Tbh, no. I suck at like 90% of games, just genuinely not good at them. I excel in soulslikes, you really won’t know how difficult it is for you until you try it. I think the games are built in a way where, should you use all the games mechanics, they are relatively easy but if you don’t use all the mechanics they can get hard
I would say that a lot of these unforgiving action RPGs are complete-able and enjoyable by most everyone, but I should give a caution that if you’re disabled in the hands, things will be substantially less forgiving.
I’ve got hemiplegic cerebral palsy from a pair of strokes, and as a result, the right side of my body, specifically my fine motor control of the right side of my body, is utter garbage. I can’t get through Bloodborne or most Souls games. The exception was Elden Ring, because it made ranged combat viable in such a way that any need for twitchy gameplay was substantially reduced.
Bloodborne is among the most difficult in the genre, and if you’re looking to broach this sort of game, I’d recommend Elden Ring first. It’s got the same learning aspects, but it allows for more creativity and thought in the moment.
I’m seeing a lot of comments recommending Elden Ring. I guess I’ll have to try it now. I’m sorry to hear about the cerebral palsy. I’m glad it doesn’t stop you from gaming.
What did you think about Elden Ring? I’ve heard it’s a masterpiece. I don’t usually play these types of games anyway so I’m sort of in the dark. Thank you!
First, Elden Ring has Miriel, Pastor of Vows, and he is the bestest boy.
Also with the exception of one single boss fight, I was able to overcome everything in Elden Ring with persistence and learning, and sometimes I would get frustrated in a locale, and just leave and go do other things in the land. Other linear souls games don’t really let you stray from the beaten path until you’ve added your beats to it as well.
Elden Ring is just a really solid intro to the format.
Even though they’re not traditional shooters, the Ratchet and Clank games are really fun. There’s a pretty big genre difference in the games in the franchise, with generally the earlier games being more platform-ey, especially 1 & 2. A lot of the humor from the original trilogy still holds up today.
There’s definitely some “unfun” parts in the games (giant mech fight from rac2 and the hacker from rac3 come to mind) but overall cozy imo. Some of the most unique and fun guns in any game.
If you’re looking for strictly more shooter, check out Ratchet Deadlocked. There’s barely any platforming and no mini games that I can remember, it’s pretty much all shooting. NG+ makes it super cozy. It’s really nice to play emulated.
I haven’t played it yet, but my friend that’s played the originally and generally likes the Silent Hill franchise says it’s great. It apparently lives up to the hype.
Give GUN JAM a try. It’s a rhythm shooting game, the stakes are as high or as low as you want them. There’s only a minimal story and you just focus on the music, aiming and staying on the beat. Can be a lot of flow state fun.
I do have a recommendation for a cozy FPS: The Signal from Tolva.
Basically you're a robot in an old robot battlefield planet and you've got to shoot other robots, sometimes team up with other robots and go around getting upgrades.
The coziness comes from the environment, which has some strong outworldliness vibe and it feels slightly lonely but in a "journey" way.
Plus the guns feel good and it's probably really cheap right now.
The cons is that the game doesn't feel finished, after a while it gets repetitive and then it just ends.
If I had to describe it, I would say it's an FPS+walking simulator.
"Generation Zero" would be my second recommendation, which is a mixture of Red Dawn, Swedish 80s and big robots.
Note: I haven't played them except for the 2nd entry, but the Far Cry series feels like it is a mixture between FPS and holiday island.
Its good. Not perfect, but better than I expected.
Headphones definitely recommended, a halfway decent Atmos home theater system sounds great but I still picked up subtle sounds better with even just bluetooth headphones.
Ambience is very much on point. Dialogue is a good mix of well-acted, and a tad “off” like the original. Angela and Eddie seem faithfully redone, so far. James too honestly.
Apartments were a nice change-up from the original, not too different thematically but still essentially a whole new layout, not at all a copy and paste job. Showdown with big knife guy was a big departure, though. Not sure if better or worse, but different from the original
Some graphical glitches (something like ghosting of the fog around objects moving on the screen, also flashes of light in the distance) sometimes that are frankly unacceptable for a $70 game, especially a game of this sort of mood, but hopefully they get those patched soon.
Combat is not exactly great. Nor was it in the original, to be fair. The dodging mechanic is a bit much, and at least on the hardest combat difficulty, it feels like you gotta already be familiar with enemy attack patterns, since it doesn’t give you much chance to learn and survive. But it does all feel learnable, so we’ll see if I just need to get gooder.
Steam achievement notifications at least one broke immersion for me, I might try to mute those next time I play.
But overall I’m very eager to resume playing after work, I left off after the apartments (and stayed up far too late doing so!)
I’m super happy with it so far, though I am not quite as far. I got up to Woodside apartments last night before going to bed.
Totally agree on the ambiance. They absolutely match the original and Akira Yamaoka did an amazing job in this department yet again. Also agree on the dialogue, really happy with it so far. I was worried due to how much I disliked the hd collections redone vocals but they did a good job here.
So far haven’t had much in the department of graphical glitches, though I did notice my frame rate tanked when I got to the apartments at the end of my session so I made need to tweak some settings.
Combat hasn’t bothered me but also I’m playing on standard and haven’t gotten the pistol yet so my thoughts are developing. Melee is quite satisfying in this game though imo
Agree on the steam achievements haha.
While I’m still early it does seem like they’ve grabbed the vibes straight from the original and dropped them into a modern coat of paint. And at the end of the day sh2 thrives on its vibes, so I’m very happy. Excited to keep playing
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