An MMO where is truly feels like player versus environment and not another pawn versus environment. Stop having 300 people deliver the one lost ring to the same npc for days at a time. I think one way to do it is to provide a general prompt to GPT models and have them generate a few hundred similar but different quests that get assigned per player. But also keep track of these generated differences to weave a story. Make there be more npcs than players.
I hear ya, I hate when games have too much story. The stories are never any good and usually outright eye-rollingly bad. I particularly hate when they do “…”
Legend of Zelda, the very first one. Yoshi’s Island. FIFA.
Mount and Blade 2: Bannerlord. There is a small background storyline that you can choose to follow, or completely ignore. When I play, I create a story in my head.
I amassed a huge amount of gold and then wasn’t sure what to do. The story said I had to find some guy but I kept just chasing him around the map and could never catch him.
There’s mostly only some really funny voice over during the missions. EDF6 is already there but the developer always takes his time to translate the game into English.
I like exploration and generally mucking around in a MMO; this is why I like base GW2 instead of the expansions (which had me dying a lot). If I wanted a challenge, I'd do WoW raids or play a Souls-like.
Personally, I couldn’t get through the main and faction stories because of that. I liked the stories well enough, but getting through them was so tedious because I couldn’t even use all my skills. I don’t know how end game is, I have one max lvl character with a bunch of cp, but I rarely play an mmo for end game content.
If they had like a difficulty slider for the open world content, that would be enough to make me return, but I don’t want to shut down my brain while leveling, that’s not fun at all!
“Pete Complete” is just amazing in everything he does. Very well planned and narrated let’s plays with the goal of achieving 100% competition of a game in one playthrough.
I particularly enjoyed the Mass Effect series. Mass Effect 3 is almost complete now.
He also played Mutant Year Zero, XCOM, different RimWorld expansions and more.
Just curious what the selling point was for those of you that have one? Most of my gaming is retro stuff on my rp2+ or rg35xx and I just don’t see the appeal the pocket has over the Retroid/Anbernic alternatives. Is the quality and ability to play actual carts that big of a selling point for the higher price and waiting?
To my knowledge, it’s that the analogue devices are running the game in real hardware and not emulation, even if you run the files off a flash cart.
That’s not worth it for many people, but if there’s some game that you can feel isn’t quite right on emulators, there’s a good chance the analogue can be the closest to the original experience. It’s definitely niche and priced accordingly.
Analogue consoles still are emulating the old game consoles, but they do so in a different way than a normal software emulator. This emulates the individual circuits of the device on a special chip called a FPGA. This has the advantage of supporting much lower input latency (say with real controllers) and video latency (down to the cycle for CRTs). This means your lightgun will work on a FPGA NES with connected CRT, along with making the system “feel” better (due to the lower latency).
I'd say getting older and having more responsibilities is a bigger part of it. When you're young and have lots of free time to devote to a game, a 100 hour game is no big deal. When you have a fraction of that time, you just don't want to deal with that. I'm equally wary as well.
There's definitely some change to the gaming scene, like all the cheap sales and freebies. Very easy to build a backlog of games while barely trying.
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Aktywne