bin.pol.social

unmanned, do games w What are your most recent games played?

Balatro. I wish there was a cross save between mobile and pc though

TachyonTele, (edited )

Almost everyone that’s responded has included that game. I don’t even know what it is, going to have to check it out.

hal_5700X, do games w What are your most recent games played?
NONE_dc, do games w Are there games with real collision detection?
@NONE_dc@lemmy.world avatar

Well, you already say it: physics games. They NEEDS to be accurate with their collision detection since they relay on it to the game to be fun. The majority of action games don’t need such accuracy cuz THAT IS NOT FUN. You know how frustrating is to swing your sword in a narrow passage in Dark Souls to it to bounce on the walls?

Also, is a extremely demanding process to calculate such precise collisions.

lemba,

Maybe you’re right. So, IMHO, there seems to be a niche for a game with a sweet spot between accurate physics and fun?

NONE_dc,
@NONE_dc@lemmy.world avatar

Maybe games with destructible structures? It depends on which is the main mechanic of the game, if it’s relays on physics, there would be accurate collision detection (or at least as accurate as it needs them to be).

unexposedhazard,

The niche isnt there because its not really practical. No consumer device can run modern high poly 3D structures with full physics simulation in real time. There is a reason why the only physics sim games are very low poly. And even those are performance hungry despite custom engines.

Realistic physics for realistic looking scenes is something that you give to a renderfarm that will throw 100+ times more compute at it than the most expensive consumer GPU on the market.

lemba,

Thx for your answer. Sounds logic and plausible and I didn’t thought about the effort for the actual physics calculations.

Ashtear,

It wasn’t for me, but I’ve heard that some people like Noita, which is built around granular physics interactions.

Oxygen Not Included was more my speed, but that’s more about complex, larger systems (like fluid dynamics and heat) than collision.

embed_me,
@embed_me@programming.dev avatar

If some geniuses do invent a robust framework for physics based combat which results in realistic sword swings unlike Dark Souls’ bounce/no-bounce mechanic, it will be very fun

The damage could be calculated depending on how powerful the swing was and where it hit the enemy. I fantasize about this often

NONE_dc,
@NONE_dc@lemmy.world avatar

Sound good, but it would be more suitable to VR games where you can be more precise to where to attack and how.

skulblaka,
@skulblaka@sh.itjust.works avatar

Exanima does this.

Its a little bit half baked right now but it’s been under construction for the better part of a decade. I think the plan now is to use Exanima as a proof of concept and then pivot that technology into a “real” game. But I find it very fun in its current state and does exactly what you’re asking for.

ArtikBanana,

Exanima is basically the prequel to the main game they are also currently working on (Sui Generis).
It’s also planned to have multiplayer after the story part is finished.

ArtikBanana,

Check out Exanima.
There’s a nice video of theirs showcasing some complex object collisions - www.youtube.com/watch?v=R9-ihvHJdJE
And some neat cloth physics at about 14:25

echodot,

Go play Chivalry then.

It’s fun because of all the extra role playing stuff, the actual combat is slightly frustrating because of how slow it is. Most humans cannot wield a long sword in a very efficient manner. If you swing and miss it takes time to correct, time to compensate for momentum, by which point somebody’s probably stabbed you in the eye with a little knife.

Or you just get by an arrow because the sword is so heavy you can’t move quickly.

Sylvartas,

This is why I carry 2 Dane axes. One to throw at archers, one to fight

Kiloee, do gaming w Weekly “What are you playing” Thread || Week of December 1st

The last month I have played Brighter Shores for something more relaxed (some would say brain dead when it comes to levelling skills) and
a game beta under NDA for harder stuff.

In the recent steam sale I grabbed a bunch of games, the last few days I have been sinking time into Shapez and Shapez 2. Building and optimising without cost or survival is my jam, even more than I thought.

This Friday Path of Exile 2 goes into early access and I will take at least a look at it, though likely start on Saturday.

simple, do games w Are there games with real collision detection?

You might like Overgrowth, it has a very physics-driven combat system.

The reason games don’t do combat with physics is because they tend to be insanely janky and inconsistent. You wouldn’t want to swing your sword and have it get caught in something then die.

lemba,

Overgrowth looks… too goofy, I guess. But it seems like no dev caught the sweet spot between accuracy and fun?

simple,

I just remembered another good one: We who are about to die.

Zahille7,

There’s Half Sword, which has a demo and playtest on steam. It’s all physics-based medieval combat. Your guy moves kinda like QWOP, and your arms can be controlled individually. You swing your arms with the mouse while holding a click, as it’ll lock onto the nearest enemy when you do, and kinda like in Zomboid you want to hit them with the tip of your weapon using the most momentum possible in the swing.

lime, do games w Are there games with real collision detection?

are you talking specifically about melee combat?

things like beamng, arma, toribash, receiver, poly bridge, are all very much physical

lemba,

Not only but mainly yes

lemba,

Thx, I will have a look into these games.

livjq, do games w Are there games with real collision detection?

I think BeamNG.drive fits your request. I’m not sure how accurate the model is, but it tries to model car crashes and damage based on a bunch of factors.

lemba,

Thx, I will watch some videos of it.

windowsphoneguy,
@windowsphoneguy@feddit.org avatar

BeamBot and Muye are great channels to get an idea, also the official BeamNG showreel. Stay clear of cringy YouTube shorts with meme car mods

echo2319, do gaming w Weekly “What are you playing” Thread || Week of December 1st

Really into Mario and Luigi Brothership, really fun game, trying to get into Bazaar, but man I just can’t get any good builds going, and loving Baluders Gate 3 coop, I’ve made it to act 3 but never finished but it’s fun doing light trolling to the people I’m playing with

catloaf, do games w Are there games with real collision detection?

Plenty. It’s just that it’s not often used because it’s more computationally expensive.

Usually it’s just collision hulls for hitboxes instead of per-face collision. But even if your sword passes right through the enemy, it’s still doing collision detection to identify that it’s passing through the enemy. It’s just that animations are rarely complex enough to account for all the possible ways you could hit an enemy.

TimeSquirrel, do games w Are there games with real collision detection?
@TimeSquirrel@kbin.melroy.org avatar

Kerbal Space Program. But that's not "action", more like simulation, and, the entire game revolves around accurate, realistic physics, since it models actual space travel. So accurate to the point where you can build and test crazy real world concepts like the machine from that company that wants to put stuff into orbit by spinning it and then flinging it up through the atmosphere at hypersonic speeds.

MrPoopyButthole,

I love KSP but things can clip into each other in the game

xep, do games w Are there games with real collision detection?

Have you tried Teardown? Is that accurate enough?

lemba,

This looks cool, thx for the tip

Deestan, do games w Are there games with real collision detection?

Hellish Quart?

lemba,

This looks very good, thx.

slazer2au, do games w Are there games with real collision detection?

Arma and Tarkov has weapon collision. If you get too close to a wall or obstruction your weapon get moved.

DrumbeatF, (edited ) do games w Are there games with real collision detection?
@DrumbeatF@sopuli.xyz avatar

Exanima, it’s mostly a testing ground for a game the devs want to make around this concept. It’s a good time, and also exactly what I think you’re looking for.
Not to bury the lede, it is a fairly full featured action game, but there’s not really a story element at this stage.
store.steampowered.com/app/362490/Exanima/

lemba,

Wow, this looks like fun. Thx for the tip

ArtikBanana,

I also had Exanima in mind.
The story is actually already there, it’s just easy to miss :)
Although I’m guessing once they finish up work on the AI, roles and dialogue system soon, there’ll be more of it.

DrumbeatF,
@DrumbeatF@sopuli.xyz avatar

True, somewhat of a “look for the story and you’ll find it” dark souls vibe. I got the impression from dev logs that the end goal is a more traditional RPG story

ArtikBanana,

I believe that’s more of a goal for Sui Generis. Which is the game they initially begun working on (and still are).
They do have some dialogue with Derrin that gives us some lore, so I’m guessing we’ll get more of that.

superkret, do games w Are there games with real collision detection?

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