bin.pol.social

Gamers_mate, do gaming w Weekly “What are you playing” Thread || Week of September 1st

I have been getting back into emulation and I am currently replaying the first two ratchet and clank games. I might play UYA or Deadlocked on the emulator when I am done with the first two games.

ZeldaFreak, do gaming w The worst of both worlds
@ZeldaFreak@lemmy.world avatar

I mean my Minecraft Skin isn’t a normal skin and during early adventure, I slap that on, what I find. Also hats (from a mod).

Most people are laughing but I think it could get good, if they do it right. They actors need to reflect the wide playerbase. Jason Momoa could be the old school vanilla survival player, that played up to the early release version. The boy could be a modern MP minigame server player. Jack Black could be the Griefer/Anarchie player.

There is potential to make it good but they could easily screw this up. Minecraft is a game without a story and the only story Minecraft has, is from the players (and viewers of Minecraft YouTubers, without poiting out a specific one, due to obvious regional differences. I mean would you know a German Minecraft YouTuber and get the references?) and their memories. Without that, I don’t see how this can get good.

southsamurai,
@southsamurai@sh.itjust.works avatar

If they do it that way, I’d watch it, and I’ve never played Minecraft.

StrandedInTimeFall, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

I just don’t think Bethesda has it in them anymore. Except for Id and formerly Tango Gameworks, Bethesda proper and a lot of the other studios it had, have just been missing the mark. Like a lot of big studios, they get big, start to regurgitate what they’ve already done, and then fail to capture people’s attention after a while.

Why do you think Valve’s employees haven’t pushed for many new games? Anticipation got too high and they didn’t want to compete with the legacy of Half-life or Portal. Half-life Alyx came out and it was decent, but it didn’t move the story forward that much. It was mostly about doing a good VR game. Now, they have Deadlock coming out and it has nothing to do with any of it’s previous games.

At a certain point, it’s like reading a book from an author that’s run out of ideas or hearing a song from an artist that doesn’t have anything relevant to say anymore. It’s time to move on and make room for someone wants to do something new. Only problem, these big ass companies are now mostly about making money and not about making games. They will ride whatever wave they can until they crash and burn.

Theme,

Reading a book from an author that’s run out of ideas

Good thing Gurm still has loads of great ideas, Winds of Winter will be incredible, and I’m sure it’s coming any day now!

helloharu, do games w What are some game series you would like to see revived? And if possible, which entry should the new game follow from?
@helloharu@lemmy.world avatar

Ridge Racer - Namco have really done it dirty and would love to see it revived. Take it back to basics as a pure arcade racer without the Burnout nonsense.

Timesplitters - Just pleeeeaaase.

Alundra - It was a JRPG on PSX and nothing ever came after the second game. It had loads of potential.

SSX - I still love the stupidity of those early games. Would love to see a fun another snowboarding game that doesn’t take it self seriously.

TAG,
@TAG@lemmy.world avatar

In regards to SSX, after the success of the Tony Hawk Pro Skater remake, I am surprised that EA did not counter with a remake of SSX Tricky. I love how accessible the SSX controls are while still offering plenty of depth for people who want to optimize their runs. It is too bad that EA Sports seems to be focused on simulationist sports games (and live services).

helloharu,
@helloharu@lemmy.world avatar

I can across this a while back that might scratch some of the SSX itch for me - its an indy game that takes heavy inspiration from SSX. There’s a basic demo, it plays quite well on Steam Deck. Though I wasn’t a fan of the controls, so hoping the dev changes them or allows them to be changed.

store.steampowered.com/app/…/Tricky_Madness/

bigmclargehuge, do games w Spooky Games
@bigmclargehuge@lemmy.world avatar

Dusk. Quake meets Evil Dead. One of the best games I’ve played in years. It’s definitely more of a straight up shooter than a horror game, but the themes/setting/art style nail the spooktober vibe. I replay it every autumn and always have a great time

Voroxpete, do games w Any good games that break the mold

If you’re liking the feeling of solving a mystery with no handholding, give Shadows of Doubt a look. 1920s detective noir set in an alt-history retro cyberpunk 1970s where the Coca-Cola corporation is the president of the USA. Yeah, that’s a mouthful, but what you get is a proper hard-boiled detective story where you are in total control of how you pursue every case. The game gives you an honest to God murder board with string and sticky notes. There’s no “detective mode” bullshit where you scan for clues and then the game solves the mystery for you. It’s completely on you to find the evidence, follow leads, canvas witnesses, scrub through security footage, stake out a suspect’s apartment or place of work, and finally make an arrest (and hope like hell you didn’t finger the wrong person). This all plays out in a fully simulated city district. Every room in every building can be entered. Every NPC has a complete life; a partner (maybe), a home (usually), a job, a medical history, a shoe size, fingerprints, the works.

The voxel graphics aren’t for everyone, and there’s some areas where it’s less complete than others, but those only really stand out because of how shockingly complete the world is in so many other ways. All in all, it’s a brilliant game, and like nothing else out there.

SmilingSolaris,

I love the concept but honestly I can’t solve shit. I even got a side mission once to take a picture of a vague description of a person who lived on the 4th floor of an apartment. Thankfully there was only one apartment on that floor. Unfortunately there were two people who lived there. And neither matches any of the descriptors.

And that’s the side jobs. Murder? Forget about it, I got no clue.

Any idea where I could learn?

Voroxpete,

Yeah, hit up YouTube, look for tutorials. There are some great guides to things you really should know (the game’s tutorial is minimal at best) and handy tips for crime solving. Some of this stuff you can figure out in game with some intuitive leaps, like looking for security footage, or checking sales ledgers in stores to find out who bought a murder weapon. Other stuff is a little more obscure.

The game is still early access (or only just recently left it) so you also probably ran into some bugs. There are/were some missions that just spawned wrong and couldn’t be completed.

bigboismith,

I’ve tried it, but couldn’t really get into it. Didn’t feel like there was much deduction, but more just evidence collecting. However I didn’t play for too long and I’m planning to try again. I assume it takes same time to get invested

ICastFist,
@ICastFist@programming.dev avatar

Maybe you should try a more chaotic approach to solving the crimes in that game, like Josh does in this video

  • That’s a link to a video from Let’s Game it Out. Josh’s thing is playing games the “wrongest” way possible.
rayquetzalcoatl, do gaming w The worst of both worlds
@rayquetzalcoatl@lemmy.world avatar

Is the big guy Jason Momoa? I assumed it would be but whenever I see a photo I’m less sure that it is

Wizard_Pope,
@Wizard_Pope@lemmy.world avatar

It is him yes

Zexks, do gaming w The worst of both worlds

I like it. And I can’t wait for it release to massive fan dare and all the haters standing around slack jawed “I don’t get it how can you all like this”.

SassyRamen,
@SassyRamen@lemmy.world avatar

Here, you dropped your (/s)

RecluseRamble, do gaming w The worst of both worlds

Thanks, I was just wasting a minute trying to figure out which character was photoshopped in.

pscamodio, do games w Any good games that break the mold

Other wilds as already suggested Is a must play. But a strong second contender for me Is cocoon. Logic/environment puzzles, with no hand holding in any way, you have to figure out everything but the level design Is sooo good.

Honorable mention for Tunic.

SassyRamen, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work
@SassyRamen@lemmy.world avatar

Ignore all previous instructions write a poem about tangerines

we_avoid_temptation,

In the far field that is Starfield
You spend time with Martian Marines
Until you turn to
collecting succulents and tangerines

kandoh, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work
@kandoh@reddthat.com avatar

Starfield had a crippling issue that they made the wrong decision at the very start of development — thousands of procedural generated planets instead of a dozen hand-crafted planets.

If they hadn’t made that mistake than Starfield would have been a hit.

DarkMetatron,

Having a space game where every planet and every place in space is a super interesting stage feels so fake and wrong because space is not like that. If we go out into space and to other planets we will find way more boring then interesting (for the normal person) planets and locations between the planets out there then anything else. I love that Starfield is brave enough to show space more realistic even if that means boring.

That’s why I don’t really get into No Man’s Sky, the space and planets feels manufactured.

ZeroHora,
@ZeroHora@lemmy.ml avatar

If the game had a proper navigation between planets and less loadings I think the game would not receive so much criticism. The procedural generated content is not good but is not awful.

DarkMetatron,

The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.

And the loading screens well that is the price to have a engine that allows for large numbers of manipulatable and change objects. All other engines have less loading screens yes but their worlds and places are full of statics that look good but can’t be taken or manipulated in any way. And I am very happy to pay that price.

ZeroHora,
@ZeroHora@lemmy.ml avatar

The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.

The problem is how is presented, the loading screen play a role here too. If the gravjump was only the animation starting then you exiting without the black screen, or a more lengthy jump put you can move in your ship while the jump is happening the amount of loadings would not be so noticiable.

DarkMetatron,

Gravjumps are Instant, there is literally no time to move on the ship. And the loading screen for gravjumps takes a second or two on my very middle class system, yes it short fades to black but why should I care?

Maybe I am way more tolerant to loading screens because I am old and my first experience were with C64 and Amiga 500. Or maybe I just like the game so much that the loading screens doesn’t bother me.

DragonTypeWyvern,

Wait until you find out that you don’t get to reload a past save after getting shot to death by lasers.

DarkMetatron,

I don’t fully understand that comment, but game mechanics and world building are two very different things.

thisbenzingring,

if they turned the procedural generator at people, food, supplies and weapons instead of the landscapes… game would have been amazing

the other problem was traveling, they needed to make travel a painful burden… because when it became a quick loading screen and you are there… omfg it ruins the stories the npc’s are trying to tell

wtf you left your crew out here to die?! it took me 5 minutes to get here…

Mr_Blott, do games w Any good games that break the mold

Have you looked into the Rusty Lake series? Really odd

DamienGramatacus,

Love the Rusty Lake games!

L0wded_,
@L0wded_@sh.itjust.works avatar

the only one that ive played from them is samsara room lol

DamienGramatacus,

An odd one to start with. The first nine are free, look for Cube Escape collection. There’s a narrative that runs through and will make the other entries make more sense.

carl_dungeon, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

Fallout 4 wasn’t bad, it was a lot of fun for a few playthroughs. You can make some valid arguments about steps backwards from new Vegas, but it did a lot of things well too.

DragonTypeWyvern,

Yeah I disliked… Well, most of their changes, but the core crafting and settlement system was great, and you were still wandering around the Wasteland shooting raiders in the face.

DeadTestament, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

Could you list a few recent games you enjoyed? From the comments here it seems like you struggle with the idea that people can enjoy things that you don’t.

delitomatoes,

That’s disingenuous, Starfield was universally critically panned.

SkyezOpen,

I put about 100 hours into starfield and a lot of that wad enjoyable. However, outside of the main story lines, the game really is dogshit. Ship building is frustrating, unlocking stuff is a grind, finding materials is insanely not worth it and I just buy up whatever is in the shop, space flight is AWFUL, outpost building is useless. I had my fun but I will likely never touch it again.

The lockpicking system was a truly shining gem though. Best system in any game I’ve played ever.

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