Cartoon logic point and click adventure games like Sam & Max or Monkey Island. There are still a lot of adventure games similar to that style being made, but they’re all fairly realistic in the puzzles. I want the stupid, non-sense logic used in cartoons to make the puzzles harder but also funnier.
Rezone for higher density, lower taxes, pollute the area to lower rent values and give them something else to complain about, change to office/commercial.
High rent complaints don’t really hurt your city’s operation too much, it’s just that it’s a blocker to the businesses’ profitability or residential maintenance and can’t level up.
I’m honestly not the biggest fan of the genre, but point and clicks I feel are a truly dying genre or at the very least they are so incredibly niche today
Valve doesn’t use physical media, so there isn’t a need to enforce DRM at the hardware level
the Deck itself is sold at a small profit regardless of the configuration, so there’s no benefit to pushing users to higher-price configurations
Valve enforces its DRM in software via the OS
The biggest reasons to lock down hardware aren’t really there on the Deck. On top of that, it benefits Valve to have other devices running their storefront, so using off-the-shelf parts when possible makes it easier for others to use the Deck as a template.
I really have no idea what this comment is supposed to be about. Do you think companies like Apple don’t make buckets of money from their app store? Or their subscription services? Do you think they “need” to charge exorbitant prices for their hardware? Do you think they “need” to strike partnerships with their suppliers to ensure they can’t sell their parts to anyone else? Do you think they “need” to lock them down so that even if you’re able to obtain third party parts, they still won’t work?
Corporations don’t care about “needs”. Their goals are to extract as much money from the consumer as humanly possible.
Apple’s business model is to sell hardware, in order to “extract as much money from the consumer as humanly possible” they “need” to protect hardware sales first and foremost.
Valve’s business model is to sell software, in order to “extract […] possible” they “need” to have as much compatible hardware as possible.
You can argue that Apple’s business model is antiquated or suboptimal, but you’ll have to prove that freeing their hardware and reducing prices, would mean an equal or higher increase in benefits from their app store and subscriptions.
That is incorrect. Apple sells a wide variety of software and subscription services, including ALL apps in the App Store, with a whopping 30% share of any app purchase or in-app purchases, much like Steam.
Valve’s business model is to sell software
Valve could just as easily decide they want to profit from the hardware, just like Apple. Especially now that they’ve sold several million of them. They choose not to.
You can argue that Apple’s business model is antiquated or suboptimal
It is absolutely neither of those things. They have a brilliant business model. So much so that they’re able to sucker people into paying 100%+ more than any of their products are actually worth while simultaneously pissing in their faces and telling them it’s raining by building in a locked ecosystem, disallowing the users to decide what software they want to use, and making their hardware almost completely irreparable.
I don’t really know what to call it, but to my knowledge there has never been another game like guild wars 1 (yes, including 2). I think that undefined genre is actually quite fun and unique and I would love to see more attempts at it.
Sort of, but it has so many things that make it what it is. The deck building skill system, the instanced open world with social hubs to form parties in, the way the combat so heavily emphasizes countering and interrupting your opponents… There’s a lot of small details that make the whole I think.
Bloodstained is a top contender, I can’t say I first discovered it on the Deck, but it just feels right on a handheld, in a way that it didn’t with controller on desktop, and the Switch just isn’t good enough to run it at a passable framerate.
I’ve heard D2R is really good on the Steam Deck, so I think I’ll start with that one. Or maybe PoE.
I’ve ordered an OLED Deck and I’m looking for games with fun gameplay loops that don’t take too much attention since I’ll most be playing while watching TV with my partner. ARPGs seem like a perfect match.
Do any of the reviews mention anything about the UI? One of my issues while watching the first released videos and clips of this switch version was how boring and basic the UI was looking. Wondered if that was just a gripe on my end or if it effects some of the people to actutally play it. I understand it’s a small complaint but it can really change how a game is for me.
Yeah. That seems to be a trend in recent years. UX is extremely utilitarian and does not mesh with other game aesthetics. Even when those UX elements are on the screen all the time. It's very jarring to see a colorful game with a distinct palatte of textures being overlayed with grey, modern boxes and white arial text without any background textures to it.
It makes it feel like I'm playing a bad emulator or fan remake.
i haven’t stopped playing tears of the kingdom since it was released. my partner and i swap the controller back and forth. currently on a mission to collect all the armor and get lots of it upgraded. still haven’t defeated ganon even though we totally could.
I finished my second run of Baldur's Gate 3 with the Ghost Recon team. I made sure to finish up some major side quests I passed the first time around, and to avoid spoilers, let's just say that my team was so effective that I got the Interfectorem Draconis achievement in one turn. This was still only on balanced difficulty, but now that I've played through the entire game with this team, I'm confident it would work on tactician.
I also started and finished Cyberpunk 2077: Phantom Liberty this past weekend. BG3 really illustrates you how much more freedom that game gives you compared to most AAA RPGs. Cyberpunk definitely accounts for different builds in a variety of ways, but they're all predetermined options for you that the game explicitly allowed for, as opposed to BG3's more systemic approach that allows you to be more creative. So it reminded me how Cyberpunk is a pretty decent RPG, but in a world where we get basically no FPS campaigns anymore, it's just about all we've got on that front, and it does a better than decent job of scratching that itch. There was one mission I didn't care for, and of the two mandatory boss fights, they mostly entailed sprinting around the room in circles until the boss gives you an opportunity to return fire. Other than those complaints though, it was solid. The story was good, the missions were fun, the presentation was excellent; I'd recommend it if you want more Cyberpunk.
I picked up Dungeons of Aether as a second-screen game while podcasts are on. I expected this to be more of a roguelike, but it's not really. I can't say how much procedural generation there is, because I haven't failed a mission yet, but I'm more inclined to just call it a strategy game that uses dice. I'm totally fine with that; it's just not what I expected. The game is pretty fun so far.
The greatest midnight launch I attended was GTAV for PS3 at GameStop. They hired a DJ and had it setup just outside the shop and they were spinning songs featured in GTA soundtracks across the series. There were tons of people queued up and the line wrapped around the store. Everyone just chatting about what they thought it would be like.
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