Lemmy.ml to bagno, najlepiej zablokowac cala instancje i miec spokoj. To czy dostaniesz tam bana czy nie absolutnie nic nie zmieni - o ile nie chcesz wrzucac dokladnie tego samego co oni. Nie ma po co sie wkurwiac, zdania im nie zmienisz a przez monitor w morde tez nie dasz.
O ile dobrze rozumiem, to podobnie jak na reszcie fedi: raport idzie do lokalnych modów. To miałoby najwięcej sensu: modzi na zdalnej instancji mogą mieć to w nosie, instancja może mieć inne zasady, itp. Lokalne mody rozumieją lokalną społeczność i jej potrzeby.
Nie wiem, czy Lemmy ma opcje przesyłania do modów instancji domowej raportowanego konta.
I don’t have much to go on, it has been more than 30 years since my arcade days. I’ve been making a list and am trying to prioritise purchases. I think Ikaruga will come first as soon as it is on sale again (which isn’t very often).
I don’t have a Steam account, but I’ll try your method anyway to see how it compares to what is already on my list.
Crimzon Clover, any version's good but World EXplosion is the most recent. It's a fairly difficult and chaotic bullet hell, but the novice mode should be reasonably approachable as long as you're willing to learn, and the design is superb.
Similarly, the whole CAVE backlog. Not all of them have novice modes or the like, and there's quite a few games not really available outside of MAME. The original DoDonPachi is/was considered the best starter bullet hell for a long, long time and still holds up pretty well, but is more difficult than a lot of modern games on their respective novice modes.
On the indie side of things: Star of Providence (formerly Monolith) is an indie roguelite bullet hell twin-stick-ish shmup with a pretty good amount of depth. ZeroRanger is a much more story-based game that I really enjoyed.
Sorry, but this is not what I need. I’ve seen this list and many similar to it. Just want a few names of games. Nintendo Life is a good resource, though.
Okay, but you can just pick a few games that look interesting there. It’s not different than random people recommending random stuff here.
SEGA AGES Thunder Force IV
Tengai
Samurai Aces
ESP Ra. De. Psi
Mushihimesama
Espgaluda II
Deathsmiles I & II
DoDonPachi Resurrection
Dodonpachi DaiOuJou Blissful Death Re:Incarnation
These are pretty good, either from my personal experience or from reading lot of recommendations through forums and friends. The best Shmups on the Switch are mostly ports of existing older games. I’m not sure if you play on another platform too, I just read you have a Switch. I played on emulators on my PC and on Steam, there are a few more games I am not sure if they exist on Switch.
Maybe it’s a skill issue, but this game was Star Wars Jedi Knight 2 for me. I think I played it on the second easiest difficulty. On higher difficulties, the enemies move much faster and do more damage, and you start to realize how inaccurate the guns are. On top of that, the weapons are projectile weapons, so you’re aiming inaccurate and slow projectiles at stormtroopers shuffling left and right rapidly. I think it’s much more fun to just play on the first or second difficulty.
I think there’s something to be said about completing some games on yard difficulties, and Fire Emblem falls in that category. The category is puzzle games that require insane tactical strategy.
A lot of unit based RPG’s function this way, and they do a really good job a lot of the time. But that is just one way to play the game, and quite frankly grinding through levels to “properly” beat a certain difficulty is certainly a better option for the majority of players.
There is something unique about finally completing a damning level, but it’s only something that is there if the player has the drive to get that fulfillment.
I wouldn’t say you have big dum, more likely you just value your time and the engagement of the game is more rewarding on lower difficulty, due to the element that is driving you to play the game. That is to say, it’s aspects of the gameplay and the story that keeps you coming back, not necessarily the insane strategic plays needed to beat a hard level.
Both are completely valid forms of gameplay, the hardest difficulty is often min-maxxed and tends to account for a small section of players, and is probably included partly for replayability.
Those games have a tough start, but if you can get over the initial hump then you can do pretty well in later level. That is until the final boss where shit hits the fan again.
You might want to specify that this is specific to Minecraft in the title. I had no idea who “we” meant, or why they were back, or where they had gone.
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