It isn’t even particularly bad by itself, but compared to its predesessors (Xbox One and Xbox 360) the Xbox Series X/S gamepad is a clear step back when it comest to build quality (just try pressing the D-Pad buttons without thinking “this is cheaply made”), and that comparison is what makes me hate it.
And what adds insult to injury is that the quite expensive Elite version of the controller is just as cheaply built as the regular model…
I think the elite offers a lot for that price. Swappable sticks and back paddles, trigger stops, multiple profiles, adjustable tension, etc. It’s basically an OEM “custom” controller.
That being said, I like other controllers better than my elite.
I’ve been enjoying the GameSir G7 for a while. It’s wired but I kind of prefer that. My first G7 had a faulty left stick in the first two months. I think it was faulty from the beginning but I just didn’t notice it. I sent them a video of the issue and they replaced it outright.
It’s a bit smaller than my Xbox elite controller and it feels pretty great. I like the clicky dpad and the two back buttons. Stick tension is nice as well.
I’d like to see trigger stops but they haven’t done that yet. I’d also like to have clicky face buttons so I’m considering one of their khaleid controllers. Those are minor nitpicks, though. This controller has been terrific.
Well, both of the ones I used (one was second hand) had a very small range for the analog stick. Like it would take a few seconds to turn the character around in a game even if I put the sensitivity up to max. Though if you had good experiences, maybe it wasn’t the controllers fault. ¯_(ツ)_/¯
I was pretty happy with my most-recent Logitech gamepad – I think an F310 – but I had another from the 1990s that was terrible, had a D-pad that rolled to diagonal movement far too easily.
Any of the PAID games from Kairosoft. Dungeon Village, Grand Prix Story, Game Dev Story. He has since re-released all his games as f2p microtransaction junk, but the full price versions are generally really good.
This is a Nyko Air Flow controller. I had one for the original Xbox. It was supposed to keep you from sweating during long sessions of gameplay, because it was ventilated and had a fan on the back. To be honest, I don’t remember it being excellent at keeping you cool. I think the fan was pretty lousy, but it was a great gimmick none the less.
I had a lot of weird controllers back then. Some good, some bad. Most of them Mad Catz.
Mad Catz and their controllers that seem like they were designed by two actual, mad, cats. They still make ridiculous stuff like their R.A.T. mouse with like a dozen different dials and sliders and removable parts for customization:
Of course, I think Mad Catz was absorbed by some other company at some point, so i’m not 100% on if it’s even the same people anymore. But the spirit is alive and well, it would seem.
LOL I had completely forgotten about this controller. One of my roommates in college had one of these and I usually wound up with it. I didn’t hate it, though, for a third party controller it was surprisingly decent. The fan was mid, but you could feel it, from what I remember.
I remember it being one of my favored chosen out of the plethora of random third party devices I had laying around. This was a step above Mad Catz for sure, but definitely still below the original controllers.
NYKO were a decent third party, back in the day. Not great, but a step above the competition. Downside, I don’t think they ever really changed their plans that much. I swear I saw PS3 controllers with the “air cool” marketing still on it, just now with RGB through the controller!
If we factor in failure rates, definitely the Valve Index Controllers.
I fucking love them when they work, but this is the second or third time that I had to get one replaced by Valve in the 7 months of having them. Please, Valve, Index users are already paying premium money. We’d like controllers that don’t just stop working properly despite NOT having hit them against walls repeatedly or anything of that sort. It also can’t be super lucrative for you if for every sold pair you create and ship out 5 replacements.
Yeah, I’m also on my third controller RMA. First the stick on the left controller started drifting, then the right controller’s plastic started peeling off and finally the right controller stopped working altogether.
At least they did the third RMA for free way out of warranty.
Had to buy a new headset cable on my own though when the display started flickering after 2 years. They also sent me a new plastic clip for the cable on the back when the old one broke and a new left speaker when it started crackling instead of requiring me to send in the full headset so that’s pretty cool.
I don’t know if it counts as a controller per se, but I’ve been using an MMO mouse with a big number pad for the thumb for quite a few years now. I used to laugh at these things, but once I tried one, I couldn’t go back. Those extra buttons come in handy a lot more often than you might think, and sometimes I wish it had even more.
Not super weird in the grand scheme of things but I played the shit out of FFXI using this controller and when my friends found out I was using this they were astounded at my typing speed. This was back in the era of texting with a number pad so thumb typing wasn’t as prevalent as it is today.
I unironically wish all controllers were like this. IMO the main way hardware limits game design is the number of buttons on modern controllers; more buttons = more actions that can be performed = more complex and interesting games.
Emulating a Nintendo DS and looking for stylus only games is my recommendation. Games like Kirby Canvas Curse, Kirby Mass Attack, and Warioware Touched are fun.
I really enjoy the Gulikit King Kong Pro 2 (and would assume the 3 is better) because it all runs on firmware. No software to install, it just works as it should. Also works on Linux without fuss.
On its functionality side it has hall effect triggers and joysticks plus nice buttons.
Also using 8bitdo Pro 2, I like it. Bluetooth connection is somewhat crusty – for some reason, games think that I’m holding LT, despite me not pressing it. Maybe it’s a Linux Mint thing, I dunno. Works perfectly wired, though
This drives me nuts on the Switch on handheld. The Joycons have no natural “grip”, so it’s hand cramp city unless you invest in a grip case. Was it so hard to give the Joycons an ergonomic shape?
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