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Motortown: Behind the Wheel. The driving feels fantastic, it has just the right amount of RP-ability to be present, but not forced, and it can be high speed or high chill, your choice. I seriously recommend it.
Oh come on! First Arma (Operation Flashpoint) had photorealistic graphics and played like a dream… That’s how I remembered it until I tried it 20 years later. Boy oh boy…
For Metroid, start with 2, then Super is a big step up in terms of feel and gameplay. The first one doesn’t explain anything at all, and compared to modern standards feels quite clunky and tedious (you have to find multiple secret passages to finish the game normally, for example.) It’s worth playing if you’re in the mood for NES-era retro gaming, but it can be frustrating trying to figure it out on your own.
For lore, Fusion is next, followed by Dread. I didn’t like Fusion, felt too hand-holdy for me, I would skip it but many seem to like it. Dread is worth playing on its own though. It’s a much faster pace, more action-oriented gameplay. Fusion added a horror element to the game, but for the most part it’s more for vibe than gameplay reasons. Dread took that scary vibe and moved it into the gameplay.
The Prime series I think is a separate canon story. They can definitely be played independently. They follow a storyline and are direct sequels to each other, but gameplay-wise they don’t require playing other games before. You don’t unlock any important knowledge relevant to one game from playing the previous one.
To cherry it you must beat all the tournaments without being defeated ever. On my best runs I was defeated at least once, and the most challenging runs (Yamada and Ayumi) I beat 4th and 5th opponents after half a dozen tries.
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