The greatest midnight launch I attended was GTAV for PS3 at GameStop. They hired a DJ and had it setup just outside the shop and they were spinning songs featured in GTA soundtracks across the series. There were tons of people queued up and the line wrapped around the store. Everyone just chatting about what they thought it would be like.
The one I remember most was while working for a games retailer. The Pokemon Game Boy games caused mayhem. Not enough product and so many angry parents.
Use dolphin for gamecube. PCSX2 for PS2 games and RPCS3 for PS3 games. And for games, check out “nopaystation” it’s the best for PSX games. There are other amazing sites. Just search it.
Not my GPU but my friend’s. He has nothing but good things to say about it. $600 USD which translates to ~£540, but obviously buying it over there the price might be different .
Turns out to be £616 on UK Newegg but that isn’t so bad, will need to check it’s compatible with my system and power draw isn’t too much, but thanks will look into this one!
Dude, thanks so much for posting this! The first one and the VR version are some of my favorite games ever. I had some bare awareness they were working on this, but forgot and prob would haven’t noticed for a bit. I’ve been kinda burned out gaming-wise lately, TBH.
10 or so hours in and it’s such a perfect sequel. Art design is incredible, and everything from voices to character writing is really good. Great blend of puzzle concepts old and new. I’m enjoying the philosophical nature, like the first one, but find the ideas a little more accessible, at least on their face.
Townscaper. I find it so soothing to play because it has no expectations of me and no people. Just lots of lovely, inoffensive buildings that sometimes take unexpected forms. It’s been fun experimenting with different configurations to see if I can find any blocks I haven’t seen yet.
I’m also chipping away at my koi collection in Zen Koi. Another game that does not expect much of me and has no people in it. The Pro edition on Play Pass doesn’t have cooldowns or microtransactions either, so I can just swim around eating things and breeding new colours of fish.
Suffice to say, there’s a theme in the games I’m enjoying right now: “humans not welcome, just let me relax”.
I just got into act 3 of Balder’s gate and took a break because I don’t want the game to end. Instead, I have fallen back on my old favorite on the steam deck, Dave the Diver.
The great thing about Baldur's Gate coming to an end is that there's no reason you can't just start it over again with a totally different type of character and play it entirely differently. I'm coming up on finishing the game a second time.
Dang! I am glad it is so good. I loved the original, but was worried the reviews would be, “not enough new innovation”. Very glad they didn’t fall in that trap.
Due process is a fun alternative to rainbow six siege. Unlike siege you actually have to coordinate and play tactically but unfortunately it’s pretty much dead at this point.
Server meshing isn’t new at all. But how CIG is doing it, is. The dynamic nature of it is what makes it revolutionary. Servers can be spooled up and retired as needed. A certain area of the universe is under heavy load as there are thousands of players having a small fleet engagement? Add more servers to handle the load. There are some planets and even star systems that are not visited by players? Retire them and just let Quantum (CIGs universe simulation) run the simulation for those star systems.
But isn’t that exactly what the people at WorldQL accomplished already?
To actually solve the problem, something more robust was needed. I set the following goals:
Players must be able to see each other, even if on different server processes.
Players must be able to engage in combat across servers.
When a player places a block or updates a sign, it should be immediately visible to all other players.
If one server is down, the entire world should still be accessible.
If needed, servers can be added or removed at-will to adapt to the amount of players.
I think the last point specifically addresses your concern about dynamic server meshing. They can scale up or down depending on how many players are in an area.
I don’t think the base game, Minecraft, actually simulates chunks which aren’t loaded. IIRC they’re frozen until loaded into memory again. So no, but not because of WorldQL tech.
Fair point. Minecraft itself doesn’t simulate anything in unloaded chunks afaik, so I think the WorldQL PoC can’t change that as a server plugin. They probably could if they develop a Minecraft server from scratch tho.
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