I vote with my wallet. I don’t buy games that have scummy conditions or requirements. There are too many other choices out there to justify supporting companies who treat their customers poorly.
This is the answer. If you don't like live service don't buy live service games. If the majority have the same opinion there won't be profit in it.
Games publishers are businesses and they want to make money.
Now in reality I think they make more money from those that are buying microtransactions and so long as that makes them more money than selling a plain single player game, it's a no brainer they'll keep making the.
I’m struggling to enjoy it. Some matches can be enjoyable but more often than not I find it a dull slog.
Theres nothing more boring than being stuck in a game for another 20 minutes when it’s well and truly clear you’ve been getting your arses kicked the previous 20.
Theres nothing more boring than being stuck in a game for another 20 minutes when it’s well and truly clear you’ve been getting your arses kicked the previous 20.
To be fair, you don’t have to do anything. You can hang back if you think the match is a loss or just farm lane and let them win once you think it’s over. This is also how League and Dota seem to work outside competitive, people will just give up if they smell a loss coming.
Dota does too but its fairly hidden and requires unanimous agreement. That said, Dota is far less snowbally, so unlike League or Deadlock, it rarely makes sense to forfet very early.
Dota only does in private matches, not matchmaking games.
I would also say it’s easier to snowball in Dota than Deadlock. You can take way wider and more restrictive control of the map since it’s smaller and everyone is less mobile.
It’s a collection of 50 games, not mini games, from a fictional game developer called UFO Soft in the 1980s. Not every game is a winner, but a ton of them are. You see the advancement in technology and design techniques over the course of the 1980s, and there’s a bit of back story for each game that you can start to put together a throughline for the company and its fictional developers. About half of the games also have local multiplayer. I’d prefer that they also had manuals for each game, especially the more complicated ones, but that means that my favorites in this collection are the simpler games that speak for themselves more quickly.
Zaszaleje i pojadę mentzenem xD Widziałem raz wywiad, gdzie go zapytali w co polecilby zainwestować 10 tysięcy. Odpowiedział, że 10 tysięcy to nie są pieniądze których inwestycja ma sens. I akurat w tej kapitalistycznej kwestii się z nim zgodzę i powiem, że odliczanie 600zl nie daje w zasadzie nic. Ale dla firm z wielkim pieniędzmi jest tak użyteczne narzędzie ‘optymalizacji’ podatkowej. Takie samo jak dla ciebie ale przy ich kwotach dające realne oszczędności.
I am fighting this trend by not buying those games. Online connection for single player means I don’t buy it. Unnecessary third-party account means I don’t buy it. Packing a rootkit installer means I don’t buy it.
I actually looked into this, part of the explanation is that in the 80s, Sweden entered a public/private partnership to subsidize the purchase of home computers, which otherwise would have been prohibitively expensive. This helped create a relatively wide local consumer base for software entertainment as well as have a jump start on computer literacy and software development.
This is the real explanation. Couple that with a push in the late 90s/early 2000s to roll out high-speed unmetered internet in the form of ADSL and later fiber.
Finland also has a disproportionate amount of highly successful games compared to the population. I guess one theory is that good social safety nets make it more feasible for people to take a risk starting an indie game studio that might not yield any money for years instead of working for a big corporation for a guaranteed paycheck.
Quebec also has a disproportionate amount of successful games for similar circumstances. Video game salaries are pretty well subsidized (although it was originally only meant to encourage Ubisoft to open a studio then other companies joined or got created so they kept it). The current government is threatening that though. That’s on top of socialized healthcare, low electricity cost, and the Canadian Media Fund but those all apply to the rest of Canada as well.
Quick list on top of my head: Indies: Outlast, Dead by Daylight, The Messenger, Spiritfarer, Ultimate Chicken Horse, Fez… AAA: Deus Ex, R6 Siege, For Honor, some of the better Assassin’s Creed and Farcry, Batman Arkham Origins
You should check out The Finals if you're looking for something that's a bit more OW-like. Heavy focus on objectives instead of kills, like OW. There's also lots of abilities and weapons to mix and match, so it's less of a hero shooter and more of a build-your-own-hero shooter. Made by a bunch of ex-DICE devs, so the gunplay and environment destruction are very satisfying. Completely free to play, too.
Have you played OverWatch recently? That game is a disaster. So damn boring and monetized to hell. They barely put any effort into it anymore. I’m pretty sure they have abandoned it or are about to because they realize that the community is done with them. At least with League, they have a lot of buy-in with the community and very loyal community that generally approves of what they’re doing
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