There’s 4 puzzle games called The Room that I found really interesting. It starts with a puzzle box that opens up with each solved puzzle to eventually reveal spaces within the box that are bigger than the box itself. There’s something supernatural about these puzzle boxes and you get little clues about where it came from and who made it.
I strongly disagree. I’ve had immense fun in every Bethesda game, including Starfield and 76. I’ve put hundreds of hours into all of their games, possibly over a thousand for games like FO3 and Oblivion. The only one that truly failed to grasp my attention was ESO. My only real complaint about Starfield was NG+. Losing over a hundred hours of collecting and ship/settlement building isn’t new game plus. It’s a prestige system, and although it makes sense given the ending, it’s a shitty way to restart an RPG. Nonetheless, I’ve still gotten 180 hours out of it. Hell, I just started a fresh game last week and started modding the hell out of it.
With Bethesda, their games are about the fun you make. Sorry if you didn’t enjoy the experiences, but maybe some of them just weren’t meant for you. Personally, I’m looking forward to ES6 and sinking a few hundred hours into it. If it’s a bad game, so be it, but I honestly can’t wait to see what they do!
Starfield somehow built a game tailor made for NG+ and not only didn’t take advantage of it with their faction system, they also got rid of my favorite guns and all of my currency, which discouraged me from engaging with it at all.
I’d say the bigger problem is just that the Bethesda RPG model is completely outdated. It feels like something you’d play a decade ago, but what used to be it’s contemporaries have absolutely eclipsed it by this point. If I wanted to play just a fun easy fantasy romp, I’d go for Dragon’s Dogma 2. If I wanted an actual RPG with bones that could offer me a challenge, I’d play Elden Ring. If I’m just looking for a well-written story, I’d go play something by CD Project Red.
Bethesda’s games aren’t well written, aren’t that interesting to play, and basically cannot offer any real challenge. The only real saving grace for Skyrim has been the modding community, which has been able to continually breathe life into what would otherwise be very tired game design.
I think it’s DOA without an upgraded game engine. I started playing Starfield right after coming off Cyberpunk with RT enabled and immediately requested a refund from Steam, it just looked like absolute shit in comparison.
Tbh I love FO4. It’s not the best in the series, but I’ve played it through a couple times and wouldn’t mind playing it again soon. Hardly anything I’d call a colossal failure. FO76 was a hot mess at launch, but it had its hooks. I got that at launch and ended up playing more of it than I expected considering. No clue about Starfield, but if FO4 and 76 didn’t bug me as much as it did everyone else, I might get on with it decently… assuming they put it on PS5 at some point.
I think Elder Scrolls VI will do well no matter what condition it’s in, though I also doubt it will be a smooth launch.
I feel like your post was being overly dramatic and then I noticed your comment about Starfield being a one out of ten game, and at that point it’s hard to take you seriously.
The second strike was Fallout 76, crazy how disappointing his game was and even to this day is still broken and in disarray.
Fallout 76 may not be an amazing game, but they’ve turned it into something pretty enjoyable to play, and from my experience a couple years ago “broken” as an adjective doesn’t really make sense as the game ran and played perfectly well.
They failed spectacularly with Fallout 4, which took the gaming industry by surprise after seeing how poorly developed it was, and the extreme low quality of the story, how unfinished the game was, how simply broken many areas and features were, I could talk about it for hours.
So, clearly you are just trying to push an agenda for some reason and are just making things up whole cloth at this point. I’m not sure what fantasy world you are living in but this isn’t based in reality. It’s just something you’ve made up in your head.
Also, I don’t see the point in doom-posting about a game that’s years away from release. What’s the reason for fantasizing about a game’s failure? Is it that people enjoy drama like the recent Concord release and are trying to look for future games to chase the same high?
Also don’t forget the developers for Fallout 76 are completely seperate from the devs for mainline elder scrolls and fallout and the only prior experience they had as a studio was making the multiplayer for doom 2016
the thing with Starfield and F76 is that all of their major problems won’t exist in ES6 simply due to the format differences. I’m confident they’ll churn out another ES game roughly on par with the last few.
I haven’t tried everything out there, but so far nothing I’ve tried is true perfection. The controller I use as daily driver for my PC is an Xbox 360 controller, which I find extremely nice - except for the D-pad. It also lacks the fancy tricks of the PS5 controller - a controller I Iike less for ergonomics but love for stuff like haptic feedback.
I think it is really going to depend on how “media” approaches it.
You clearly want it to fail. So do a lot of people. It is the same logic behind how every single Battlefield is the worst game ever made during beta/launch (and all the fans keep saying “Never play Conquest. It has always fucking sucked. Play Rush”) which lead to the first year being “Can Dice fix this unprecedented massive blunder and make this game good?”.
Or… just look at how everyone danced on the grave of Concord basically immediately.
And a lot of that is because, as Yahtzee et al taught us, it is a lot more fun to shit on something than to admit we liked it. Talking about how it is the worst furry fanwank ever is a lot easier than putting yourself out there and acknowledging that Dust: An Elysium Tale’s themes of courage and ethics in the face of inevitable failure unseamed you.
Starfield was a new IP. It was also a game that was “okay” at best with a lot of the Bethesda jank. And the world map traversal was HORRIBLE but… so was exploration in Mass Effect and we loved that until the last hour of 3.
But also? Look at Fallout. There are people who will argue that all the Bethesda Fallouts shat on the originals (and ignore that most of that nonsense and lack of cohesive theming was there since 2 but…). But 3 is almost universally loved (outside of the NMA crowd) and New Vegas is that game everyone claims to have loved but almost nobody actually played. And 4… was definitely a step back in a lot of ways. But it had a strong marketing campaign and, gameplay wise, was perfectly fine if not better than 3. So after that initial hatefest it is pretty well regarded.
TES6 will obviously have a very strong marketing campaign. There are going to be the people who will say it is shit but most of them will ALSO start talking about how Skyrim was shit and Oblivion was the last good Bethesda game (us Morrowind fans will be too busy watching Matlock re-runs) which will rapidly undermine them. At which point it will boil down to whether people want that kind of open world game.
All that said? I have an increasingly bad feeling that Microsoft is killing Obsidian to save Bethesda because TES is a much more valuable brand than Pillars or just “we make amazingly good games that are missing the last five hours”. Starfield being “fine” hurt it, but it was very clear people were desperate for a “real” Skyrim after the horrific sin of basically making a Fallout 3 scale game in Outer Worlds.
But when Avowed hits next year and isn’t “Baldurs Gate 3 but on the scale of Skyrim but also better”? Obsidian gets shitcanned (likely while Phil et al talk about how Pentiment and Avowed are exactly the kinds of games MS needs to make) and the entire TES6 marketing campaign becomes about how Microsoft and Bethesda are sorry that those horrible evil games exist and they have hired a bunch of influencers to help them make sure they make the game right (see: CDPR and Cyberpunk) and that TES6 is going to be a return to form that is informed by What Players Want ™.
I loved Fallout 4, and I still play it. I’ve got it installed on this computer, but I don’t have Skyrim installed. I’m not as attached to the London mod for it, TBH.
Can’t say a lot about what Bethesda is going to do with the next Elder Scrolls games, but I’d love to see a return to the more complicated skill trees and level advancement that they used in Morrowind and Daggerfall. I also really loved the limitless number of randomly generate dungeons in Daggerfall, and how it took years (in real-time) to walk across the continent, but that’s probably not what most people want now.
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