This is slightly outside the bounds of what you asked for, but I think you might appreciate Vermis.
It’s an art book/game guide for a dark fantasy action adventure game, except the game doesn’t actually exists. The whole thing is entirely fake — basically all of the world building of a video game but without the actual game. The art is fantastic and there’s really nothing else quite like it.
I think originally it was only available in paperback, but a hardcover edition is available now as well for more of that “coffee table book” vibe.
My husband is playing the chronological version right now and literally finished this part when I scrolled past your post. He played this game when it first came out; we stayed up all weekend to finish.
I saw the chronological version and almost played that but decided not to after seeing the warning to play the main campaign first. I knew it had the dual characters and thought maybe it was like an Alan Wake 2 Situation
The chronological version is definitely better on later playthroughs. The gameplay and story work best in the original version. The chronological story is just interesting to see what information the characters are working with in later scenes and to see some parallels.
Definitely in the same boat. I loved the first one storywise, but damn, the second one’s gameplay is awesome. Something about it feels far more expressive and natural. I got to Seattle today and it’s so damn cool having that big open space
Absolutely love this game for a lot of the reasons you listed and more. They really give you a lot of tools to toy around with and solve problems your own way. I spent my first playthrough carrying turrets everywhere with me and setting up killzones to lure enemies into, spent another using my powers to blast the shit out of everything, and then yet another using the goo gun on just about everything I could. That goo gun seems lackluster at first but really is one hell of a useful tool. Black hole grenade things are awesome too, use them wisely to get a ton of good resources.
A lot of people did not like the mooncrash DLC but I found it enjoyable too. Its definitely different, with the way you need to replay and upgrade characters between who each have a different set of skills. The hazards change each playthrough but the map layout itself doesn’t. When you learn your way around its satisfying to do the whole thing in one run trying to get every character to escape. Just takes a different kind of planning. Maybe being on a timer messed people up,
The turrets are a lifesaver. Set up a firing line and bait the enemies into it. Maybe provide assistance fire with the Goo Gun and it makes quick work of everything.
I’m not big on rougelites, maybe I should give it a try though. It doesn’t seem like it’d be too expensive on sale
I get why the ending to 2017 Prey might have been annoying, but I honestly thought it was very in line with the themes present in the rest of the game. The more time has passed, the more I’m satisfied with the ending. That being said, IMO the only right ending is
I really like The Quest for being a simple first person, dungeon crawler RPG. There’s an overworld and towns and a story, so it’s not just straight dungeon crawling. Nothing mold-breaking, but for a mobile game that I just want to fill some time when I have nothing else in my pockets, it absolutely does the trick.
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