unique with your character in order to stay in Heat mode longer; for instance, if I'm playing King, doing his powerful grab moves will extend his Heat meter, which means it's rewarding you for playing him the way he ought to be at his coolest. We'll see how that goes. Unfortunately, the online mode has been a no-go. There's a problem right now where playing the game through Proton just results in a lot of disconnects, so I've hardly been able to finish a match, and I likely won't try again until I see some patch notes acknowledging that they've fixed the issue, either on Bandai-Namco's side or Valve's side or both.
Since this year is looking to be the first year in monster hunter history without a new release (ironic since it’s the 20th anniversary of the series) people have started imagining the possibility of Capcom re-releasing older monster hunter games that are no longer on the market.
As a natural continuation of this, people have speculated on how they would handle these re-releases. The most popular opinion, and one I share, is that they should absolutely not touch the game content. Modernized controls, re-opened multiplayer servers, maybe a slight graphical touch up, and if we’re getting really fancy possibly implementing multiplayer monster health scaling, but anything beyond that would be damaging the reason people want to play these games, which is that they’re the old monster hunter. They’re weird, clunky, and sometimes jank as hell but that’s their charm. They also lack all of the quality of life improvements that came in the 5th generation, however those annoyances that were whisked away come Monster Hunter World were truly part of the identity of those older games, and any new release should absolutely keep them in. It may turn away many newer hunters but it’s about preserving the history of monster hunter more than anything.
Anyways tl;dr yeah “updated for modern audiences” can be concerning regarding the preservation of the history of these games. If you mean shit like removing slurs and stuff though I’m all for it.
I want to go back to RDR2 but I’m not a fan of how slow moving the intro is and I don’t want to do loads of bullshit before having fun.
For my answer.
Super Mario Bros Wonder… I’m playing through it now. It’s a bit shit. They’ve definitely tried some stuff here which isn’t bad but very little is landing for me. I don’t like the new kingdom, I don’t like the map experience or aesthetic and I dislike some of the level building.
When I played Mario Maker 2 I saw the reason behind the success for the franchise in that there was a secret sauce to how a level is made and it is apparently missing from a lot of these. On top of that the castle battles are fairly lackluster with no sign of Bowser.
I’ll finish it but it’s miles behind the previous entries, all of them I think
I had fun playing Wonder, but it was just really easy with the exception of the bonus world. Another case of dumbing down in the name of “accessibility”.
Undertale is a decent enough game, I guess, but whenever I think about it, I think about all the crazies that call themselves fans of it. It’s exhausting just thinking about it.
For Honor got me interested, but it made a few very bad choices. Magnet hands and slow attacks meant that you could react to attacks, and never had to worry about whiffing. It’s so dull to have basically no concept of interesting movement play in a game about fighting.
For Honor was once my favorite game. As players got better the design of the game tried to account for it and the game went from a slow paced, gritty fighter to a very fast paced beat em up, focusing less on mind games and skill and more about getting the right combos and abusing safe attacks.
I still come back and play every now and then but it’s very arcady compared to when it first came out.
This is controversial for sure. But I dislike all kinds of games that focus on driving or racing or flying a plane. I don’t know but driving a vehicle like you do in real life is kind of stupid for a game idea? I want to do things that I can’t do IRL, like murdering a bunch of bad guys, or building a village, things like that. Also casting magic spells is better than shooting a gun, so I don’t really get FPS games.
Racing games for the most part are because it is something I can’t do irl. There’s no way I’m going to get to be one of 12 drivers running the brand new Prototype race cars, but I sure can get almost as close in a racing simulator.
They are all just ways to “do things I can’t in real life” though. I have no interest in murdering people but I enjoy driving and 18 wheeler across Europe or flying all around the world.
After growing up with Star Wars games like X-Wing/TIE Fighter, Dark Forces, Jedi Knight, Shadows of the Empire… The whole choose your own adventure text game was a really lame step down.
So many people say it’s the pinnacle of SW games and I just see it as a game that could have been made for Commador 64 that has has some cut scenes added over it.
I want Disney to rethink removing Kyle Katarn from the canon because I hella wanna see a show or movie following him, if not another awesome FPS where I can be him. Kyle and Dash Rendar (another video game protagonist) are my favorite SW characters.
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