Oh sorry sir you are not playing these games on a phone or tablet platform therefore you are not really playing true games, you are only consuming mindless entertainment.
You’re really busy posting on the internet for someone that has 7.000+ games to play with 77% of them in backlog, and a family to spend time with.
Tends to go that way when the take is so dumb and disconnected from reality. Might as well have shown dick pics with diamond encrusted micro transaction “rewards”.
Exactly. I have something like 10-20 “complete” games because they either give 100% completion for rolling credits or I really enjoyed the game and ended up completing the achievements anyway. Of the rest, I’ve probably rolled credits on 80% of my “played” games, because sometimes I just lose interest before I reach the end, while still enjoying my time w/ it.
Games should be fun, and if they stop being fun, move on.
Are y’all trying to lure me to the dark side (i.e. hermit life)?
But Tactical Breach Wizards, I played the Next Fest demo and enjoyed it but removed it from my wishlist because they took down the demo. More than games that just never put out a demo, a game that puts one out and then consciously decides to take it down, those tend to be bad more often than not.
They put the demo back up so now it’s back on the list. Not a fan of complicated time-travel plots, I’ve been burnt before with them, but I’m intending to give it the benefit of the doubt.
It’s been a minute since I last played it, but the time travel is mostly just a story reason for the ability to undo moves in-game. The story is more character driven.
Specifically I don’t like how time travel can render all the events of the narrative mute, and also because I just can’t imagine beating a chronomancer in combat (and the antagonist is a chronomancer according to the marketing).
If it’s just a maximum of 10-seconds of time travel then that’d solve both those issues.
The GBA SP could not arrive soon enough. Idk how the hell we survived so long on those dim ass screens. Playing outside in broad daylight was the only option.
I ended up making a rather large amount of purchases from GOG: the entire catalog for Prince of Persia, Crysis, Crysis Warhead, Vaporum, Hotline Miami 2, and Men of War: Assault Squad.
Wish i could get a hold on these manuals to switch games but after looking some it seem quite hard. Would love to print for my own use and for something to my child to look at just like I did when I were younger. Oh well.
Sad to hear about the condition and I hope you get well. Why do these things happen to good people who make a change in the world?
In Cadence of Hyrule there’s an “enemy” (more like a trap really) that’s a pair of white hands coming from the ground which grabs you and prevents you from moving for a couple turns. I am pretty sure it’s supposed to be that guy.
It’s not a floor/wall/ceiling master, there are wallmasters in the game too and they’re a lot bigger and brown coloured.
It’s not a very notable thing, and we don’t see who the hands belong to, but it just seems like what they went for IMO.
Cadence of Hyrule is pretty good, more forgiving and more of a connected map with item-based puzzles compared to Crypt of the Necrodancer. The map is reordered between games, but it’s mostly designed rather than fully procedural. It’s fun.
It borrows heavily from a Link to the Past visually, but has references to many episodes. You’ve got enemies from Breath of the Wild, Gerudo, Goron, even a full Majora’s Mask inspired DLC.
I discovered Prey (2017) a few years back. It is so my shit.
It’s probably the worst named game of all time. It’s essentially a sequel to System Shock 2 and Bioshock. Should have been called Xenoshock or something because it’s generic name is nothing like the really original game underneath.
You are fully in the driver’s seat, with a crazy amount of freedom in how you want to get from one section of the space station to the next.
The opening scene, once I discovered the reality behind the scenes, I was hooked.
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